drawingtroll
07-15-01, 11:37 AM
Hello everybody. I am new here.
(please,excuse my bad english grammar, it is not my own language)
I am maybe near to finally buy Zbrush. It's absolutely cheap for what it offers, but have little money and have to choose one only tool.
So, got some important questions, if anyone could answer them it would help me a lot :)
- Is there a way in which Zbrush handles UV Mapping? i mean, I have read threads here before registering, and see that it can texture imported obj models. It does it well, but ...Can Zbrush modify or create uv mapping coords and then export them included in obj model?. If so, does it allow to make complex UV Mapping? Something like "analytical uv mapping",(think of Tru-V or deep Paint with Texture Weapons (specifically, Mercator module and projection painting, as I read in PDFs)) I mean, adapting mapping coordinates to specific geometry, and not only spheric, planar , box or cilindrical mapping. For my gaming production needs, it would be important, that it allowed to export (already know it exports model and texture) that modified or created uv mapping coords embedded in OBJ exported file, so it could be reworked with no loose of uv-mapping info, and used in other softwares/engines.
-Can Bump channel be worked also in direct paint mode and exported as a bmp or such format?
-So...if I have understood well...I can import into Zbrush an obj file. Then I can remodel it. I also can model in zbrush an arm -for example- an attach it to the imported obj , and can do it also inside zbrush. I suppose I can them soften the joint to make it seamless, and continue this way. And then I could (here comes my big doubt) beguin to put mapping coords into it...or is Zbrush so wonderful that it does calculate itself the needed mapping coords for -let's say- a full human body ? :o ...that would really impress me. Then I could beguin to paint with no typical problems of streching or overlap of map coords (produced for bad mapping coords proccess) , and finally I could export my obj file -also modifed in modelling- with its new uv mapping , and besides, I would export the texture I had just created, besides bump texture.
Well, somebody wake me up if i am just dreaming, because if all this is this way , then I have found the tool that completely covers all I need.
Oops. Sorry for the long post, but it is more than important for me to clarify this...it is not only a matter of money (well, which is not) but of time and effort I will beguin to put into zbrush in case all, or at least, more esential of all written here can be made with Zbrush. I mean, then I would inmediatly buy this software, and beguin to work on it like crazy.
Thank in advance if someone is so kind to answer this...
However, this tool is simply great!
(please,excuse my bad english grammar, it is not my own language)
I am maybe near to finally buy Zbrush. It's absolutely cheap for what it offers, but have little money and have to choose one only tool.
So, got some important questions, if anyone could answer them it would help me a lot :)
- Is there a way in which Zbrush handles UV Mapping? i mean, I have read threads here before registering, and see that it can texture imported obj models. It does it well, but ...Can Zbrush modify or create uv mapping coords and then export them included in obj model?. If so, does it allow to make complex UV Mapping? Something like "analytical uv mapping",(think of Tru-V or deep Paint with Texture Weapons (specifically, Mercator module and projection painting, as I read in PDFs)) I mean, adapting mapping coordinates to specific geometry, and not only spheric, planar , box or cilindrical mapping. For my gaming production needs, it would be important, that it allowed to export (already know it exports model and texture) that modified or created uv mapping coords embedded in OBJ exported file, so it could be reworked with no loose of uv-mapping info, and used in other softwares/engines.
-Can Bump channel be worked also in direct paint mode and exported as a bmp or such format?
-So...if I have understood well...I can import into Zbrush an obj file. Then I can remodel it. I also can model in zbrush an arm -for example- an attach it to the imported obj , and can do it also inside zbrush. I suppose I can them soften the joint to make it seamless, and continue this way. And then I could (here comes my big doubt) beguin to put mapping coords into it...or is Zbrush so wonderful that it does calculate itself the needed mapping coords for -let's say- a full human body ? :o ...that would really impress me. Then I could beguin to paint with no typical problems of streching or overlap of map coords (produced for bad mapping coords proccess) , and finally I could export my obj file -also modifed in modelling- with its new uv mapping , and besides, I would export the texture I had just created, besides bump texture.
Well, somebody wake me up if i am just dreaming, because if all this is this way , then I have found the tool that completely covers all I need.
Oops. Sorry for the long post, but it is more than important for me to clarify this...it is not only a matter of money (well, which is not) but of time and effort I will beguin to put into zbrush in case all, or at least, more esential of all written here can be made with Zbrush. I mean, then I would inmediatly buy this software, and beguin to work on it like crazy.
Thank in advance if someone is so kind to answer this...
However, this tool is simply great!