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View Full Version : body parts...one at a time...(hand & arm)



loqutos
09-08-02, 10:15 PM
Since I posted the foot earlier, thought I would do an arm before bed tonight. I still need much more detail work...both modeling and texturing, but wanted you all to see it tonight.

Comments welcome

Loqutos http://www2.zbrushcentral.com/zbc_uploads/user_image-1031548550ecb.jpg

banez
09-09-02, 12:44 AM
deformation (inflat) a bit seams a lil flat and need some thickness.
the fingers are long but once you add (inflat) i think it will match up pretty good then.
:b3: hey post that alpha finger nail out line i sure could use it.

loqutos
09-09-02, 01:04 AM
Actually, it is a reverse inflate so that the polys go into the finger. Then, pull from the middle of the nail to bring it back out...continue working with a low intensity setting to continue pulling until you get the shape of the nail you want.
Also, subdivide the nail when you get the mask drawn on and inverted...you may have to subdivide a few times, I did.

Hope this helps

Loqutos

banez
09-09-02, 01:14 AM
hey post a zscript just make lets say 1 finger then the nail that way it wont be so long..
i used to drag on my object with mask alpha but now they disabled that you have to drag from the canvas to the object.
there is other ways but i liked the old way

Denture Cream
09-09-02, 07:56 AM
Loqutos,

:D

I agree with EZ. A modeling ZScript would be helpful to all of us (me, especially.) :D

Great work. :cool: :tu: