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marcel
07-04-03, 10:22 AM
:) hello! working again on merlin's book... it's the entrance of Avallon, the mystic island in the marsh...even if some parts, for the booleans on the column, have being made out of zbrush, it's very simple modelling, nearly primitives...(except the serpent's head, o course); then snapshooted, and textured by the same process than texturing in text. master: document export for each layer, in photoshop :painting and photos "cut", (mainly a little hole of water near my house), then doc import in zbrush; if necessary to do twice, to change something on one layer, it's more tedious than in texture master, because you have to apply the flat material by the simple brush, to maintain the colors... rendered in z brush, after "enhanced" the geometry by zadd et zsub material, directly on the textured layer, outlining a big stone for example... amitiés M. http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1057339320onx.jpg

marcel
07-04-03, 10:25 AM
i forgot: the reflection is add after, in photoshop ; i didn't try in z brush: is it posible? (oh, and why some letters of the post change in the little face, smiling or "tonguing"?)

HelgaPataki
07-04-03, 10:28 AM
marcel:

you should change photoshop :painting
to
photoshop: painting

I assume you mean to show which part done in text. master: (document export for each layer)
and
photoshop: (painting and photos "cut")

:painting = :p ainting

Also If you click option box "Disable smilies in this post." You can write :painting
------------------------------------------

The Namek
07-04-03, 10:32 AM
looks great marcel , so the swamp is made by the use of a foto again ? I'm always amazed how you manage to implement it seamlessly into a scene.

the only critique I have would be that the image is a bit on the small side and some detail , like the snake heads is lost a bit. :(

marcel
07-04-03, 10:45 AM
:) thank you the namek; i'm not sure of what you mean by seamlessly: when you export the document -layer, you open it in photoshop (or similar); now, if you want to use a photo, you cut a part of the foto, drag it in the z document, and begin to play,; it 's not a texture applied via the texture process; it's directly, that allows a very very precise texturing...( maybe if you have the same idea of my explanation, forget that add ;) friendly m.

marcel
07-04-03, 10:49 AM
:confused: and sorry helga: what do you mean: if i don't want the little gremlins, if don't use the letter p? hope that this process is not going to get more letters, i(t's going to become difficult to write! ;)

HelgaPataki
07-04-03, 10:55 AM
When you accidentally put the symbol ":" in front of "painting" you will get the face instead of a "p"

The symbol ":" should have been directly behind "photoshop" to give you
"photoshop: painting ...et cetera"

The Namek
07-04-03, 11:02 AM
another question , you seem to be an ace at texturing , do you have some good links where you can get High Quality Textures ?

Like the marble and the bricks textures.

aurick
07-04-03, 11:27 AM
There are several ways to do reflections in ZBrush. Here are some possibilities:

One (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=000318)
Two (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=001422)
Three (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=001425)
Four (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=001234)
Five (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=002644)

Frenchy Pilou
07-04-03, 11:58 AM
Hi The Namek
Try this :) (http://textures.forrest.cz/)
Pilou

Frenchy Pilou
07-04-03, 12:08 PM
Hi Marcel
The column foot seem too clean :)
A little mouldy should be necessary :)
A curious straight line green on the right ?
And perspective of brick between the 2 column on the left seems inverse :)
Is it the "Table ronde" at the bottom stair ?
because there are 12 little pillars :D

Have fun Saga making :cool:
Pilou

marcel
07-04-03, 12:57 PM
eh fp, here is the explanation, of the stones and the green lines... but it's anyway a problem :( http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1057348654xsw.jpg

marcel
07-04-03, 12:59 PM
fp comment on transmet un "link"; j'en ai un curieux pour les textures...

The Namek
07-04-03, 01:03 PM
Marcel , tu peux copier le http://.... directement , ca devient un link apres que tu appuies le button "add reply"

Le dernier image , c'est fait dans Zbrush ? , parce'que ca ne resemble pas a un "render" en zbrush.

marcel
07-04-03, 02:09 PM
http://perso.club-internet.fr/lemog/ this site seems to me good, the namek, for textures wall, wood and so on... an another link is:www.davegh.com It's if I understand well a sad story fot this artist, but i have been really interested, as i use very seldom textures seamless in texturing classical process,by the way he paint these textures... oh, and no, the second pict is a rhino render of the mesh...

