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View Full Version : Updating texture maps when edited outside?



Monkeyfarm
02-27-03, 11:16 AM
If I create a tecture map in Photoshop, load it into the texture pallet, apply it to a model, then edit it in photoshop and resave it, is there a way to get ZB to refresh the map it has other than loading it again?

I end up with like 10 copies of the same map with minor variations in each because so far all I can figure out is to keep reloading it every time I make a change in PS.

???

The Namek
02-27-03, 11:20 AM
I'd like to know that too , I also keep importing , especially with eye textures , tuning - importing , tuning - importing , ...

dOb
02-27-03, 11:22 AM
I don't know really Monkeyfarm but...

Strongly I suggest you to use ZBrush for texture creating. Still I didn't see better solution for texturing.

ZBrush is not only a 3D package...

It has strong 2D capabilities. I mean 2.5D :)

keith
02-27-03, 11:55 AM
You could write a ZScript to automate the process.

Mahlikus The Black
02-27-03, 12:12 PM
A script would be cool but try this...

After loading the new texture, select the old texture and hit the remove button at the botton of the texture palette. This will get rid of the dups.

Monkeyfarm
02-27-03, 12:23 PM
Bonk... Never even noticed that button