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Drakelot
01-05-09, 12:09 PM
Created by : Drakelot
Antonio MoralesLong

Character : Bullet
Real name : Mike Strong
Powers : Arms xpert, Super Strong.

The year is 2255 ...
Mike Strong was a normal pearson untill they took his loveones. Now he's been
training ans developing new weapons to rescue them.
Dr. Pill gave him a super capsule and something went wrong ... He became the ... BULLET.

ZBCbookH3.jpg
Action-Hero.jpg

Drakelot
01-05-09, 12:11 PM
Base mesh.
Some images ...

ZBCbookH1.jpg

ZBCbookH2.jpg

Drakelot
01-05-09, 01:55 PM
I'll start with the cape ...


ZBCbookH5.jpg

Drakelot
01-05-09, 01:59 PM
Making the armor ...

After masking and extracting some subtools for the torso ...

ZBCbookH4.jpg

gregoconn
01-05-09, 02:05 PM
Hey Drakelot looks like your getting this up pretty quickly.

Just a quick comment your cape. your topology seems to have a lot of 'rectangles'. As you subdivide your mesh you will find that you have a lot of vertical information but dont have much horizontal information.

In my experience its helpful to try and get your mesh as close to squares as you can so you have a more consistant resolution.

This is all looking nice so far good luck!

jp_smith
01-05-09, 02:18 PM
Is that base mesh a Poser model?

Drakelot
01-05-09, 02:20 PM
He is my Poser model Hercules Low ... I also have him in Hi Res ... Model, rigged, uv mapped and textured by me a year ago. He lives only in my Runtime ... thanks

jp_smith
01-05-09, 02:27 PM
Ok, just curious it looks like the topology of a lot of Poser meshes I've seen over the years is all. :tu:

SolidSnakexxx
01-05-09, 06:12 PM
Looking good so far. The base already possesses quite good form, I'm certain it'll be a fun sculpt.

Drakelot
01-06-09, 08:04 AM
Making the armor cont. ...

Low poly armor pieces :
Masking, extracting. del hidden ... subtool menu ...

ZBCbookH6.jpg

ZBCbookH7.jpg

Drakelot
01-06-09, 08:48 AM
UV Maps for the Armor Pieces ...

I'll unfold them and use them with the ZMapper later on ...

ZBCbookH8.jpg

Drakelot
01-06-09, 11:18 AM
Time for details on the pants ...


ZBCbookH15.jpg

Drakelot
01-06-09, 11:20 AM
More on the pants ...


ZBCbookH16.jpg




Next the Vest ... tons of fun in this contest (thanks)

Antonio.

Hamilcar
01-07-09, 09:11 AM
wow lots of great work here! good luck in the contest :)

Drakelot
01-07-09, 11:19 AM
Thanks everybody.

Here's an update ...
the Vets & Pants Hi-Res :

ZBCbookH18.jpg

Drakelot
01-07-09, 11:23 AM
Subtools with the body ...


ZBCbookH17.jpg

Drakelot
01-08-09, 05:47 AM
Time for the Helmet and bodysuit ...


ZBCbookH19.jpg

ZBCbookH20.jpg

Drakelot
01-08-09, 05:49 AM
The Helmet with details and subdivided ...



I have some time today so I'll post some more ... cool.

Drakelot
01-09-09, 07:56 AM
Body work and details ...


ZBCbookH21.jpg

Drakelot
01-09-09, 12:50 PM
I'm playing with the new hair ...


ZBCbookH23.jpg ZBCbookH22.jpg ZBCbookH25.jpg

Hamilcar
01-09-09, 05:42 PM
He's looking pretty cool. I like the pants. nice work :tu:

Y/Haüss
01-09-09, 05:46 PM
Very well detailed... Congratulations!

SolidSnakexxx
01-10-09, 09:41 AM
He sure is fully armored! The hero's looking very strong.

Drakelot
01-11-09, 07:08 AM
Thanks everybody for comments and views.

Here's some texture work with the ZMapper on the chest plate ...

ZBCbookH27.jpg
ZBCbookH29.jpg
ZBCbookH28.jpg

Drakelot
01-11-09, 09:42 AM
Time to start posing the base mesh ...

