View Full Version : human anatomy study
12-08-08, 07:27 AM
hi everyone I'm AmrThabet I'm still a beginner in this field just 1 year or nearby half year in 3D .
now this's my first model studying human anatomy and my first character (real character) I don't complete it just the modelling still the texturing
I'm waiting ur reply and I hope you rate as a beginner and as an artist
like 6/10 or 70/100 I really hope to do that this really will put me in the line
this the pics of him I didn't name him
my last thing I want to say I don't finish him and I will put the end pic of him again
.... and the back
I'm waiting for ur response
12-09-08, 02:23 AM
where 're the comments ? plz put ur comment
plz I'm waiting for u
I am not an anatomy expert at all, I am actually learning myself. It looks good so far to me, the back looks a little plane though, maybe add some more detail to the back muscles. Other than that it looks good from what I can see.
12-09-08, 04:45 AM
thank you adio your reply really helps me
12-09-08, 05:00 AM
What Material did you assign to the character?
Is it possible to upload the file?
12-09-08, 05:17 AM
I use sss skin shading --> mental ray and the color I put an image of skin I will upload it next reply but just a skin color with nearby no changes in photoshop
I hope this helps
12-09-08, 03:21 PM
this is the texture I hope this helps I hope you cooment on the character and rate my model
12-15-08, 03:08 PM
this is an updated version of my mesh
12-15-08, 04:04 PM
hey good start, im still a beginner myself and doing the same thing as u, so i can give u one solid piece of advice, use references, study them, study them and study them again. theres quite a few things which arnt lookin so good at the mo, such as the ankles being to thin, the feet being to small, the hands look to small aswell.the torso is to long. post some more views so we can see more of the shape aswell.
like i said good start, keep workin on it
12-20-08, 12:44 PM
thank you pete_huish about your comment and thank u very much about ur advice I still in modelling and I don't finish the model bout I apdate the chest and the abs
You have a decent grasp of the use of your tools and an eye for what is called local detail. You can improve your sculpture work by focusing a little more on the overall proportions of your subject earlier in the sculpting process. The move brush can be very helpful at placing the largest masses in the correct proportions before layering on the more detailed muscular masses. The great thing about Zbrush is you can step back to you lower level sculpts and adjust these large masses with the move brush or the move/scale/rotate transpose tools while still preserving the detail you've developed.
I'd put some focus onto the relative size of the legs to the other masses and decide if you really want to imply his current head size.
12-22-08, 12:24 PM
thank you Kerwin for ur reply this is really helpful
02-17-09, 05:40 AM
good start AmrThabet.
do a lot of anatomy sketches. try to understand the muscles as groups.and study the orientation and insertion.how they contract and flex.if you are doing ecorche figure,you can depict the muscles academically.but doing a normal human anatomy study just suggest the muscle groups under the skin.i recommend Zack petroc's tutorials.he is a master in anatomy studies..
hope this helps..
sorry for my bad english..
02-20-09, 04:45 AM
really thanks kaarthikeyan how you find this tutorials it's really great
really thanks ;)
02-23-09, 11:49 AM
looking good man. the feet are very small. the sucka looks like hes on steriods, but I can't decide whether thats a bad thing.
09-07-09, 08:16 AM
The anatomy is a challenging one, no matter what. Like you I am trying to concentrate on the anatomy myself, so take my comments lightly.
I think the fixes that I see seem to be very easy. The legs look too short for his upper body, the pelvic area looks a little long and his feet are a bit too small. Some of these have already been pointed out. Suggestion, have LOTS of reference photos at hand and maybe you could try exporting him at his lowest subd into another 3d package, like Maya. Once there you could import an image plane behind him and use the images to help with the proportions. You really could even do that in Zbrush as well.
It is looking good and I look forward in seeing more from you.
09-07-09, 09:17 AM
:tu: ok great,but why not you just heck out the height and proportion of this body i just personally feel you will fell the change after that may be you should read the Andrew Loomis Anatomy Books:)
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