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desmoda
07-20-10, 08:49 PM
hehe.. thx man. that was actually a rush job a did in one night. cause they were having an art gallery showing and wanted it painted in like 12 hrs and overnight fedex. felt like the metal parts, i didn't do it enough justice. It's gonna be replaced with a new BETTER version soon ;D

desmoda
08-04-10, 09:25 PM
I guess i better post something. haha.. starting to feel like a curator at a museum or something. Hard to pick things that are public domain and also good looking.

Ok.. this week.. this is one I painted like 5-6 months ago. It was a tough one to paint cause all the snake patterning and other stuff on the skin was really kinda abstract. Not clear at all what to do. So basically I just did some mottling with the airbrush.. and transparent glazes with some enamels. Then scumbled some acrylics here and there~ The base I mixed up some crackle glaze with acrylics. And then did a basecoat of artist oils. coated with acrylics. b/c the oil dries slower than acrylics.. it causes the acrylics up top to crack and you get the nice veining as a result. go figure. :lol:

probably could paint this one better if i had another go at it. but it looks gorgeous in person. the pictures suck (i need some new lenses and lighting). I :think: the zbrusher is Enrique Pina. Correct me if I'm wrong. Awesome work from the zbrusher whoever it is!

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I think in the future I should start talking about mass production in china~ It might interest you guys. Anyhow.. thats all for now.

MASTERSHOKHAN
08-08-10, 08:38 PM
Hey, Desmoda. So you can do busts now?

desmoda
08-10-10, 03:25 AM
Mm.. it really depends on my schedule and stuff. We will do most things that are figure or collectible related. Been doing some prop replicas recently and vehicles.. as well as busts and all that. But schedule is getting really full.. but happy that we're still finding the time to do stuff for indie artists.. like people's birthday gifts for friends.. or little one-offs. As well as industry stuff~ And still finding time to work on startup stuff. R&D~

This week's print share was done for Zbrush artist Kristijan Petrovic who works for a company called Luminus Studio. Was a unique piece.. and was a pleasure working with Kristijian cause he was patient and coached us thru what he wanted exactly. Although yah.. I didn't paint this one.. one of my employees did. She has an art deco painting background. Whereas my background is you guys, so its more of a saturated, digital look. My work is the the guitar and two guns for instance~ although thats more an example of technological skills than actual artistic skill :p

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i was good this week.. and posted.. so will probably be bad next week and not post :lol:

grassetti
08-10-10, 08:32 AM
This one is awesome man!
Painting job is perfect! Congrats!

The Namek
08-11-10, 07:46 AM
Amazing as always, very impressed by the high quality of your prints and paints.

magicmodel
08-12-10, 12:35 PM
Desmoda, the scarf on this print has come out really well considering it looks like quite a tricky part of the model to get the thickness just right to hold the shape, especially at the bottom where it kind of feathers away. These touches are extra special and really bring the character to life.

Looking forward to seeing more.
Respect to Kristijan for an awsome sculpt (nice work on the jeans)

doco
08-16-10, 05:48 AM
Hi guys,

Great thread, so much info and its grown since last time I checked it.

One thing I've been wanting to know is, what if you wanted to make a vinyl toy with moving arms and legs?

Is there any method in ZBrush that allows you to cut a model up? add ball and socket joints or something similar? Would you have to plan all this first in Maya? Then with tolerances, if you plan to Zbrush your model, how do you know the fit will be the same in Z as it is in Maya? The smoothing algorithms aren't exactly alike.

This may not be the right thread to ask this in, it probably applies more to production manufacturing, but I'm curious if anyone has tackled it yet?

Cheers for any feedback.

mhy01
08-17-10, 11:28 AM
Hi guys,

Great thread, so much info and its grown since last time I checked it.

One thing I've been wanting to know is, what if you wanted to make a vinyl toy with moving arms and legs?

Is there any method in ZBrush that allows you to cut a model up? add ball and socket joints or something similar? Would you have to plan all this first in Maya? Then with tolerances, if you plan to Zbrush your model, how do you know the fit will be the same in Z as it is in Maya? The smoothing algorithms aren't exactly alike.

