SpaceMan
08-26-08, 12:28 AM
Select the 3dplane tool and draw onto canvas
click on edit
go to deformations> noise - add noise two or three times
go to Make PolyMesh 3d and make a polymesh of the ztool plane3d
go to Gemoetry and divide at least three times
go to deformations > noise and add noise two or three times
scale to your liking
NEXT OPTIONS:
1. use the scuplt tools to add details using zadd and some zsub to the brush
then go to deformations> smooth and smooth two or three times
NOTE:
When you add noise then smooth and repeat helps to get finer feathering of the deckle
(image uses this option)
2. use projection master to add details with simple brush and alphas
3. add sub tools for details (like butterfkies for pressed into paper) and transpose into the plane3d paper tool for a light bas relief look.
click on edit
go to deformations> noise - add noise two or three times
go to Make PolyMesh 3d and make a polymesh of the ztool plane3d
go to Gemoetry and divide at least three times
go to deformations > noise and add noise two or three times
scale to your liking
NEXT OPTIONS:
1. use the scuplt tools to add details using zadd and some zsub to the brush
then go to deformations> smooth and smooth two or three times
NOTE:
When you add noise then smooth and repeat helps to get finer feathering of the deckle
(image uses this option)
2. use projection master to add details with simple brush and alphas
3. add sub tools for details (like butterfkies for pressed into paper) and transpose into the plane3d paper tool for a light bas relief look.