Monkeyfarm
12-22-02, 03:07 PM
I wrestling with the best way to create less organic objects.
The reason is that it seems to me that zBrush would work very well as a replacement for clay modeling for things like automotive design. However, whan I'm finding is that it's hard to get a degree of control of ZADD's etc. so that things like fender flares, etc. don't look "lumpy".
Perhaps this is the reason that I have not seen much in the way of mechanical design in any zBrush galleries on the net?
Does anyone have pointers on how to do more mechanical modeling in ZBrush? I'm sure over time I'll figure it out, but if there's something out there that will help me jump start, it would be appreciated.
Thanks!
The reason is that it seems to me that zBrush would work very well as a replacement for clay modeling for things like automotive design. However, whan I'm finding is that it's hard to get a degree of control of ZADD's etc. so that things like fender flares, etc. don't look "lumpy".
Perhaps this is the reason that I have not seen much in the way of mechanical design in any zBrush galleries on the net?
Does anyone have pointers on how to do more mechanical modeling in ZBrush? I'm sure over time I'll figure it out, but if there's something out there that will help me jump start, it would be appreciated.
Thanks!