This may not be the right thread to ask this in, it probably applies more to production manufacturing, but I'm curious if anyone has tackled it yet?

Cheers for any feedback.

One solution would be to break up the whole model in a frozen hires state and rebuild the fit parts from there. That way you would just deal with real final geometry, and not with subd algorithms.

desmoda
08-19-10, 03:11 AM
Sorry, out of the country doing some meetings right now. Generally you don't have to model the articulated joints themselves because we typically won't 3d print them. We model them in Pro-E and then CNC them out of ABS because 3d printed joints aren't as durable or are lacking color (which needs to be embedded in the plastic.. paint rubs off).

The actual fitting of the joints in joint holes is done by us right before print and also manually fitted by a toy sculptor after print is done if it needs additional tweaks to have that "pop right in" feeling.

The important thing is to leave space at the elbows and back of knees where the joints are gonna be. Also when the arm is bent fully, leaving enough space in the sculpt where the geometry won't self-intersect.

Gordon Robb
08-24-10, 08:17 AM
I'm a little confused by your website and your offer here. Can I try to confirm what I think you're saying.

If I model something in Zbrush (a humanoid figure), you'll print it at around 200mm for a fixed price. I think I'm clear on that, but...

If I wanted to take the model, and finish it in say Magics, already cut into various pieces that I could assemble myself to complete, or use to create molds then you wont do that? Am I reading your website right?

Gordon

desmoda
08-24-10, 10:13 AM
Yeah.. the website hasn't been touched for close to 2 years now. Right now pricing is based on size of your model. Not a flat price like it used to be~

We do all the chopping up for casting for you for free. So no real reason to do that magics stuff. Just grab a screenshot and draw some lines in photoshop where you want the cuts and we'll make puttyless joints for you if possible.

Hmm.. should update~

Here's one that's been sitting on my desk forever (months)~ Pretty cool. My coworkers tell me its Warhammer.. but I haven't actually played the game (yet). Zbrushed by Stefano Bernardi. Lol... dude... collect your stuff.

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Gordon Robb
08-24-10, 11:02 AM
Nice piece, and thanks for the info, but this I still have a question about this.

Please, new people, to save time, we only make production finished pieces (figures and statues) that can be collected (make just one) or go into mass production (make copies).

Does that mean you wouldn't print of, and send me the individual pieces, only the assembled, completed, maquette?

desmoda
08-24-10, 11:07 AM
We'll make unpainted kit parts if you want. As long as its a sane amount. Like nothing more than a couple hundred copies.

Sergio Santos
08-27-10, 08:32 AM
Holy S***!!!

I need one of those

newscctv
09-06-10, 08:45 PM
It would also be good to mention how big you can actually make, and provide unpainted pics as well as the finished painted ones.

I know many people are looking for a good hard copy source.

3mm
12-10-10, 08:50 PM
Omg,i find your Thread by the chance here ,and the qualiy of your prints and paint is amazing,looking forward for more updates of prints:D

Pride
02-03-11, 01:34 AM
I have been trying to email you (at ownage) regarding a figure I want to print.
My emails keep bouncing back......are you still taking orders? :)

desmoda
02-03-11, 03:01 AM
Hi, we're on break until Feb 11th~ And there looks to be a pretty sizeable queue building up. :cry: But yah.. I think (well.. I hope) I fixed the email problem. So you can PM me here or email support@ownage.com if my personal email ain't working.

Someone at pixologic was telling me the same thing the other day about the email. Weird! (sorry paul!).

hard to post stuff lately because most people have aspirations to make copies and sell. but here's a cool one-off done by artist Toby Whiting. great sculpt!

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dominicqwek
10-02-11, 01:42 AM
Are they still making prints? This thread is really old...

desmoda
10-02-11, 03:34 AM
oh hey guys.. yup we're still kickin' it! just figure that everyone knows how to contact us so let the website go a little. haha. need to get it back into shape! redesigning the entire thing!

should we start posting updates on this thread again? ok will try to! just hit me with a golf club if i forget. I'll try to use this thread to highlight the work of you amazing artists. None of this would be possible without you guys! Will try to show off an industry print and a indie print to balance things out.

