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aurick
10-27-08, 11:03 AM
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Well we had a bit of break during the release of ZBrush 3.12 for the Mac, but now we're back with a new interview! This time we spoke with Nicolas Collings from the Montreal division of Ubisoft. For those of you who might not already be familiar with his work, you can view his Personal Website (http://www.nicolascollings.com/) and ZBC Sketchbook (http://www.zbrushcentral.com/zbc/showthread.php?t=50242).



I'd like to begin by getting to know you a bit. Could you share some info about your non-professional background and experiences growing up?
Back when I was a kid, I loved to watch cartoons draw my favorite characters, which were Sangoku/Vegeta from Dragonball and LuckyLuke J. Unfortunately I stopped drawing at about twelve years old, so I actually suck in drawing now. (Laughing) Anyway, when I had to choose what I wanted to do for a living I was sure it was related to computers, so I started a three year course in Informatics. But funny enough, after a couple of months I completely hated all the coding stuff. So I began to talk with a few friends and one of them told me about computer graphics, but I had no idea what it was. After some research on the internet, I figured things out and found out that it was something perfect for me. A mix of drawing and computers -- hell yeah!

I still completed my first year in Informatics but after that started a three year curriculum in computer graphics where I learned the basics of Photoshop, 3ds Max and a few other software packages for web design. Obviously it really wasn't focused on character modeling, so I had to learn a lot on my own time. Fortunately enough it was already possible to find CG forums and DVD training which were definitely helpful.




Wolverine






What was it about CG that really clicked for you and made you feel that this specifically was what you wanted to do?
Well like I said, I didn't know anything about CG except that it was somehow related to the image and computers. It was pretty much the kind of things I like. Ever since attending my very first class in 3D I have been hooked by it and actually never stop. I don't know; I really just feel like that's what I was meant to do.

Oh yeah, and it's also because the teacher showed us some artwork by Steven Stalhberg. I was really amazed about his stuff, as well as that of Michel Roger. It's pretty much because of them that I wanted to focus on character modeling.

Where are you originally from? And could you tell us about the journey that has led you to Canada?
I was born and raised in Belgium. I think it can said that there are not a lot of game or film studios over there. Fortunately, during my last year of study I got a internship as a character modeler in Luxembourg in a studio called Oniria Pictures. Thanks to that experience it helped me to find my first job in an animation studio based in Brussels, right after graduation.

During that time I was hyperactive on CGTalk and other forums. Actually, CG forums have played a big role in my early career. They helped me form contacts with amazing people from the industry. So I used some of my contacts to get in touch with a few big companies overseas. Along the way, I got a new job as a character modeler in one of the few games studios existing in Belgium. But I was already in contact with Ubisoft Montreal. After a few phone interviews, I eventually get a job at Ubisoft to work on a specific project. And so far, it's a really amazing experience. I love it so much.

By the way, I have to thank Magdalena Dadela (Intervain) because she's the one who helped me to get in contact with Ubisoft. So thank you, Magda!




Denzel Washington






Is there anything that you can tell us about the project? I assume you're a character artist?
Yes, I'm working as a character artist. Unfortunately I can't say anything about the project. My duties include creating the high poly models, the low poly models, and the textures. We are using ZBrush extensively, of course.

I'd say 90% of it's ZBrush and 10% is 3ds Max. We are just creating a low poly model in Max with clean UV's, then jumping straight into ZBrush to work on the high poly. Then we bake a normal map with ZMapper.

I use TransPose masking a lot to isolate some areas. Layers are really handy also -- to make differents tests on a model, for instance. And the sculpting brushes are just wonderful. The Clay brush is my standard brush, actually. And Lazy Mouse together with the Stitch brushes are obviously great for doing stitches and things like that (with different alphas).

My two other favorite tools are the Project All button and the Reconstruct Subdiv button.




Hercules






What is your process for going from the low poly Max model to the high poly ZBrush model that you'll use to create the normal maps? How do you go about defining the form and so forth?
Well nothing fancy, really. When the high poly is done we just export the lowest level of subdivison with the normal map created by ZMapper.

About the actual sculpting work inside ZBrush, well there are some basic rules to keep in mind. Go slowly, level by level. Don't rush yourself on details, but rather work on the main shape. Then slowly refine according to the level of subdivision you are on.

The important thing to also keep in mind is the silhouette of the model. To check that just use the FlatColor material with a black color.

When the high poly modeling is done, and since the UV's were correct on the initial lowpoly cage we start to create a diffuse map that we check on the high poly character. That's a lot more fun.

But I have to say that this is my workflow. Some other character modelers don't use exactly the same process.

