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View Full Version : x y z and rotating objects



s0me0ne
06-06-04, 09:09 PM
Is there some kind of snap available so I can "snap" a sphere to rotate exactly at 90degrees or so when I'm rotating an object?

Often when I start with a 3Dsphere I start to move and pull at it and then notice my sides are off usually i sit and spin the sphere around until I notice that my mirrored axis (x y or z) are setup right so I can start pulling it so it wont end up lopsided :confused:

wchamlet
06-06-04, 09:22 PM
Holding down the shift key will snap a model in 45 degree increments. Just hold down the shift key will you are spinning/rotating your model.

Frenchy Pilou
06-06-04, 11:56 PM
You can also try the Script Moldy (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015637) for several view of your model and other stuff :)
Pilou