ZBCbookH32.jpg

Some Transposing with the latest version ...
I'll show the process for the new weapons, belt and boots later on.
I need to update and detail them, thanks.

ZBCbookH33.jpg

Captain Sensible
01-11-09, 09:51 AM
Cool. Nice attention detail! :tu:

maxinkuk
01-11-09, 10:52 AM
Man, he's a big boy, and all around him is big too. An impressive amount of work. I'm sure that when it'll be textured and posed it'll be a solid entry.

Drakelot
01-11-09, 09:04 PM
Thanks for comments ...

Some more on the cape and medallion ...

ZBCbookH35.jpg

SolidSnakexxx
01-11-09, 10:06 PM
This guy's got so many accessories including garment and armor not to mention the guns and stuff. He's looking very rotund and strong. He's going to be one impressive hero. :)

Fess
01-12-09, 05:07 AM
Man that guy's huge! I like the detail on the armor. Not so much the cape, the folds there look very uniform all the way down, other than that he's looking cool - keep it up!

animastur
01-12-09, 05:32 AM
I like the armour. :)

Drakelot
01-12-09, 10:34 AM
Thanks for comments, I'll try to fix the cape Fess ...

Some more work on his hands and the Shell Gun ...

ZBCbookH38.jpg
ZBCbookH36.jpg
ZBCbookH37.jpg
ZBCbookH39.jpg

dirkrulz
01-12-09, 10:59 AM
Hi, i think u should fade off the nerves near the neck area, or u can add some nerves in the face, near the temples, that way the face and the body wont look as if the are from different styled models

Edit: sorry i had not seen ur previous posts...but i just felt that the details were less in the face compared to the body and hence they didn't match, :

henrysouth
01-12-09, 11:09 AM
hey man saw your hand attempts, u might wanna check my hand thread, never ever fear crashing those fingers. if u make a fist its going to be so close and so folded that crashing will only make it look better. also the thread has a free hand OBJ for everyone. if your too delicate with the hands or jump into a high sub-d level too early its going to look all squishy and separated. good luck mate.

http://www.zbrushcentral.com/zbc/showthread.php?t=66847

SolidSnakexxx
01-12-09, 06:54 PM
This guy's getting serious with his hardware gears....so many...

Drakelot
01-13-09, 05:42 AM
ZBCbookH45.jpg First details on the belt and pistols ...

ZBCbookH43.jpg ZBCbookH44.jpg

Drakelot
01-13-09, 04:37 PM
Some more renders (best-shadows) showing the whole sculpt ...


ZBCbookH42.jpg

sazar26
01-13-09, 05:06 PM
wow this guy looks like he means buisness:eek: im digging the shades, it kinda reminds me of the Terminator

SolidSnakexxx
01-13-09, 06:55 PM
He sure look mean...very rotund and seems so strong. Plus he's packed with loads of firearms.... :)

Drakelot
01-14-09, 12:16 PM
Time to work on the hands.

1) Transpose.
2) Diplacement map & alpha.
3) Polypainting and maps.
4) ZMapper, normals, bump maps & cavity.
5) Detailing and final texture.

H11.jpg H01.jpg H02.jpg H03.jpg

I'll post the rest of the images this night ...

Thanks for comments.

fluxist8070
01-14-09, 01:18 PM
Hands are looking pretty nice. Very direct sculpt.

Drakelot
01-14-09, 06:31 PM
The hands part II ...

H09.jpg
H04.jpg H05.jpg H06.jpg H07.jpg
H08.jpg
H12.jpg

JR_Rossi
01-15-09, 03:15 AM
A very cool and dangerous looking Hero! Nice details!

Drakelot
01-15-09, 12:09 PM
The new HAND and the SHELL GUN

ZBCbookH46.jpg

JUPITER
01-15-09, 12:33 PM
This is coming along nicely!! keep up the good work.

SOLcreator
01-15-09, 12:50 PM
Holy schmolly! You have gone all out with the details! Great postings, thanks for sharing in such depth.

I recommend getting into the pinch brush, refine your edges, give all that detail differentiation...

Keep rollin :tu:

- SOL

Drakelot
01-16-09, 05:49 AM
Playing with some mats ( Subtool Master ) ...