GOOOO ZB4R2. Amazing update, pixologic!

Here's a piece I did for CG Artist Andrew Hickenbottom named Trixie. Was fun doing this pinup girl (we did a limited edition production for him) and he might still have a few left if u want one (http://andrewhickinbottom.blogspot.com/).
I think its 6 or 8 inches tall. I forget.

first picture is the render and second is a picture of a painted SLS/shapeways piece he did by himself, the third is a production piece we made:

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shapeways and handpaint he did himself (pretty awesome job tho!)
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final production piece (multiple copies)
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wow.. industry piece.. which one. can only show pics of released items guys.. but have hundreds to go through. lets start with a safe one. here's a piece we did 2 years ago for Kloroform, Dreamworks that never got produced.. 8 inches tall. dunno the artist =(.

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desmoda
10-09-11, 07:52 PM
ok.. trying to update once a monday. quickie update

indie print: this is a 1/6th scale topological reference model made by Blizzard Artist, Pior Oberson.. he made a bunch of copies for his friends too. magnetic removable head and arms.

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industry print: these are some 1/4th scale statues i made for ARH Studios (run by concept artist, trad sculptor, painter one man army Arahom Radjah). These 3d were sculpted by the Alex Pereira, an amazing 3d artist from Brazil! You can buy them from Sideshow Collectibles. Medusa pics were at SDCC 2011. Paint by Jim Rowell was pretty badass.

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ok im done. peace out

desmoda
10-18-11, 06:41 AM
oops. i'm a little late this week. time really flies when u HAVE to post every week. no wonder people keep sketchbooks. it really keeps you on your toes.

i guess to make up for it.. will post a little more than usual today. so lets make it a HULK SMASH post. done a ton of hulks over the last few years. here's a couple of the better ones.

ok.. indie.. this is a RULK by avinash hedge. not exactly hulk but hulk related. this was way way back. back when i had no idea what i was doing paintwise. Wow before Dr Root even. That would put it more than 2 years back.

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industry print(s)..

planet hulk minibust for Randy. also a long time ago. 3d sculpted by Carlo Pagulayan wow.. who seems to be a 2d comic artist in the phillipines. Didn't realize that about him til I googled him just now.

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painted prototype by Dan Cope (danno). this thing is probably sold out =(. oh well.

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err.. i painted one for fun that i keep on my desk to this day.. its not as clean as Danno's paint tho. haha hopefully Randy doesn't mind. one of the perks of my job i guess.
i rarely paint anymore. it sucks. too busy putting out fires every day. =( Not implying anything about Obama by dressing him like that. just thought it was funny.

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Okay and another for being late~

A Savage Hulk, by Khurram Alavi.. also for Bowen Designs.. this one is gonna be pretty hawt once Danno paints it and it hits the stores. Hulks always move fast =P get one before u have to ebay =P

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thanks for looking. go zbrush!

squidinc
10-19-11, 04:31 PM
ace stuff as usual!

just get that website sorted :D

desmoda
10-24-11, 05:02 AM
Hey squidzzz, thx dude. long time no talk~ yah im kinda of a tyrant when it comes to these design things so right now coding+designing the website design myself from the ground up. =( my pride is writing checks my ability and free time can't cash.

quickie this week... obligations (haha don't know how long I can keep this up.. a lot of things are unreleased or other privacy concerns so can only post a few things).

industry print :: Left 4 Dead Tank :: Gaming Heads :: dunno the artist err.. i guess there's no reason plugging this one b/c its already sold out! hheh X-D gaming heads is awesome!

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This is a one-off paint i did for fun for them. i think this was like the fifth figure I painted fully by myself. lil'sister's cyborg head being the first. grassetti's hellboy being second. that hulk being third. dr root being fourth. i was kinda in love with this one. didn't want to give it to the client. hahaha.. wanted to keep it for myself. oh well. the production paint is different, truer to the real game colors i think. im actually red green colorblind so painting blue things is more my forte X-D. nowadays i just leave it to the pros here at the office.

carliman56
10-27-11, 01:52 PM
AMAZING WORK!! will print mine when possible.

