dineshk
08-27-08, 04:03 AM
Hi,
We are currently using zbrush in house to sculpt large scale terrain (16 sq km), and this scheme works reasonably well. I've been looking at zscript as a possible way to flatten out terrain for a road network and this doesn't look to be possible from what I've looked at so far.
I generate the required height field for the roads, and I want to apply this as a masked (feathered) displacement map to displace the terrain to smoothly blend towards the required heights.
Is there any way to do this either in zscript, or is there a lower level SDK which will allow us to do this?
Regards,
Dinesh
We are currently using zbrush in house to sculpt large scale terrain (16 sq km), and this scheme works reasonably well. I've been looking at zscript as a possible way to flatten out terrain for a road network and this doesn't look to be possible from what I've looked at so far.
I generate the required height field for the roads, and I want to apply this as a masked (feathered) displacement map to displace the terrain to smoothly blend towards the required heights.
Is there any way to do this either in zscript, or is there a lower level SDK which will allow us to do this?
Regards,
Dinesh