You said earlier that you really like Project All. How does that fit into your process?
Well if I want to use a part of a certain model that I really like, I can just project all the details onto my new object. Like for instance I can reproject the fold of a sleeve onto another shirt. You know what I mean...




Abe Sapien






Do you use PolyPaint at all?
On my personnal projects I do. I used it to texture my Abe Sapien model for instance. I also used it on my latest project, the orc Maori.

By the way, this is a 3D print made by Offload Studio of my Abe model. I just received the picture today.

I still use Photoshop also to add some details, or to quickly work on the color with the color balance, levels or hue & saturation layers features. To be able to use the two techniques (PolyPaint and Photoshop painting) makes a wonderful combo when it comes to texture work.

So how did you get started with ZBrush, and how long have you been using it now?
I actually did a little review of ZBrush during my second year of study. So that was in 2004, and I have been using it now for four years.




Orc Maori






What was it about ZBrush that especially caught your interest and made you want to include it in your toolbox?
Well it happened progressively. But I found ZBrush to be so revolutionary, being able to actually digitally sculpt a model. I really focused my time on learning that new tool. Plus it's so much more enjoyable than to push, pull, extrude and cut polygons! And also, it made it possible to create a new kind of modeling by creating ultra high-res models with scales, wrinkles etc. There is no way to get that level of detail in polymodeling.

So yeah, we really have to thank you guys for having made that possible!

So ZBrush allows you to take your work to the next level?
Totally. There is no way now to work without ZBrush! When I want to try a new concept at home I like to use ZSpheres to create a base cage really quickly. Then I can start sketching my idea directly. I used that method on some speed sculpts that I did a few months ago.

The cool thing is you can also now recreate a good topology over the concept sketch that you are happy with, and still without going out of ZBrush! So yeah, ZBrush definitely helps when it comes to talking about speed and flexibility.

Does ZBrush help you work faster professionally, as well?
Yes, definitely. I find ZBrush really intuitive, and we can make so many things with it! To be able to create my own alpha from a screen grab is really poweful, plus the TransPose tools, sculpting layers, PolyPaint, masking tools... all those features are so awesome!

ZBrush really helps me to work faster and better in the same time.




Ashla






So what are your plans going forward? What's the next thing we can expect to see from Nicolas Collings?
Well I'd like to invest more time on my own design now. So I will totally keep updating my sketchbook thread (http://www.zbrushcentral.com/zbc/showthread.php?t=50242) with a lot of new works!

Professionally speaking, my ultimate dream is to hopefully one day work in a major film company on future iconic CG creatures. (Laughing) I think we always need to have a big dream to keep motivation to a maximum. And the key is to practice, practice and practice again. So you can except to see me around here for a while.

Glad to hear it! Is there anything else you'd like to share with the community as we end this interview?
I'd like to take the opportunity to thank a few people: firstly of course my parents who were really helpful during my job search. I'd like to also thank Thierry Schiel and Sofia Kolokouri; they gave me my first job as a character modeler. My good friend Cedric Lepiller for his constant support and critiques on my work. And of course Magdalena Dadela who helped me to get in contact with Ubisoft!


We hope that you've enjoyed this chat with Nicolas Collings, as well as the inside information about his professional and personal techniques. Many thanks to Nicolas for this interview!

Be sure to also check out our many past interviews, which can be found in the ZBrush Artist Interviews (http://www.zbrushcentral.com/zbc/forumdisplay.php?f=88) forum.




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DELTATHUND3R
10-27-08, 11:38 AM
Great interview.Well done Nicolas your a exceptional artist:):).

DDS
10-27-08, 12:28 PM
I totally dig the Hercule & Lycas. Great interview, Dragon Ball for everyone LOL

brettSinclair
10-27-08, 12:45 PM
Hey Nick! Congrats on the interview man. The abe statue is freakin cool. All the best to your future :tu:

SIWEB
10-27-08, 12:51 PM
Congratulations on making the top row buddy!
- Si

Intervain
10-27-08, 01:56 PM
:) congrats Nick :) Keep rocking sir! :tu:

smeagol
10-27-08, 02:31 PM
congrat ! its realy awosome to see how you growing up :tu:

its realy inspire me to practice more and more , what i actually doing right now :)
good luck in the new job !

mandana2000
10-27-08, 03:12 PM
I really love it man.congrates dear Nick :tu:

pitiwazou
10-27-08, 04:00 PM
Congrat Dude !!

waiyeh_L
10-27-08, 04:08 PM
Hey hey my dearest congratulations for that great interview !

This is a significative milestone in your career you just achieved ^^

Good luck and hopefully see you soon again =)

ncollings
10-27-08, 04:59 PM
DELTATHUND3R: thanks for the kind words man.