3mm
10-29-11, 03:50 PM
great works As Always Des,love to see more of your output every time

desmoda
10-31-11, 06:18 AM
Thanks carliman. Hey Mo, thanks guys~

Ok.. quick post. Customer's on my ass to finish stuff every day late is $$$ in this industry. Plus I feel like the community forum doesn't update very often so it makes it look like I keep bumping my own thread. not good etiquette. Maybe I'll post once every 2 weeks then.

Also.. I feel I need to clarify pricing. We're running about double the cost as we were when we first started. That promotional price was too crazy to keep running like that (one person company basically). Right now 8 inchers run avg around $500-650+ (including base and stuff) 12 inchers run avg $700-1200+ (depending on detail, cape, accessories, and base) the bigger ones more than that. Sry.. I'm working to bring the price back down but having to feed yourself cup ramen is different from having to feed multiple dozens of employees. Honestly I don't run a sweatshop tho. I know I joke about it because it seems funny to poke fun at yourself. But we run the company like family and I'm the only one that actually sleeps on the floor at the office =P. I know some of u guys have been making world domination plans based on our old pricing.. the thing I recommend is you make some mass produced copies 1...2..10..100.. 1000.. etc to bring down the per copy cost of the thing. Do a groupon with your friends or sell some~ For small runs, we do worldwide distribution, customer service, replacements everything for u if u need it (hence the many employees to keep alive). Anyway.. I'm here to help you guys out.. just email me before u start/finish ur artwork and we can brainstorm together. That way there's no surprises.

indie print :: zombie dog chow 6 incher :: by spacemonkey.. CG Artist Tim Appleby. check out his website if u get the chance. he's got a lot of really awesome sculpts! i dunno if spacemonkey ever finished painting this one.

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industry print :: shaman from dust :: by ZBC super vet Cedric Seaut (ced66) :: ubisoft

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ubisoft was kinda mad at me because we charged them super super super cheap the first time around (was like.. hey.. wow this is a cool piece.. lets see how badass it looks if we make it into a real statue.. its like 12 inch total height bending down so 1/5th or 1/4th scale). Then a year or two later they wanted me to make it again and i had to quote double the original cost. yeah.. they were kinda pissed. Sorry Ubi! its my bad =( not trying to rip you off or anything.. (plz see above). I really love this piece that cedric made... man.. so dynamic. pain in the ass to ship internationally overnight fedex w/o breaking tho.. but it shipped no breaks.. thankfully.

Kupo
10-31-11, 08:00 AM
super nice outputs you did....I am looking forward to print out my sculpts in the near future
keep up the great work!!

davidness
11-01-11, 11:34 AM
Hi Desmoda!

These are all really looking so cool! Hopefully I'll get more than one of my sculpts done with you and sell them hehe!:)

luka1222
11-13-11, 12:23 PM
hey, just like to say real good job!! everything look great!
im an industrial model maker and we have an SLA machine and an objet, just wondered what machine are you useing to print these? very good definition!
keep it up.

desmoda
11-14-11, 07:31 AM
thanks guys (kupo, davidness)! really fortunate to work with u guys. you guys make the pretty digital art. nowadays.. im just an administrator at best. sigh.. its the only way to get stuff out the door. sad panda.

thanks for getting my name right btw! hehe. ive seen some pretty weird mess ups. Desmonda, desmond, desmomo, deathmoda, desdamoda, desmopedia. its Des or Desmoda. ;)

hi luka~ are u affiliated with industria mechanika/fichtenfoo in any way? haha.. trying to pin down which luka u are :lol:. at this point we're running almost one of everything. its not really the machine~ its the post work you have to do to make the figures production-ready. hehe.. as a model maker u probably know alllll about this and more. we who are about to die.. salute you! brothers in arms! :tu:

ok quicky.. my two week egg timer is up~ at least now it doesn't look like i sticky my own thread. sry!

indie print :: engineer, welding girl :: man... who was the artist on this one.. Jose Alva da Silva (ZBC: Zeoyn.. killer sketchbook somewhere on here) :: for Bob Steiner & I think being picked up by Industrial Mechanika~ On sale soon!

