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aurick
07-03-08, 03:36 PM
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Today we round out our coverage of the Dominance War 3 (http://www.zbrushcentral.com/zbc/forumdisplay.php?f=90) competition by interviewing the grand prize winner in the 3D category: Dmitry Parkin! It was great to see how large a role ZBrush played in this year's competition, and particularly gratifying to see the win go to one of ZBC's own. We hope you enjoy this opportunity to learn more about the artist!

Hi Dmitry, and thank you for talking with us! I always like to begin by getting to know you as a person. Could you tell us about your non-professional background?
Hi. My name is Dmitry Parkin. I was born in Russia ,Saratov Town, in 1982. I barely finished my schooling, and gave up after three months at an institute. All my life, though I've enjoyed drawing and studying the work of other artists. I was married last year, and now have a son who's one and a half years old.

A hobby of mine is that I enjoy watching insects in the garden. At the moment, I have three caterpillars that I've caught so that I can observe their transformation into cocoons. Of course, I like to play games and watch movies. I also like to spend time in nature by the river with my family and friends, or just grill a good meal over the fire.

I'm a big fan of tattoo art, with several small and two large tattoos on my body. I actually want to cover my entire body with images of different fabulous and dark fantasy creatures. I think my grandchildren will get a kick out of it when I get to be an old man!

Buddy


Where in Russia is Saratov located?
Saratov located on the Volga River, 900km to the south of Moscow. It's a province in Russia with many drunk zombies roaming the streets in the evenings! Most people here don't know what the internet is, and have never heard of Peter Jackson. But we usually have very good weather in the summer, and it's a nice place to relax or live a little ways out of town.

What's it like as a digital artist living there?
Hell is Hell; nothing more, and nothing less. (Ha-ha) This really isn't a place for artists, but don't fault me for having been born here. I had a very hard time in childhood, up to the age of 18 because I'm an artist. I was a very bad pupil in school, drawing on every lesson. My teachers and even my parents told me that I would end up being a hobo, a garbage collector, or never find work. At best, I'd end up painting walls. Nobody believed in me when I siad that I would become a game artist. They just didn't think it was possible.

After dropping out of school I went to Moscow to look for work. As of that moment, I was a 3D artist from Saratov! I lived there in Moscow for about six years, and then a year ago I moved back to Saratov with my wife and son. We have a country house, and I work as a freelancer in tranquility with few other people around. The town itself hasn't changed, and the internet here is terrible. I'm 100% sure that this will not be where I settle down permanently.

Mother


What is your professional background like?
Back in 1997 a programmer friend and I wanted to do a real-time strategy (RTS) game. We were very young, and didn't understand much about making games. It didn't help any that we only had one computer between the two of us! But we wanted to do our own game so badly. I spent so much time learning about game art, which wasn't easy at all in our town because I only had one book on the subject and it wasn't even really about game 3D. Not the best book to learn from. At first, I tried to do it all: locations, characters, levels and textures... everything. After several years of that, I had pretty good skill for a Russian game artist. Sure, we hadn't finished our game. In retrospect, that was impossible. But it served as an excellent school of game making!

When I went to Moscow in 2000, what I'd learned allowed me to get work as a 3D character artist in "Mist Land". I then wound up working for a different company that had taken over "Mist Land", followed by two years working on "Akella" and one year with "Sibilant". I also occasionally worked remotely for other companies. All the while I paid close attention to work processes and accumulated the skills that would allow me to start anew as a freelance artist.

Brain Monster


Are you a full-time freelance artist, or do you also have a "day job"?
I work full-time as a freelance artist. I've been doing this for over a year now, and don't have a "day job".

The hardest thing about freelance work is usually finding clients. What are the techniques that you use to find work as a freelancer?
I think that if you're a good artist with a good reputation, and if you have the desire to work, you will have a good set of clients. I have spent a lot of time and effort to become a good artist, and that has given me good clients with a stable future. It would be much harder to try and start freelance as a novice without experience.

I haven't had trouble finding clients since my switch to freelancing. I have two permanent client studios in Moscow thanks to the work experience that I have with them in-house. I also post some of my work on various 3D forums so as to show my skill to potential clients. Occasionally I'll check my mail and find work offers in it thanks to that. I think that it's necessary to create memorable works in one's own style. That way you'll become more popular and not look like anyone else!

The only problem that I have is that not all the orders are really interesting enough for me. And sometimes I'll have times when I haven't worked for a month or more. During those times I like to rest and travel, or create personal art just for fun.

