View Full Version : Action Hero - Multi-Man
wolftrax
01-08-09, 11:21 PM
Kurt O'malley's uncle Owen was always eccentric. Uncle Owen was an archeologist, a world traveler, and always had something to show Kurt from his travels. But this time, uncle Owen was nervous, as he hurriedly took Kurt down to the old cellar. He sat Kurt down, and explained in hush tones about his latest find, while swearing Kurt to secrecy. Uncle Owen had just returned from South Africa, where a miner of a diamond mine had shown Owen what he had been pursuing all his life, the essence of life. The protoplasmic soup that life itself on Earth had sprung from. As he opened the bag, he pulled a jar with a glowing goopy liquid. It moved and pulsed, and as uncle Owen opened the jar Kurt couldn't help but touch it. The goop clung to Kurt, and covered his whole body, giving him the powers of the Earth and life itself! Fire, water, air, and earth. At that moment, they heard gunshots outside, and Kurt and uncle Owen ran out to see that the claim holders of the South African diamond mines had tracked down uncle Owen and were threatening Kurt's family. Kurt's new found powers quickly disposed of the criminals, and he would use his abilities to protect the innocent, and forever more be known as Multi-Man!
Hi all, my name is Brenden Bannon, long time reader and first time poster to this excellent forum. My daughter and I thought up of this idea today, and I am very happy to enter it into this contest.
Multi-Man sketch copy.jpg (javascript:zb_insimg('121151','Multi-Man%20sketch%20copy.jpg',1,0))
SolidSnakexxx
01-08-09, 11:50 PM
Wow, this guy has all the cool super elemental powers... The sketch looks impressive as well. Look forward to your next update :)
wolftrax
01-09-09, 02:24 PM
Thanks, SolidSnakexxx, I really like your Mantis man!
maxinkuk
01-09-09, 07:25 PM
Very nice concept and my feeling is that to model it and sculpt it is a serious challenge. Rendering elements isn't easy, but if it is done properly it can be amazing. Best of luck.
wolftrax
01-14-09, 11:07 PM
Thanks Maxinkuk, yes this will be a challenge. I'm new to Zbrush, but will do the best I can.
Base mesh made in Maya:
Human Base Mesh.jpg
Rough sculpt:
Multi-Man rough sculpt.jpg
SolidSnakexxx
01-14-09, 11:35 PM
The update looks good , wolftrax. I like what you have so far and look forward to your next update. :tu:
sazar26
01-16-09, 03:22 AM
nice I have always been a fan of the 4 main elements. Your scetch looks good and i see your off to a good start on you model. Im looking forward to see how you sculpt out each element of his body
wolftrax
01-17-09, 01:03 AM
Thanks SolidSnakexxx and Sazar26, here's more sculpting done.
Mulit-Man further sculpt.jpg (javascript:zb_insimg('122812','Mulit-Man%20further%20sculpt.jpg',1,0))
animastur
01-17-09, 05:03 AM
Nice progress. Keep out! :tu:
wolftrax
01-25-09, 06:47 AM
Thanks Animastur!
Multi-man back.jpg Back detail:
Pharion3d
01-26-09, 04:50 AM
very nice concept, good work with his muscle mass too ;)
Please note that the rules require that your entry be updated at least once per week. If no updates have been made on this entry within the next 48 hours I'm going to have to disqualify it.
wolftrax
02-03-09, 08:14 PM
Thanks Pharion!
Head detail:
Mulitman head closeup.jpg
SolidSnakexxx
02-04-09, 06:58 AM
I like the head update especially the clenching of his teeth.... Look forward to see how you'd blend the various elements into one. :tu:
wolftrax
02-12-09, 12:31 PM
Thanks Solid,
Fire experiments:
firerender.jpg
firerender2.jpg
firerender3.jpg
wolftrax
02-12-09, 02:45 PM
Water tests:
waterrender_tests.jpg
wethand
02-12-09, 02:49 PM
hi wolftrax,
i really like the first one.
it looks quite realistic.
maybe you should try that with transparency.
SolidSnakexxx
02-12-09, 06:42 PM
I also like the first render of water...looking quite nice.. I think with AA on it will look perfect. :D
SolidSnakexxx
02-12-09, 07:34 PM
AA which I mentioned is Anti Aliased....this would be the last step you want to do before the final render.
What you have to do is:
1. Set the document size twice as big as the final resolution you want.
2. Place your model to the canvas....and position it accordingly
3. Press the button ""AAHalf" which can be found in Zoom > AAHalf
The result would make the image smooth and not jaggies.
Let me know whether it's clear or not. :)
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