Hm.. its strange that i can remember all of your guys names and aliases and artwork. If u multiplex it.. it really numbers up in the thousands. i have no life =/ did 2 versions.. a 1/10th scale 18cm and a 1/35 scale 54mm. Ehh.. generally I dont enjoy doing miniatures. Even though we can.. just too busy to mess around with miniatures at the moment so its not something we take on unless I know u~

1/10th scale - 18cm

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a sexy sweet paintup they did (much better than the paintup we did.. hehe.. so i wont attach ours). btw.. this is a good point. if u want a certain look to the paint.. you have to communicate this with concept art, pictures, etc. Otherwise I'm not physically close enough to you to do Vulcan Mind Meld.

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54mm scale miniature. tiny tiny. see the dust on the top of my display base and the can of soup next to it? ugh tiny. i dont like doing tiny stuff. my eyes are bad~

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industry print :: thor, cap & irons :: tag team awesomeness of one of my fav trad sculptors Erick Sosa (zkulptor on ZBC) & Alex Pereira (he did those ARH pieces a few posts back) :: for Kotobukiya

again.. very lucky to work with Erick & Alex.. they are both sooo good. Erick is learning to ZBrush~ It's interesting seeing traditional guys make the move to ZBrush. I try to help the best I can but I'm not exactly a sculptor myself so not much I can do. Painted by Erick and team. Pics from SDCC. erick did a lot of postwork on these so if u have props to give.. give it to him (and Alex! haha.. lotsa luv man).

Hehe.. i love the color choices on thor the most. the yellow boots are so drool worthy.

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If i wore yellow shoes around.. people would call me a FOB or Lady Gaga. Thor can pull it off tho. He doesn't need a boat. He can fly with hammer!

desmoda
12-25-11, 08:17 PM
Happy Holidays guys! Yup.. it was tough but made it thru another holiday season here at Santa's workshop X-D.

Looking forward to seeing more of your guys' great art in 2012! I guess this is the late update of 2011. Have some cool stuff to show you guys in 2012 ;)

Indie work :: CGHub Frakenstein (11.5inch 1/8th scale) :: Concept Art by Adrian Smith :: ZBrush Sculpting by Rishi Nandlaskar :: Being retailed as a kit in 2012 by Industrial Mechanika

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industry :: Popocultureshock Judge Dredd (huge 1/4th scale) :: Zbrush Sculpting by Alterton

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Pride
12-27-11, 02:56 AM
Hope you have had a chance to enjoy at least a small break over the Xmas period. I successfully assembled the "Problem job" you helped me with.
The two figures you posted look great. Next year I will talk to you about printing some of the 18 inch figures I have.

|-|/-\ppy n3\/\/ y3/-\r. n0 |\/|0r3 7IR35 I PR0|\/|I$3.

denni5
02-12-12, 10:35 PM
So I was wondering about the busts and other statues that I see at comic shops. Are they all prints, or do they create one print and then use that to create a cast? Also, I was wondering if you guys do toy lines and how that works exactly. I'm very curious about what the process is to start a toy line, or even multiple runs on a statue or bust. Your thread has been very interesting, and I can't wait to see more of your work. Keep up the great job!!!

desmoda
02-13-12, 04:38 AM
You are a necromancer man. Raising the dead. :D Good to be back.

Well.. back when we started this.. what is it.. 3-4 years ago now? I'd say not very many of the retail figures you saw in the shop were digital and 3d printed. I'd say less than 5% back then. Of the digital things you'd mostly saw robotic stuff (gundam) or a few of those designer Vinyl models that might have been made on CNC. Or stuff from Gentle Giant (they were really pushing the envelope back then and still are! :lol:). Just naming a few. I know Adam and Joe and everyone did a lot of pioneering work with 3d printing in sculpture and toys as it relates to Zbrush.