Narweron


You've talked about games a few times. Could you tell us more about the work you do in that area?
Sure, but all those games are Russian and I doubt that anyone would know about them outside the country. All professional art on my web site is for one game: W.E.L.L. Online. I created designs and models of monsters and clothes one and a half years ago, and still freelance for them. At present, I'm make a prison uniform for W.E.L.L. I've reclassified my other game projects as part-time, and have put them under “Old Stuff”. I don't think it's very interesting to read about old Russian game projects!

I'm also currently working for Avalon Style as a monster/creatures designer and 3D artist. I'll soon be posting that work on my website (http://www.parkparkin.com/). To date I only have one well-known title, which is "Fallout 3". I also did a small amount of work for Damnation, working for them through Liquid Development. Those projects aren't mentioned on my website, though.

Zombie

Most of your art tends to be very dark and gothic. Where do you find your inspiration?
Dark, gothic and mysterious are the most interesting themes for me. Definitely my favorite style. I have a very good imagination in this mood, and find my inspirations in my head. I have a lot of dark or gothic ideas. When I close my eyes to sleep, I see many, many fanciful ideas!

As a helper, I listen to true black or folk metal music groups like Gorgoroth, Dark Throne, or Summoning. I don't understand their words, but the music is very good. I can feel the mood, letting me fabricate different creatures and their environments. I think that making different dark or horror creatures is my mission in the world.

Beauty


Let's talk about your DW3 character. How did the idea for him come about?
Actually, I was originally asked to be a judge from Russia for DW3. But at the last moment I changed my mind and decided to take part in the competition. The idea came at once; I just saw him in my mind. I decided to make a very strong and powerful giant-berserker with a brutal heavy mace. I wanted to make a character that would be easily understood; I didn't want to make anything unusual. I imagined him as a boss from some fantasy game, and of course I wanted him to be something I'd enjoy working on.

Of course, I also wanted to show the best sides of my art. I know what I can do very well, and what I'm not so great at. I knew that I could show a good balance of proportions, and a lot of detail in the final sculpt.

Construction


What were the main steps that you used in creating the piece?
My steps... I don't know. I think it was one big step! If you're asking about workflow, it went this way: I drew several easy sketches; only base form and some details like the shoes, armor and mace. Next, I created a very simple base mesh in Maya and imported it into ZBrush to sculpt the general forms. After a few steps I sent it back to Maya to attach the hands, shoes and face. Then I sent it back to ZBrush to complete the high poly model.

After completing the high poly model, came low poly time. I went down to level 4 or 5 and exported what I call "carcass meshes" to Maya. There I built a low poly model over the carcass mesh with lots of polygonal-level editing tools. So I made the low poly model in Maya and UV mapped it, but then baked the normal map in Max. That's just a habit of mine.

For texturing I used Photoshop. For the diffuse map I needed to bake an occlusion map, which is a good way to get detail from the high polygon model. I used this map as an overlay. Then I split the materials map off from the color map and painted over it in different surfaces: dirt, blood, scars and so on. Finally I dropped some background layers over it: usually scans of rusted metal, shabby skin or other rough surfaces. I also wanted to make a burning shine in some places, so I painted that into a separate layer in reds and yellows over the completed diffuse map. This I put against a black background layer to create a glow map. After finishing the diffuse map I also made a black and white copy which after a little correction was used as a specular map.

How did you use ZBrush in your work on this character?
At first I started by adjusting his proportion and weight. Then I sculpted in the base anatomy: muscles and fat. The next step was adding some peculiarities to his anatomy with little horns under the skin around the neck and skin ornamentation on the arms and chest. I used the Inflate brush to do this. For work on his skin features I used the MalletFast brush with a custom alpha (sort of some oval scales) to paint over the body. My last step was using skin alphas in some places, such as on the neck and face.

For creating his legs I followed human anatomy as the base but then added some free elements in the lines of the muscles. For more natural defenses I pulled out short thorns here and there. I also added some sharp lines with the help of the Pinch, Flatten and Smooth brushes. His shoes and mace were made using the same techniques.

Imrod


Do you feel that ZBrush made a big difference for the project? How so?
ZBrush is my overall secret weapon! It lets me sculpt and draw in one program. It's also just a really comfortable program for me to use to realize my ideas in 3D.

