View Full Version : Some Zsphere spawned monsters!
sirquadalot
02-28-03, 12:13 AM
It's been a long time since I modeled any characters, so I thought I might share some of them with you. ;) All monsters were created from the zsphere model in the lower left, and then adaptively skinned. Rendered with GI shadows and some light fog. Let me know which one you like best. :) http://www2.zbrushcentral.com/zbc_uploads/user_image-1046420012taa.jpg
Ron Harris
02-28-03, 05:40 AM
very nice....I will be interested in seeing how you use your new models and how you texture them. :cool: :cool: :cool:
Flycatcher
02-28-03, 04:27 PM
Definitely the stocky guy in the middle with the six-pack gets my vote. :tu: ;)
Frenchy Pilou
03-03-03, 02:11 PM
Hi Sir of Quadalot
For me the fat man Sumo !
Pilou
sirquadalot
03-07-03, 12:31 AM
Thank's guys.
Here's an update of some of what's been going on with these characters. While I was playing around with texturing these models I thought I should set one up for animation. So I spent some time and rigged the "skinny" monster in Poser4. I currently have two different IK setups going for this character, but after another hour or two of work, I should have the rigging perfect. Anyways, the composited image below shows at the top left the default character pose. Next to that is a pose made through the IK system. And finally below these two images is a render of the partially complete Poser scene in which my monster will roam. :) My comp is acting a little wierd, so after I restart it I will post the image. Give me a few minutes. ;)
OK here it is.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1047026557qiy.jpg
sirquadalot
03-07-03, 12:45 AM
Sorry about the blurry bottom image, I will update later with a better one.
sirquadalot
03-08-03, 12:40 AM
I added the monster to the scene. Here is a render of one of my lighting tests. 121 welcome. http://www2.zbrushcentral.com/zbc_uploads/user_image-1047112828kav.jpg
zerobugetgamemaker
03-08-03, 07:53 AM
It looks very good. The only thin I might change would be to shorten the length of the shadows.
:tu: :tu: :tu:
David
***dont try to steal his gold!!!***
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