And as zbrush got better and better, I'd say roughly 15% of the statue/toy retail products you see now are digitally made and 3d printed. With the trend fast moving towards more and more digital + 3d print. I'm guessing it'll hit 40% in the next 2-5 years. It's a little scary for the traditional guys because it means they have to learn new things, but its also exciting all the possibilities that ZBrush and digital sculpting opens up. The cool thing about digital sculpting and 3d printing is that it really lowers the barrier to entry for producers. It's not just the big guys putting stuff out now, but hundreds of smaller producers who all have new ideas and new visions. It's kinda cool. That's what innovation and technology does in this new age, it brings producers and consumers closer together. The super consumers themselves eventually becomes producers. I always use as an example how those street girls in Shibuya are super consumers of fashion.. but they're also producers in the sense they produce a look and set the new trend. Sites like kickstarter are pushing this new model of business forward even faster. It's pretty cool.. circle of life! haha..

Ok.. back to your question. Mm.. some of those in the shop are 3d printed, but only the first master copy. The rest are all moulded and cast in resin. No one would sell the 3d print in retail. Because the thing is worth it's weight in gold haha. You might see a painted 3d print in a museum or gallery though. Generally you make the 3d print, then cast copies from the 3d print to mock up the Paint Master (colored prototype). Then you give the thumbs up and more copies are made from the 3d print and painted as part of the limited/mass production. Although sometimes we are commissioned to do one-off painted 3d prints for a collector or movie studio. I generally don't recommend painting the 3d print because it closes a lot of doors for copies later. You'll likely mess up the paint job if you try to mould over it later.

Yah we do statue lines and toy lines (we don't say yes to everything tho, we're a lil' picky). Mm.. it really depends on what you want to do and what vision and skills you have. If you're a 3d artist.. then typically the concepting and sculpting phase is easy to get done without outside help (unless it involved articulation). The rest is the "business stuff." Can you move/sell X amount of product? How much is the 3d print, production, shipping going to cost you? How much will you have to sell the final product for? Who's going to buy it and how you plan on retailing? For smaller productions, Ownage does the worldwide individual shipping and customer service to your buyers for you. But for larger amounts, you'll have to think about large-scale distribution. Whether to go through a channel distributor like Sideshow, Diamond, PBM, DKE. Or through a distribution service like Shipwire, Amazon Fulfillments, and stuff like that. Or maybe just set up sales at your local comic shop. Sometimes thats all it takes X-D. Kinda like how Newbury Comics started small in the UK 20 years ago. Nowadays, more and more people get their stuff presold thru Kickstarter. This also helps to pay for the actual production~ You see what Josh Harker did with his Crania Anatomica thingee? $70-80k in sales, although that was entirely 3d printed and produced by Shapeways.. not us. Feel free to email us at support@ownage.com if you need consulting. Happy to chat with anyone. Haha, I should really update the website so you guys can help yourselves. But soo busy.... X-D. It's turned into this damned if we do, damned if we don't kinda thing. :evil: haha.. its gonna get updated. just want the update to be a functional update, not a marketing one. which means i have to do a lot of it. i know.. excuses!!! :lol:

Ok.. I guess I have to post a pic or something before running away. Since this post is about busts.. here's a cool bust!

Indie Print :: Blizzard Artist Dominic Qwek :: Cornelius Alien Bust :: He'll be selling a kit version of this soon.. for those interested you should hit him up about it (http://www.dominicqwek.com/)! Support your fellow 3d artists!

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desmoda
02-27-12, 04:11 AM
Feel like I owe it to you guys to keep posting stuff. Sry people who are waiting on your stuff!

Anyhow.. being that it's monday and I got permission from Aaron to share this with you guys. Here's a small production that we finished a couple weeks back for The Aaron Sims Company. Thanks also to Jaime from Pixo! :)

Industry:: RL7 Archetype Robot :: The Aaron Sims Company :: Zbrushed by PSTCHOART (Tsvetomir Georgiev?)

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Also shipped some casts for Dominic.. grab them now from him while you can (previous post). not ur run of the mill smooth-on resins ;)

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3mm
03-08-12, 11:35 AM
Insane New works Des,the last Mech Print is Crazy...