How long have you been using ZBrush, and how did you discover it?
I've used ZBrush for about 1 1/2 years now, and before it I had only made low poly models. When starting at the last company I worked form, my job was to make high polygon models, and my computer had ZBrush on it. I just started to work with it and learn. Over the next year or two I'm going to be learning even more good stuff about 3D sculpting!

Devil


Was there any particular "Eureka!" moment with ZBrush, where you just KNEW it was the program for you?
Ha ha! Yes, sure: It was when I finished my first sculpt, "Devil Head". At that point I decided that this program was for me!

Could you tell us more about your ZBrush techniques? Any favorite features or workflows?
In truth, my technique or workflow is very simple and rough: I just draw. I don't really have any secrets or subtlety in my work. I just try to make a balanced form at the beginning, then add interesting details at the end. I try to get a good portrayal on the canvas. It's like drawing with a pencil, but I use the Inflate brush as a base tool, Flatten and Pinch as auxilliary tools, and I finish by using different alphas. On the whole, my methods are pretty standard; nothing great...

Winning the Dominance War 3 competition is a prestigious honor. Have you already found new doors opening for you as a result?
I don't know yet. So far I have just given a lot of interviews and received many congratulations, but no good work offers. In any case, it's really good for my portfolio! And for self-affirmation.

Zombies


What are your goals going forward?
I want to be one of the best artists in the dark style, and not just in the game industry. For the near future I would like to find some good work on game projects in the dark "Resident Evil" or "Silent Hill" style. But I also plan to create some big images in traditional techniques. As for the distant future, I would love to create designs for cinematic creatures.

Congratulations on your win, Dmitry! We certainly hope to be seeing a lot more of your work in the future.

Be sure to also check out our many past interviews, which can be found in the ZBrush Artist Interviews (http://www.zbrushcentral.com/zbc/forumdisplay.php?f=88) forum.

jamespthornton
07-03-08, 03:57 PM
Oh man! The brain with the stinger is the sickest thing I've ever seen! Wow, nice work on all of them, but that is just disgustingly awesome! There is no doubt your future in the dark realm of 3d is bright, if that makes any sense.....

Congratulations on the success you've had so far. I live in Kentucky, so I know how you feel struggling as a digital artist in a place that's not conducive to success in the industry. Good luck on obtaining a worthy job, a game company would be a fool not to hire you. Peace......

Dryn
07-03-08, 04:27 PM
You are an amazing artist. Superb gothic dark style in all your work.

SinisterUrge
07-03-08, 04:28 PM
Dimitry, your a genius. I want to produce work to the high caliber you have set. Great to see you have the inner belief in yourself and I wish you the greatest success in the future.

Intervain
07-03-08, 04:29 PM
Great stuff Dmitry! I love your combination of styles - especially [silly as it may sound] those stylized shoes you give so many of your characters [a sort of combination between an edwardian gentleman's shoe and an armour sabaton]. Looks so cool with those huge guys. The Cannibalistic Cook's my fav!

Sebcesoir
07-03-08, 04:57 PM
Superb job man... How come I missed your stuffs on the forum?!

fabianloing
07-03-08, 05:04 PM
Awesome work man! Totally love your style and sculpt. Especially your dw3 entry!! :tu: :tu:

-Fabian

DAnconia
07-03-08, 05:15 PM
WOW!! Now that is some good art right there. Got any tutorials?

cashfire
07-03-08, 05:20 PM
Great job man, I remember checking out the post before dw3 was over, and yours was one that caught me and my friends attention... Awesome work man!

CASHFIRE'S BLOG (http://patrick-cashfiresartwork.blogspot.com/)

mdale13
07-03-08, 05:27 PM
totally amazing work! well done and congrats on the interview

Kupo
07-03-08, 07:12 PM
congrats on the win
and nice interview too
keep rocking man :D

grassetti
07-03-08, 08:02 PM
Hi Dmitry, im a big fan of your work man.

keep posting awesome stuffs and inspiring all of us.

cheers mate!

-Rafael

coye
07-03-08, 11:28 PM
Ive never seen your work before... fantastic stuff!

skulll_monster
07-03-08, 11:56 PM
great interview !
amazing works man !

gfxengine
07-04-08, 12:03 AM
I have always been inspired by your works man, expectin a lot from u! :D

brettSinclair
07-04-08, 12:38 AM
Brilliant :tu:. Its all I can say.

akaDARK
07-04-08, 01:09 AM
Congratulations Dmitry for Winning!
Great interview !

