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aurick
07-25-08, 11:45 AM
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This week we're pleased to be able to bring you Brett Sinclair, who proves that talented artists are found everywhere -- even tucked away in the farthest reaches of Africa.

Those of you who've been following our previous interviews may also notice a style difference this time around. It's more conversational. The reason for this is that I was able to chat directly with Brett via instant messenger, which made for a very lively dialogue. We hope you'll enjoy it.



Let's begin by getting to know you a bit. How old you are, where you're from, background, etc.
Alrighty! I'm 27 years old, and I'm from South Africa. I still live here. I've spent most of my life loving characters, watching cartoons. Drawing them and hoping to one day do something that involves characters. When I finally got through high school I went on to study advertising. I hadn't heard of 3D yet and thought that that would be my way of doing something creative. Needless to say I got bored out of my skull as everything revolved around selling a product I couldn't care less for.

What part of South Africa are you from, and what was it like growing up there?
I'm from Johannesburg. Life here is really great. Except for crime. Thats something all South Africans will tell you. Ha ha. South Africa is rather small, and we have different climates. Though most holidays are spent at the coast. The local CG industry still needs to really catch up though. Theres not much for character work here. Nothing like overseas.

Wolverine


How long did you work in advertising?
I didn't make it that far. (Laughs) During my studies I made a friend who was studying 3D. He introduced me to it and I loved it. I knew that was what I wanted to do. I'd had no idea we had 3D in South Africa. Talk about walking around with the blinkers on eh?

What was it about 3D that captured your interest and made you think, "this is for me"?
When I drew I always felt limited the 2D. 3D offered that dimension -- the ability to see the other side of my characer. I always wanted to have a characer in my hands, so to speak. Unfortunately, I had no space at home to do sculpting so 3D seemed to be the "cleaner" option.

How long ago was it that your friend introduced you to 3D? How did you move forward from there?
I was introduced to 3D seven years ago, although I was still studying advertising. I had to finish up my diploma so I could then do 3D. It was a relief because I really wasn't happy doing adverts for washing powder and junk. After I graduated from the advertising college I then did a crash course at another college. A three month 3D course, which was just enough for me to learn the basics and get a job.

And what job did you get? What has your career been like from that point?
Well it was more of an internship. I was being payed to learn Maya. Lucky, I guess. The job required a jack-of-trades effort. Though I ended up modeling characters, mostly. My career has slowly gotten better. It's always the usual, I guess. Late nights and cursing the PC.

Cray


You obviously weren't using ZBrush seven years ago. At what point did it enter the equation, and how did that come about?
Nope. Back then I was still modeling it all. Yikes! I think when I got sick and tired of moving every point one at a time I looked to alternatives. One or two guys in the office suggested ZBrush. I had a look at it in the office and knew that this was the way forward. There's no other way. The ability to sculpt as if I'm drawing is a dream come true. I could be an artist again. Not a vert pusher.

So it was pretty much love at first sight. What version was that?
Indeed it was. I got seduced by ZBrush! It was version 2.5.

I think you mean 2. There never was a 2.5...
(Laughing) ZBrush 2. I had just gotten into 2 when 3 came out.

And what were your feelings once you got into ZBrush 3 with its new features?
ZBrush 3 was mind blowing. Still is. I remember watching that beta video over and over just waiting for my e-mail to come through. "Your licence for ZBrush 3!" Scramble!

Is there a particular feature in ZBrush 3 that stands out for you personally?
Besides ZBrush 3? (Laughs) There's so many. PolyPaint is very powerful. SubTools is what I really wanted in version 2. And the new brushes get you so much closer to making it real.

Craytopology


What is your typical workflow on a project? And especially, how does ZBrush fit within that workflow?
I usually try draw up a sketch or have an Idea in my head. I'll do a base mesh in Maya and export that as an .obj file. This will include SubTools (as groups) if there are any. Then I'll go to ZBrush and import my model. Hit polygroups and then GrpSplit. From there I try sculpt in the basic forms, checking that the overall shape is looking OK.

I try not to get to the main detailing till all this is done. Though in zbrush 3 getting to the fine detail is quicker than ever. Anyone remember Projection Master?

After I'm done sculpting, I export the Maya mesh for UV mapping. once that's done I re-import my mesh and generate all my textures and displacement maps.