DDS: héhé yeah DragonBall was a must :D

brettSinclair: Hi Brett, i just received the actual statue today. It looks even better in life :) really don't regret the money spent for it :tu:

SIWEB: Thanks a lot for stopping by Si.

Intervain: Hey Magada , thanks again my dear ! :p

smeagol : glad you find the interview inspiring. thank you.

mandana2000 : thanks man

pitiwazou: thank you dude !

waiyeh_L: yeah it's definetely a big step forward being now at Ubi! thanks for your support and nice words .

grassetti
10-27-08, 06:43 PM
great stuff man!
i was waiting for a good interview with you.

Congrats again for your work and success .

Take care friend.

samar vijay
10-27-08, 09:31 PM
Great interview Nick !

very inspirational works.
Best of luck.

Cheers.
Samar

SolidSnakexxx
10-27-08, 09:58 PM
Great Interview! And cool works! I especially like Denzel Washington's face! :tu: :tu:

skulll_monster
10-28-08, 02:44 AM
THANKS FOR THE INTERVIEW !
really nice interview ! i hope you get your Best job as soon as what you want...really like to have that abe on my desk man !

gpepper
10-28-08, 05:32 AM
Nice to read you here Nico !

ncollings
10-28-08, 07:47 AM
grassetti: thank you rafe :)

samar vijay : thanks man.

SolidSnakexxx: I like the denzel's face too, i should consider to make another digital double soon :) was quite fun to do! Anyway Thank you man.

Skull_monster: hey thanks for the kind words, hope everything's fine for you too :)

gpepper: Salut Gilles, merci ca fait plaisir.

roger
10-28-08, 08:40 AM
Cool interview with a very talented artist!
Good luck at your new job!

Renaud Galand
10-28-08, 04:29 PM
Nice interview man ! I can't wait to see your next model :tu:

Théo
10-29-08, 05:46 AM
Salut Nicolas!
Je viens faire un petit tour et hop qui vois-je en top-row interview...

Well done, fantastic work you have done since last we spoke. I love your models and many congrats for the interview and the top row, it's completely deserved!
T'es chez Ubi, super nouvelle ça. J'espère voir bientôt ce que tu réalises là-bas.
Bonne continuation,

Thierry

ncollings
10-29-08, 07:30 AM
roger: Thank you roger it means a lot coming from someone with your experience. :)

Renaud Galand: Next model is already on his way dude, thank you my friend.

Théo: Hey Salut Thierry, quelle bonne surprise ! merci beaucoup pour ton commentaire. Hope everything's going well too for both of you :tu: .

Falfa
10-29-08, 08:35 AM
Hey Nicolas, nice interview, and congrats for your new Job ! ;)

hyper1
10-29-08, 09:05 AM
Nicolas,
Love your work! I don't know about you, but even if you "Practice" there is always someone willing to teach or just as a learning resource here at ZBC or CGtalk/arena.
Keep posting and I'll be watching! Thanks for sharing! ;)

ronybuster
10-29-08, 11:54 PM
coollllllll...

JasonKing
10-30-08, 06:10 AM
Brilliant work!

Gylord
10-30-08, 04:26 PM
Congrat!!!Amazing works!

ncollings
10-30-08, 09:43 PM
Falfa: hey man, great surprise thank you :)

hyper1: Thanks man. Yeah it's a great community to share artworks.

ronybuster: thank you

JasonKing: thanks man, glad you like it :)

Lucky_1
10-31-08, 06:07 AM
Thanks for the interview Nicolas,
and good luck with your new Job at Ubisoft.

Very nice work !
Keep it up

Lucky

Frood
11-03-08, 03:10 PM
Okay now I took time to read it. Good interview Nicolas. Best of luck on your big dream! :)

ncollings
11-03-08, 04:54 PM
Lucky_1: hey dude thank you :)

Frood: merci fred. As for now i'm going to enjoy my time at Ubi and learn as much as i can. It's such a great environment to keep improving :)

kaushikshashwat
11-14-08, 10:47 AM
very inspiring. :tu:

mindwork3d
12-04-08, 10:51 PM
love the orc bust, cool stuff man ;)

ncollings
12-05-08, 12:05 PM
kaushikshashwat: Thanks man.

mindwork3d: Thank you Can, glad you like it :) I'm going to have it printed by Offload. i can't wait to receive it , should be before Xmas :)

mindwork3d
12-06-08, 01:45 PM
Hehe cool man, may I ask how much did you pay for it?

ncollings
12-07-08, 01:28 AM
just sent you a pm ;)

_jocz_
12-07-08, 04:09 PM
J'étais passé à côté de ton interview,
bravo !