ZBCbookH50.jpg ZBCbookH51.jpg ZBCbookH48.jpg

JUPITER
01-16-09, 01:34 PM
WOW!!!great presentation..Can't wait to see more!!!

Drakelot
01-16-09, 04:35 PM
I'm so glad I enter this contest ... I've learn more here than in all the years playing with ZBrush ...


Thanks for comments ...

I made a new mouth for BULLET ... zspheres and subs ...

ZBCbookH54.jpg ZBCbookH55.jpg

SolidSnakexxx
01-16-09, 07:46 PM
nice teeth addition and man you are fast on polypainting. He's looking really strong. :)

Drakelot
01-17-09, 11:53 PM
SolidSnakexxx, JUPITER, SOLcreator, JR_Rossi, fluxist8070, sazar26, Hamicar, Y/Hauss, maxinkuk, Capitan Sensible, Fess, gregoconn, jp_smith ... Thanks alot my friends !!!

here's another polypaint try, lol ...

ZBCbookH56.jpg ZBCbookH57.jpg ZBCbookH58.jpg

AVTPro
01-18-09, 12:13 AM
I like that you even showed the UVs.

kishar
01-18-09, 02:30 AM
i dono man, seems like theres more blood in his veins than his head,
needs a rework on reality in my oppinion.

Drakelot
01-22-09, 10:04 AM
Thanks for comments everybody ...

Well, those veins are like that 'cose I'm going to mask and xtract a new subtool for the T-Shirt and I want to have some definition on the new mesh ... I'll smooth them later on, thanks kishar.

A small update with his Shades (new mesh) and UV maps ... awesome Subtool Master pluggin THANKS PIXOLOGIC

ZBCbookH60.jpg ZBCbookH59.jpg

Drakelot
01-22-09, 09:03 PM
Re-working on the vest and a new polypaint test ...


ZBCbookH61.jpg

Hamilcar
01-22-09, 09:10 PM
Look like your doing lots of great experimentation with this, way to go :tu: :tu:

Moni-Poroni
01-22-09, 09:25 PM
:o :o :o
Another thread I´ve totally missed. Sorry!
Thank you for sharing so many images :)
I especially love the glasses :tu:
Best wishes

Drakelot
01-24-09, 07:24 AM
Thanks for comments ...

Materials & Shaders test ... new bodysuit

ZBCbookH62.jpg

Drakelot
01-28-09, 06:18 AM
Today's update, thanks !!!

ZBCbookH64.jpg ZBCbookH63.jpg

Disco Stu
01-28-09, 06:43 AM
not to bad.

but you should definitly have a look at the matcap thread here at zbc

http://www.zbrushcentral.com/zbc/showthread.php?t=46175

the shiny metal ones tend to look very cheap

SolidSnakexxx
01-28-09, 06:58 AM
I like the semi transparent suit...interesting material :) Keep up the good work.

Drakelot
01-28-09, 07:09 AM
Thanks Disco Stu, I know what you mean ... I'm downloading all the materials (matcaps) ... Xcellent thread and wki.

Solid, thanks ... Your entry is looking very cool (top 3)

Alliecat 08
01-28-09, 08:21 AM
Man, that guy has some bling, bling on them guns.

Drakelot
01-29-09, 12:27 PM
Todays update :

I'm trying a new polypant for the skin ... not to happy with the hair. I'll redo that again later on.
I'll work on the guns later. Thanks Alliecat.

ZBCbookH65.jpg
ZBCbookH66.jpg
ZBCbookH67.jpg

tokio
01-31-09, 12:55 AM
look like very strong :o :tu: :tu: :tu:

- FoOD -
01-31-09, 05:52 AM
Without armor reminds me of Fist of the North Star type character - good job:D:tu:

Drakelot
02-01-09, 06:07 AM
Thanks for comments.

Update on Super Sunday, lol ...

ZBCbookH68.jpg
ZBCbookH69.jpg

SolidSnakexxx
02-01-09, 06:19 AM
I like he black outfit you have updated the most. with 2 guns in his hands, he's looking like about to clean some mess! :)

JUPITER
02-01-09, 05:27 PM
Remind's me of desperado,heavy artillery!!Looking really good nice pose!!! ;)

Drakelot
02-03-09, 07:23 AM
Thanks Solid, JUPITER, FoOD and tokio ... thanks everybody for looking ...