I take it you use PolyPaint for the texturing. Do you also use ZAppLink?
Yup. I use AppLink, too. PolyPaint and zapplink work very well together. You can grab a texture via ZAppLink and fix the stretch in ZBrush. Quick and easy.

Dad


One of my favorite works that you've done was the portrait of your father. There's a terrific amount of detail there, and excellent variations in the skin tone (like the slight ruddiness for his nose and cheeks). What percentage of that character's detail was texture, and what percent was sculpted?
Thank you very much! The texture is made up of 70% PolyPaint and 30% reference using ZAppLink and Photoshop. Most of the detail was also sculpted in. Pores and wrinkles. That was then transfered into the texture.

If it wasn't for ZBrush, I wouldn't have been able to do it. ZBrush let me sculpt in the imperfections of the skin. It got me up close and personal. And being able to see a texture on a highres model with real-time lighting really lets you get an understanding of what you're looking at.

How do you go about matching the painted details up with the sculpted details? What's your process there?
Well, all the sculpted details were added in by using a combination of the cavity map and normal map as an overlay for the texture. Often knocked back so that its not too harsh. I'll usually start off by roughing in a skin tone using the color spray and alpha 07. Very lightly. Then adjusting the hues to target areas. Like the nose would be more red in colour and the forehead more yellow, all depending on how thin the skin is in that area. In other words, the nose is red because it has less bone in it. The forehead all bone.

Nikoli


So you start out with the high-res detailing, then you paint the texture to fit?
Yup! Though I want to try an alternative way, mapping a high-res texture and sculpting off that. Possibilities are endless.

Right. The various masking options that let you mask based on color intensity, hue, etc...
Exactly! I think if you have a high-res photo this would be the way to go. In my father's portrait I had no such luck. I had to try and gather photos, and a lot of them were from different years. So I had to draw from memory to try and get a portrait of how I remember him.

I don't think anyone could fault the results! You'll have to let us know how the experimenting goes, though. So do you have any ZBrush tips or tricks that you've come up with that you'd like to share?
Yep. The Elastic brush. Awesome brush! It lets you alter the form while maintaing the high-res detail. It's hard to explain. My advice is if you haven't tried it you should give it a bash. Other than that, I use standard tools. Nothing special, I'm afraid.

Cammy


As for the poses for your characters... do you use TransPose for that?
I've used TransPose for Ryu and Cammy and Cray. TransPose is also great for finding the form to your character. By adjusting the chest rotation or arms you can let people know what type of character he is.

Say you have a character and you have a background story for him. But you accidentally modeled this super hero all hunched over. You can go in and rotate the parts around to give his pose a more heroic feel. Unless he's just a lazy hero. (Laughs) Telling the story through the pose. Like body language in a sense.

RyuPosed


Cool. What are the advantages for you with TransPose vs. more traditional bone-style rigging and posing?
TransPose is a quick alternative. No skinning involved. It's all mask based so you can decide where you want the joints to bend. The advantage with joint rigging is IK, and that's about it really. Unless you plan to animate those joints.

So what are your plans and goals going forward? Where would you like to be in five years?
I guess if I'm doing work that keeps me motivated and inspired I'm happy. I'd love to be a part of a game or a movie someday. I'm currently sorting out my life and trying to get some stuff together that will get me there. My previous job had very little characer work. So all projects are my own.

There's a certain amount of freedom in that, though. It's nice to be able to create for the sheer joy of it, rather than to fit someone else's vision.
Yes, I agree. Though it can often lead to indecisions!

And it doesn't put food on the table.
HAHAHA No, it doesn't! Bummer!

Well, I have no doubt that we're going to be seeing a lot more of your work in the future! I think your talent is going to open a lot of doors.
Thanks. I can say that if it wasn't for Pixologic and ZBrush I wouldn't feel that way. You guys do great work. ZBrushCentral is a wonderful place.

So you feel that ZBC and ZBrush itself have been a big part of getting you to where you are?
Definitely. And its becasue ZBrushCentral is a hub for art. The way it's laid out is genius. Top row or not, your work gets shown at the top and if people like it, they will look.

Grangle


So is there anything else you'd like to talk about or share while you have our attention?
I'd like to say thanks to Pixologic for this opportunity. Thank you for noticing me. Its a real privilege to do this interview. I hope to one day see my name in a credit. (Laughs) Also, I'd like to thank the guys that reply to my thread (http://www.zbrushcentral.com/zbc/showthread.php?t=057973). And the guys I've gotten in contact with.