The Namek
07-04-03, 02:22 PM
merci pour les links , le deuxieme est magnifique.

Frenchy Pilou
07-04-03, 04:51 PM
Hi the Namek
Le lien qui tue pour les textures et le reste :) Ahhhhh this link! (http://www.3dlinks.com/) :D
Pilou

Frenchy Pilou
07-04-03, 05:01 PM
Hi MArcel
Et alors Marcel, quand tu "Edit" ton Post, le bouton "URL" il se décarcasse pour nous :) http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1057363676qda.gif
Tu l'enfonces :D
Tu entres l'adresse : Ok (Enter)
Tu entres n'importe quel texte : Ok (Enter)
Et tu as un truc du genre :
Le Douanier Rousseau c'est beau :cool: (http://perso.wanadoo.fr/le_douanier_rousseau/index.htm) French English Spanish!!! Very nice site :cool:
(en général on copie l'adresse du site dans lequel on se trouve par CTRL + C (pour Pc)
pour Mac je ne sais pas trop : Pomme + C, je suppose :D)
http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1057365524lyc.gif

et on le colle ou l'on veut (dans le bouton URL par exemple :) )
par CTRL + V (toujours pour Pc) Pomme + V , je suppose itou, pour Mac :D
Hope this help! C'est simple, rapide, Zen :cool:
Pilou
Ps
A step by step (http://perso.wanadoo.fr/le_douanier_rousseau/etapes/etapes.htm)

The Namek
07-05-03, 06:01 AM
merci pour les textures marcel :)

http://users.pandora.be/TheNamek/churchpost.jpg

andreseloy
07-05-03, 06:32 AM
So beutiful.I like a lot.
Congratulations

Curious
07-05-03, 09:06 AM
Absolutely amazing. I'm continually awed by the talent in this forum. I'm still banging my head against the interface. I can't wait to get my brain around it so I can make something remotely as cool as this stuff.

marcel
07-05-03, 09:51 AM
:) ok, after the hard critics of the namek and frenchy pilou, who has devoted nhis life to destroy this picture, i've changed the geometry of the recessing walls, wich were confused... (mais le moulding, jamais! j'ai plus le temps)... I've also created a little guest, who just arrive at the pontoon... amitiés M. http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1057423827iqt.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1057423864pzu.jpg

Frenchy Pilou
07-05-03, 09:55 AM
Wouchhhhhh !
Perfect :cool:
Rien à dire :D
Pilou

marcel
07-05-03, 09:57 AM
a little word on modelling: you see the zsphere base, very simple... the "skin" between fingers has been added after an alpha make 3d, of 1 value depth, and the definitive hand is a plymesh from multimarkers... http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1057424224vep.jpg

The Namek
07-05-03, 10:26 AM
looks great. I really like the latest image.
Do you use maximum resolution on your unified skins ? Cause your models always look very detailed. I've tried to model with unified skinning a few times lately but I end up working with zbrush waiting , acting slow and reclaiming memory the whole time.
But that's probably my 256 ram complaining :p

RAMSESIIV
07-05-03, 12:05 PM
it looks wonderful as usual... :eek:

marcel
07-05-03, 01:19 PM
the namek, super... great use of the textures... mais t'as changé l'image...? modellé dans z? ...

andreseloy
07-05-03, 01:31 PM
Maravilloso¡¡¡ Fantastico¡¡¡
Congratulations.

Frenchy Pilou
07-05-03, 05:02 PM
Hi The Namek
Maybe a little full electricity :D
The previous was more mysterious :cool:
Pilou

andreseloy
07-05-03, 05:55 PM
Is possible to know how you reach those effect in your wonderful work?
Thanks in advance
http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1057452913jmf.jpg
I like a lot this type of natural image (of course not reference to the hand that is very impressive¡¡he).
Congratulations¡¡

CDEdwards
07-09-03, 08:24 PM
Awesome! I particularly like the hand coming out of the water. Very nicely done. :)