PDA

View Full Version : How to make use of the clipping pane



gummie
04-23-03, 12:20 AM
First, start off with a clean layer and place your object at an offset from the pane, (move it forward in Move gyro mode by dragging outside the object).

As you paint on your object let's say a sphere, any paint that goes outside the edges goes onto the nearest pixol or the clipping pane. Manually editing the parts you do not need is not necessary and can be quite a pain. Two options: Use the plane3D to drag across the pane and effectively hide surrounding pixols or use the Cube 3D in ZCUT mode (click and drag on outjutting areas).

This will effectively remove any pixols in its volume and effectively act as a constant black hole in your document window, eating up spillover pixols. ;)

Most of all, (this Cube volume) remains so any additional pixols that fall outside the edges of the sphere will not be visible when continuing to paint your object. Remaining in effective auto-masking. Even the Alpha brush will add volume around the sphere avoiding the clipping pane.
At this point is a great setup to continue modelling or adding volume to the sphere, or to other objects painted onto the Cube in ZCUT mode. The 2.5D brushes including the fiber brush :) will not paint onto any blank areas of the canvas except onto raised pixols away from the pane, such as the sphere object.

Note: Smudge also behaves differently (harder edges), placement of objects does not need any adjustments.

I was going to point some step by step images, instead I thought the zscript towards the end might be more helpful. 90% of it recorded alright except for the remainder red sphere which I had previously erased, if I remember correctly. So here's tonight's Zbrush session (experimentation). Sorry for the minimizings, I didn't intend on posting anything.
clippingA.TXT (http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_file-1051082288apj.txt)