My message to everyone is to never take things for granted. Keep those you love close to you and cherish every moment.


We hope that you've enjoyed this newest interview and its style. We'd also like to give a very big thank you to Brett for making the time available to chat!

Be sure to also check out our many past interviews, which can be found in the ZBrush Artist Interviews (http://www.zbrushcentral.com/zbc/forumdisplay.php?f=88) forum.




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Intervain
07-25-08, 11:55 AM
:cool: :D Excellent! Great stuff Brett, I'm a fan you know that ;) :tu: Love the portrait of your father [one can tell the time and dedication that's gone into it!]

Dan-Burke
07-25-08, 12:37 PM
Great interview and awesome work. :tu:

Leshiy3d
07-25-08, 12:57 PM
yep
gorgeous artist! undoubtedly :tu: :tu: :tu:

Ramassés
07-25-08, 01:04 PM
excelent interviww *-*

I liked so much \\o*

MSMBrush
07-25-08, 01:27 PM
OMG SIMPLY THE GOOOOD WOKR, SUPERB WORK 5 stars :D :b4: :b4: :tu: :tu:

threetails
07-25-08, 01:43 PM
So happy to see you on top row and with an interview. Fantastic.
Great read and as always geat work.

Zicarious
07-25-08, 01:51 PM
hey Brett congrats on the interview. Im a big fan :)

piz
07-25-08, 01:54 PM
Hey Dude!!! Great Interview Brett! Thankyou very much. :tu: :cool: :tu:

calum5ZB
07-25-08, 02:07 PM
Cool interview Brett,its great to read up on others paths and where there from,their techniques in working and ideas.(Elastic brush sounds like it may solve my tweaking disturbances at high levels...) Ive always enjoyed your works and was really suprised with your IM at cg.Thankyou,your a gentleman and a thread creator not to be missed.On another matter ,did you give that photo with your head cropped like that because you have a monk effect hair do going on ?( :lol: )Just kidden .

cal

DELTATHUND3R
07-25-08, 02:24 PM
Great interview you have alot of talent your portrait of your father is awsome.Really beautiful work.Congrats...

Leshiy3d
07-25-08, 02:44 PM
cool stuff!!!!!!!!!!!!!!!!!!!!!!!!!!

nickz
07-25-08, 03:01 PM
Awesome to put a face to the name.

You already know I am a huge fan of your work!

Keep working hard buddy and you will be exactly where you want to be!

Great interview, great artist, great sculpts, great guy!

nuff said!

P.S. Wolvie turned out awesome! :)

Sigmund Hentze
07-25-08, 04:23 PM
Great Brett, it was just a matter of time, great for our country to, "Rugby World Cup" back with us and now this.... WOW!

And Brett, you make your father proud, his smilling down on you....

Keep it up Buddy.

Ziggy

goldo_O
07-25-08, 05:47 PM
Good to know you a bit more Brett! I really love the design of your creatures, you are a very talented artist! Keep it up man! :)

alphagsv
07-25-08, 06:25 PM
Sweet!!! :d

anandpg
07-25-08, 07:08 PM
Congrats, Brett!! Beautiful work!!:tu: (http://forums.cgsociety.org/images/smilies/clap.gif)

SolidSnakexxx
07-25-08, 10:45 PM
Thank you for the great interview! Love your works! :tu: :tu:

rodion vlasov
07-26-08, 12:49 AM
congratulations with interview Brett,great my friend.:D :tu: :tu:

gordon-v
07-26-08, 02:07 AM
hey brett! very informative interview! im a fan of your work and hope to some day reach your perfection you show us in your work! all the grate artists here
inspireing me very much! so thanks brett for pushing me forward with your grate art!

undoz
07-26-08, 02:37 AM
Thanks for the interview :) Good luck in your character modeler career Brett :tu: I'm sure you will do well

DimitrisLiatsos
07-26-08, 05:03 AM
For sure pretty talented artist...It is very nice to know more about an artist who's work i see alot . Great artist! :cool:

ncollings
07-26-08, 10:28 AM
Great interview! really like your works man ! All the best :tu:

mradamw
07-27-08, 03:55 AM
hey Brett.

Congratulations on the interview. its been a long time coming in my opinion. i have been following your works closely and when i found out you were a fellow jhb inhabitant it got me even more interested as i used to live in joburg (i live in dubai now). Its great to see what you have done with what was made available (as you mentioned, the 3d industry in south africa is still pretty fledgling).