DDS
07-04-08, 01:14 AM
I'm blown away dude!

Nolan_R
07-04-08, 01:30 AM
Great interview. Love your DW entry, a really awesome piece.

Disco Stu
07-04-08, 04:44 AM
freak !

abbasi
07-04-08, 06:46 AM
wow! amazing stuff!!

Fess_B
07-04-08, 01:07 PM
Man, I just started Zbursh last month. Then I take a look at this output.....

speechless.:)

-Fess

Morph Division
07-04-08, 08:00 PM
Truely impressed with your style, inspirational and amasing!

alexleia
07-05-08, 03:39 AM
amazing work and great inspiration!

Alex Oliver

zayacoon
07-05-08, 04:33 AM
very nice style, and fantastic sculptures!

Olivier Jallard

fckjhon
07-06-08, 12:19 AM
Whoa.. impressive man .. i can feel the detail and weight on this character..
Congrats for the win...

ومحمد
07-06-08, 12:21 AM
This is a great work
its very very very nice

Frenchy Pilou
07-06-08, 12:59 AM
...style ! :tu:

mathetai
07-06-08, 04:04 AM
Настоящий мужик, ничего не скажешь, первым же делом пожаловался на свою несчастную жизнь.

ParkParkin
07-06-08, 07:16 AM
Thanks a lot for the comments :)
DAnconia (member.php?u=94643): no)

crashmgn
07-06-08, 08:32 AM
Настоящий мужик, ничего не скажешь, первым же делом пожаловался на свою несчастную жизнь.пхх настоящий руский... иногдалучще жевать чем говарить памоему сейчас как рас тот самый случай

Sigmund Hentze
07-06-08, 08:43 AM
Really Great work..... your going places with tis work, just hang in there....

Ziggy

stalsby
07-06-08, 09:16 AM
Nice interview!! Thanks for sharing it with us!

drondron
07-06-08, 12:50 PM
Quote:
Originally Posted by mathetai
Настоящий мужик, ничего не скажешь, первым же делом пожаловался на свою несчастную жизнь.

пхх настоящий руский... иногдалучще жевать чем говарить памоему сейчас как рас тот самый случай




Ага точно а еще делать уродов это призвание на всю жизнь наверное в трудовой книжке так и написано "Ваятель уродов компьютерной графики" стаж 6 лет

sculptor of mean freaks of gamedev graphic is destiny!

crashmgn
07-06-08, 07:47 PM
Quote:
Originally Posted by mathetai
Настоящий мужик, ничего не скажешь, первым же делом пожаловался на свою несчастную жизнь.

пхх настоящий руский... иногдалучще жевать чем говарить памоему сейчас как рас тот самый случай




Ага точно а еще делать уродов это призвание на всю жизнь наверное в трудовой книжке так и написано "Ваятель уродов компьютерной графики" стаж 6 лет

sculptor of mean freaks of gamedev graphic is destiny!
ты меня неправельно понял ващет я имел ввиду не Паркину лучше бы пажеввать а mathetai К тому же что нетак с таким призванием? в трудовой разумееца незапишут но самое главное человек знает чего он хочет и есть цель в жизни в нашей стране милионы людей которые просто тупо прожигают свою жизнь никчему нестремяца и при етом щитают себя какими то особенными личностями и т д вобщем ето все канешно лирика и разговоры вакруг да около поетому предлагаю не развадить тут флуд и дурацких дискуссий...пабедителей несудят он может говорить все что угодно это может комуто понравица а камуто нет но 1го места в DW3 у него теперь неотнять...

P.S.Интересное интервью спасибо Дмитрий!

tokaru
07-07-08, 01:42 AM
spectacular interview with the winner of dominance war.

nickz
07-07-08, 05:32 AM
Great work! Congrats on the interview and all the great work you have been producing!

