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pigma
02-27-03, 05:06 PM
This is "Wolf WIP".
This is create by pigma.
I am not shikuri.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1046394076mlh.jpg
I cannot master Fiber brush enough yet.
Please teach me your own good Fiber brush usage.
Especially, about the the way of painting of a real fur.

Method of my way
:After it draws with the Fiber brush, I rub the edge with the Smudge tool.

Smudge tool of 7 or 23 in ALPHA.

I'm sorry English unskilled.

My & shikuri's Renderosity Gallary (http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=pigma)

gummie
02-27-03, 06:15 PM
First, I have to say, awesome wolf! Great!! :) :tu:
The balance between the features is just right and it promotes the character. I also like the color on the fur, I think you did a good job.

Where I can see the smudging is only on the back side of the neck. And only because of the MRGB settings. It's a good technique, (what I think is good is to experiment on a baked layer (shaded colors) then use fiber>modifiers Source color, Picker> Continuous color.)

But the best way! Is to apply the smudging -after- you have baked the layer - you won't get the material smudging, but a much more even smudging working on color values. :)

Again, great looking wolf head. :tu: :tu:
Hope that helps. :)

DeeVee
02-27-03, 06:37 PM
Well done!

Ron Harris
02-28-03, 06:43 AM
I dont know if this will help you or not, but this is how I do most of my fur...the model is quick and cheesy in the script and you need to put show actions ON. But after making my model, I do a best render, bake the image..ctrl B, then change to a flat material and the fiberbrush and mess around with the settings as shown in this script. hope it helps...I love yer wolf...very eyecatching.

furtrialdoggy1.TXT (http://www2.zbrushcentral.com/zbc_uploads/user_file-1046443405tnv.txt)

pigma
02-28-03, 04:11 PM
Good mornin,all(Japan time) :)
Every opinion became reference very much. :D
And I became very glad your praise. :) :)
Thank you. :tu:

I have a question gummie.
:I tryed "beked layer",but I could not understand the change.
Why? :qu:

My & shikuri's Renderosity Gallary (http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=pigma)

Flycatcher
02-28-03, 04:24 PM
Nice modelling and your use of the fibre brush is already pretty good. I'm sure with these few tips and your obvious talent, it will soon transform into excellent. :tu: :tu:

gummie
02-28-03, 08:44 PM
pigma:
When you bake a layer, all layer shading (very important) material information, lighting (best render, if used), shadow information, even fog, gets converted into pure rgb information. :)
-And applied to the depth information (like a texture on flat color).

Color depth is retained in the layer, but it does not effect editing tools. In fact, most when working on a baked layer, will seem to have different effects because they are primarily working on color.

This is the difference when you bake a layer, material settings are no longer generated from the depth information but are actually flat shaded. It will allow you to better your image even more when editing the "final" postwork. Usually it's a very effective last step to your image, but not always to be forgotten as final editing.

You can always "unbake" a layer, re-merging color to depth values, by simply painting over it with a material and Zbrush will continue processing material-rgb information, for example shadows will once again be generated when you do a best render on the image.
You will see the relationship if you remember the feature with pick shaded darkening your texture (because of the way material channels are processed), the image will be darker depending on the material applied when unbaking, baking, and unbaking again.

-Because progressive features are additive, for example such areas as previous shadows converted into rgb information, double when another material is applied (and processes the same depth information).

Consider baking as a flat pick shaded feature. :) Retaining all information "as you see" to actual color.

I hope it was clear, and not too complicated.

:b3: A useful feature for baking is blending material lines.
EDIT: I've added a short zscript to demonstrate this.baking.TXT (http://www2.zbrushcentral.com/zbc_uploads/user_file-1046494766ptb.txt)

pigma
03-01-03, 06:15 PM
Thank you very much! gummie! :) :tu:
I could understand the meaning of gbaked layer" thanks to your tutorial.
It was very comprehensible in a very simple tutorial. :tu:
I will up-load the wolf which tried to make it newly.
To the enjoyment. :p
My & shikuri's Renderosity Gallary (http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=pigma)

Northstarr
03-02-03, 12:26 AM
Very nice! I especially like how you blended the markings. Well done!