Congrats again dude, you deserve it.

Keep well

Adam

Lucky_1
07-27-08, 04:15 AM
Great Interview Brett ... great work too !
L

gendragon
07-27-08, 12:39 PM
Congrats Brett Sinclair! Great job!

Anderson Soares
gendragon (http://gendragon.com)

Rory_M
07-27-08, 10:30 PM
Hey Brett, very inspiring interview. Keep up the great work.

nightwoodwolf
07-27-08, 11:36 PM
Congratulations Brett .. you have neat style with your work that i admire ...

great interview :tu:

brettSinclair
07-28-08, 03:22 AM
Hi everyone! Thank you all for the great support! This forum has really helped me to grow as an artist. I'm very humbled by the work I see here daily. It was an honour doing the interview.

Intervain: Mag, thank you very much! I love your work you always inspire me.

Dan-Burke: Thank you!

Leshiy3d: Thank you very much! I love your work.

Ramasses: Thank you!

MSMBrush: Thank you! You do great work.

threetails. Thanks man. I think your thread "fresh stuff" was one of the 1st I replied to. haha. How things going?

Zicarious: WOW! Thank you! Your martian manhunter is outstanding dude!

piz: Hey Piz! haha. Thanks my friend! Your a really nice guy :D. Keep sculpting dude!

calum5ZB: HAHAHAHAA! Busted! HAha. Nah I just hadn't brushed my hair. Wouldn't want to scare people off before they read the interview. Its my pleasure. You do great work :tu:

DELTATHUND3R: Thank you! Its awesome seeing him up there!

Leshiy3d: Again :D. Thank you ;).

nickz: Nick! Buddy, how you doing man. How was the holiday? We must chat soon! Thank you for the kind words. You know I'm a fan of your stuff!

Sigmund Hentze: HAHA! The rugby world cup. Pity we won't get another one of those. Here's hoping though. Thanks for the compliment. I hope he is :)

goldo_0: Thanks Bud. Your insanely talented. I hope to see more stuff from you soon!

alphagsv: DUDE!!! :p

anandpg: Thank you! Your work is incredible! Post more! haha.

SolidSnakexxx: It was all my pleasure. Glad you like it. shooo! haha.

rodion vlaslov: Hi Rodion. Thank you very much bud. Keep sculpting man. Your art style has really developed. Well done.

gordon-v: Thank you for the compliments man. Believe me. I feel the same way with all the artists on this forum.

undoz: Thanks man! I love your work. Great style!

DimitrisLiatsos: Thank you! Glad I didn't scare anyone off haha.

ncollings: Thanks man. I love your work. Denzel is kick ass!

mradamw: Thanks dude. Nice to seee another South African on the forum. Hopefully the industry will grow a bit. haha.

Lucky_1: Thanks Lucky. Keep sculpting man!

gendragon: Thank you!

nightwoodwolf: Thanks mate: Love your work to. Hope to see more of it one day :tu:

piek
07-29-08, 12:42 PM
Everytime I log into ZBC there's a nice surprise. This is one of the best! Great read :)

ricardocr
07-29-08, 06:36 PM
Great interview! Your work is really amazing!

Ricardo

skulll_monster
07-30-08, 12:05 PM
hey brett !
congratulation man !
great artist and great works....
thanx for interview !

cashfire
07-31-08, 10:24 PM
Great interview man... Always been a fan of your work..Keep up the great work.

rasmusW
08-04-08, 01:19 AM
heeeey!

great interview, buddy. you are a huge inspiration.
nice to get a picture on the dude, i've been writing with.
talk later man.

-r

Mind Symbion
08-06-08, 05:54 PM
Great interview dude!
Your models are nicely done! :tu:

andy.chen
08-28-08, 12:51 AM
looking cool man, i like the overall proportion, shapes and muscles definition.

Seavannah
10-22-08, 12:29 AM
I don't know how I missed this...It's really wonderful to see you getting the recognition that you and your work deserves. Really great interview. All of your models look so great in this lime light. I know, as I have always known (and I know I am not the only one) you will go far and I await, too, the day that I see your name in the credits of something great. You will go far, never give up on those dreams and ambitions, and with your father as your guardian angel you can't miss. Best of luck, although I really don't think your going to need it. A fan always. :D