Peace - NickZ.

aurick
07-07-08, 06:02 AM
Can we please keep the comments in English? Thanks! :)

Dryn
07-07-08, 06:10 AM
What the hell! This guy deserves a 5 star rating... justice must be served! Put in your 5 star ratings :cool:

ParkParkin
07-07-08, 11:36 AM
crashmgn: thank you for the support.
tokaru: thank you very much!
nickz: big thanks to you!
aurick: nothing important,just those guys (drondron and mathetai) told
about me and my works with a jeer.
Dryn: don't worriy about, it is not a main, but thank you for the suppurt too!!

mkk316
07-07-08, 03:29 PM
Imrod is seriously an amazing model man, the proportions, the design, just everything about him is so huge and intimidating, i love it. You said you wanted a clear design, and boy did you achieve it. This guy looks like a brawler. Congrats on winning, you fully deserve it, I cant wait to see what else you come up with.

mathetai
07-07-08, 06:41 PM
To those guys who don't speak russian: all this is not about Dmitry's works (they are awesome). This is all about that is "not important".

crashmgn, если ты не понял, я тебе разжую :D , что имел в виду. Парень, вне всякого сомнения, талантлив, но это вовсе не значит, что он "он может говорить все что угодно" (не думаю, что ты хотел бы услышать от победителя какого-нибудь конкурса все что угодно о своей маме). Никакой уровень работ, никакой талант не может оправдать малодушия и глупости. Ни в одном из представленных здесь интервью, я не встречал жалоб на жизнь и на страну, в которой живет интервьюируемый. Потому что все они понимают, что это интервью о них как художниках, а не как гениях, страдающих от непонимания окружающих, плохого интернета, толп пьяных зомби (почему не медведей с балалайками?). И это вовсе не потому, что они живут в лучших местах на земле, или у них нет проблем в жизни.

Дмитрию Паркину:
Дорогой Дмитрий, с такими работами все у тебя будет хорошо, если не на родине, то в другой точке мира, только надо немного повзрослеть. Дай возможность сидящему в тебе тонко чувствующему художнику немного загрубеть, а то тебе и на западе тяжело будет трудиться. Не обижайся, если что. Искренне желаю удачи!

Извините, больше писать не могу, a-a-a! zombie is eating my leg :eek:

Marcus Dublin
07-07-08, 11:15 PM
Congratulations once again on a terrific entry Dmitry, you rock! Now I’m starting to wonder what kind of insane music you listen to when creating these little darklings? :cool:

ParkParkin
07-08-08, 02:56 AM
Mkk316: Thank you very much!!!

Marcus Dublin: thank you man! I listen Gorgoroth Summoning Darkthrone Mayhem,and so on.

mathetai: Я вообще не благородый любитель родины и не великодушный самурай и многое считаю дерьмом! так что писать буду всё что мне захочется и где угодно,особенно если это позорная правда :p Uga cha-cha uga-uga :p :p :p Teenage Mutant Ninja Turtles! :lol:

drondron
07-08-08, 09:34 AM
Congratulationы awesome work!
ВООбще Россия как страна для повседневной жизни гавно полное типа Мексики особенно в провинции ,только вот это никого кроме самих местных жителей не интересует ,поэтому зря так высказался в интервью

nandlaskar
07-08-08, 11:12 AM
amazing work and inspirational interview.
keep up the good work buddy.:D :tu:

eof3D
07-08-08, 12:47 PM
Just great work! 5 star :)

bad_koala
07-08-08, 06:56 PM
amazing work
like your style a lot

ParkParkin
07-08-08, 11:59 PM
nandlaskar, eof3D, bad_koala: Thank yuo guys! :D

cgguru
07-09-08, 04:49 AM
congratulations awesome work

sandviper
07-09-08, 10:59 AM
What can I tell? Long and hard work, but the price of that cost)))

А если более красноречиво то скажу так,благодаря таким людям как вы Дмитрий и Виталик Наймушин осознаеш что можно рости и совершенствоватся вечно так как вы среди нас и вы всегда как минимум на шаг нас опережаете ),это как стимул,просто нужно поверить в себя и четко следовать заданной цели.....есть на кого ровнятся одим словом,очень приятно было наблюдать за процессом "оживления"имрода(хотя я и орал одим из первых что это развод и просто переделаный канибал.. гг ну спишем это на дружескую зависть мне долго ещё и до канибала ) да и за остальными работами тоже....Вобщем рад был помахать платочком из стойных рядов поклонников вашего таланта ;)

AndrGraft
07-10-08, 09:19 AM
2 mathetai, респект! Значит я не один заметил, что жаловаться на жизнь, а тем более на страну, в которой ты родился и вырос - моветон! Никого не интересуют личные переживания художника в контексте недопонятости и невостребованности соплеменниками. Значит художник может эти переживания засунуть себе поглубже, и хоть на людях демонстрировать широкую американскую улыбку в 32 зуба.:lol:

P.S. Вобщем соплеменникам я бы порекомендовал выйти уже из рамок диссидентов и Вилли Токарева и перестать кивать в сторону родины, которая планомерно душила в них талант.

eof3D
07-10-08, 09:49 AM
Dima, could you share a turnaround of Nimrod, please?

piz
07-11-08, 12:47 AM
Great works! Congrats for the interview!!! :D :tu:

Black Eagle
07-11-08, 02:05 AM
Very awesome stuff for sure. Thank you, Dmitry.