Today update :

Making a first base ... the brick polypainted Gut tiled and texture ... moving and scaling the base ...

ZBCbookH70.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27126084%27,%27ZBCbookH70.jpg%27,1,0%29)
ZBCbookH71.jpg (http://javascript%3cb%3e%3c/b%3E:zb_insimg%28%27126087%27,%27ZBCbookH71.jpg%27,1,0%29)
ZBCbookH72.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27126086%27,%27ZBCbookH72.jpg%27,1,0%29)

Drakelot
02-05-09, 11:30 AM
Thanks for views and comments.

OK, the 70 + images, lol ...
All new polypaint ... GUV tiles in most of the figure ... some with the old UVs.
Took me about 2 days but I think I'm geting close, lol !!!

I better get started with those movies (next days) ...

Here the new paint job :

ZBCbookH73.jpg ZBCbookH74.jpg ZBCbookH75.jpg

SolidSnakexxx
02-05-09, 06:56 PM
Wow, this guy really packs some arms....and has lots of protection. Wonder the total size of your model...how many poly does Bullet hold?...

BTW, I'd add some bullets to the ground....to make the scene even more complete. :)

Moni-Poroni
02-06-09, 08:09 AM
Wooha.. you´ve done a lot :)
I love his glasses! The colour is great.:)
Best wishes.

Drakelot
02-07-09, 07:00 AM
Thanks Solid your Mantis guy is amazing.

Moni-Poroni ... xcellent work on the Deaf Destiny (muse music Lady).

OK, first try at those videos ... I want to change the frame rate and it needs more time ... they need lots work, lol !!!


4Nfmx0feLvs

Drakelot
02-09-09, 07:42 AM
Today's update ...

Polypainting on the Shell Guns and couple of new videos :

ZBCbookH76.jpg



Here are the new vieos :

ZH8k_Bu6eag
yhgugl1nuCQ

AVTPro
02-09-09, 09:50 AM
That's really funky, looks like he is ready for game play. Nice detail.

maxinkuk
02-09-09, 09:54 AM
Solid, solid, solid!!! No mercy, he's the toughest game character ever and if you dare saying otherwise he'll show you.
Great work.

Drakelot
02-11-09, 12:22 PM
Hi masters ...

I'm almost finish with those videos and the still images.
Here are a couple of render of the lowPoly model just to have them here before the Final Post.
Thanks everybody for your comments, sugestions, views and critics.
I've learn more here in the contest than with years trying to do everything by my self ... What I have learn here has no prize ... I didn't realy know a thing about ZBrush ... I install those new pluggins and matCaps, learn how to make video and multiple materials on the subtools, merge, etc. ... thanks

OK the last update ... Good luck everybody ... I already have my top 3 picks.

Antonio.

BulletLOW1.jpg
BulletLOW2.jpg
BulletLOW3.jpg

SolidSnakexxx
02-11-09, 07:09 PM
Drakelot, you have done so much on this character and the progress up til now has been great. I look forward to see the render of this guy.... :)

Hamilcar
02-11-09, 11:37 PM
Hey man great work:tu::tu: Look forward to your final. It's been a wild ride...I've also learned soooo much during the contest:)

Drakelot
02-12-09, 01:30 PM
Thanks everybody for the help ...
Good luck !!!

Main Image :

Main.jpg

Turntable video (small) :

Prv6KJwkZKk

Posing videos :

pzQjOcy6yao
uIJ5VBOc0hg

Scene with the model (ZBrush Photoshop) :

SceneBest.jpg

Views, details & close up :

Bullet-000.jpg
Bullet-001.jpg
Bullet-002.jpg
Bullet-003.jpg
Bullet-004.jpg
Bullet-005.jpg
Bullet-006.jpg
Bullet-008.jpg
Bullet-009.jpg
Bullet-010.jpg
DetailsCloseUp.jpg


My links to the HD Images


http://www2.zbrushcentral.com/ZBC/ActionHero/MainHD.jpg

http://www2.zbrushcentral.com/ZBC/ActionHero/SceneHD.jpg


I'll upload the HD turntable later on ...
Thanks ...

Antonio (Drakelot).