2 Русским: как обычно, мы видим вполне ожидаемую картину. Что американцу из Айди или Сони - Great work, Thanks,то русскому зднику - отстой, пиздеш и провокация ;). Ощущение такое, что у нас вообще не уважают чужой труд - посмотри везде: каждый второй русский может сделать игру лучше Дьябло 3 в три раза (только а) не хочет б) нет денег в) у него ваще слабый комп *ля), каждый третий считает признанных профи "Так себе, понтов больше". Список можно продолжать.

И отзывы в данном интервью это подтвердили ещё больше. Я читал интервью отличных художников австралийцев, немцев или англичан, которые также говорили о разных вещах, как и Дмитрий, в своих интервью. И о том, что работать в Лондоне дорого очень, и студии закрываются одна за другой...но это их мнение как человека. Оценивать в первую очередь нужно работу,а не писать тут про дутый "патриотизм".

Бьюсь об заклад, что каждый из тех, кто написал что "никуда никогда не поеду и буду жить в своем Юриипинске сто лет - нафиг нужны мне ваши Близзарды и Сони" просто не получал никогда таких приглашений :) А уж если бы его позвали, то уверен на стопроцентов, уехал бы первым делом. Только вот чё-то не зовут "гения" - а значит и "Близзы отстой, чё я там забыл". Только вот оказываться можно тогда, когда у тебя потенциально это есть. Сказать "нахуй мне Ferrari когда у тебя в кармане три рубля может каждый дворник", а вот купить Феррари, прокататься денек и потом сказать - "Да чё-то ничего особенного в нем и нет" - вот это может далеко не каждый, надо работать и вкалывать.

Сори, наболело просто :) Have a great day! Baanzai.;)

Bulgarov Vitaly
07-11-08, 04:30 AM
YOu rock man!! You got the style and perfect understanding of balance and form:tu: Can't wait to see your creatures in such games like Doom and such movies like LABERINTO DEL FAUNO:evil: :D
Черепашки Ниндзя!! :cool: COwabuunga!!!!!!

ParkParkin
07-11-08, 08:36 AM
cgguru: thank you!
sandviper:thanks man)
piz:thanks for the congrats!
Black Eagle:thank you for the support man:cool:
Bulgarov Vitaly: :D thank you bro,:cool:
eof3D: yes, but I have only low_poly rotation GIF format. Is that good for you?

http://i270.photobucket.com/albums/jj82/ParkParkin/ImrodModel2.gif

eof3D
07-11-08, 01:42 PM
Cool, thanks

rodion vlasov
07-12-08, 01:17 AM
классные работы,поздравляю!:D :tu: :tu:

Ragnar3D
07-15-08, 02:43 AM
Отличные работы! Вдохновляют! :tu:

Ragnar3D
07-15-08, 05:54 AM
Отличные работы! Это просто хай энд 3д персонажки! :tu:

twoxa
07-16-08, 06:38 PM
Keep it up! Great work, Diman! ;)

Россияне.... ну что вам сказать... Дима не жаловался на жизнь, а сказал по-моему всего один ФАКТ русского бытия - нет у нас благоприятных условий для того, чем он занимается, потому что просто индустрия эта не развита так, как на западе. И в этом он прав, к сожалению.
Эх... хочется быть патриотом РФ... да поводов нет.

ParkParkin
07-17-08, 01:54 AM
rodion vlasov, Ragnar3D, twoxa : Thanks a lot guys! )

AniMan
07-20-08, 10:15 AM
Правильно, если тут жопа, так и надо прямо говорить а не патриотчизничать :)
Не обращай внимания на всяких кто тут гнать начал, попал в точку с описанием ;)

Хотя imrod лично мне чисто стилистически не понравился, а остальные работы реально супер по всем показателям !!!
Вобщем молодец!

andy.chen
08-28-08, 12:48 AM
looking cool man, i like the overall proportion, shapes and muscles definition.

vladcostin
10-10-08, 09:56 PM
Thanx to devil, at least one cool work took the right place!!!!!!! :evil::lol::mad::D