Ken B
01-05-02, 12:26 PM
http://www2.zbrushcentral.com/zbc_uploads/user_image-1010262243myp.jpg
He awoke with his mouth as dry and rough as sandpaper. A wind blew, which irritated his eyes, and yet he couldn't blink to moisten them.
But he could look around. It was a fine view, high above, many buildings and windows visible. He could almost see in to several of them.
Almost. Was is such a horrible crime? Just to look in? To observe? Nobody gets hurt. And usually nobody is none the wiser.
Did the crime warrant this punishment? He wanted to scream, but his jaw was locked tight. His eyes burned now, every subtle movement abraded by a thousand needles made out of stone.
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This image was inspired by an old calendar with stone gargoyles as the subject matter.
The deceptively simplistic, stylized heads displayed were actually difficult to recreate. Their rough hewn features and style proved to be a challenge in both sculpting and material qualities.
I started with a basic sphere, modeled it some, then OPTIMIZED the mesh about 25%. Then I did some more shaping to pull out softened forms. Next, I DIVIDED them mesh. This had the effect of creating some hard edges, which in this case, is what I wanted.
I initially tried mapping brick and rock textures on the models, but none of this really looked right, so I played with the noise and color bump parameters to get close to stone (or my perception of it) 2.5D painting added more random imperfections.
I've a new appreciation for these old gargoyles, and would like to attempt this again.
He awoke with his mouth as dry and rough as sandpaper. A wind blew, which irritated his eyes, and yet he couldn't blink to moisten them.
But he could look around. It was a fine view, high above, many buildings and windows visible. He could almost see in to several of them.
Almost. Was is such a horrible crime? Just to look in? To observe? Nobody gets hurt. And usually nobody is none the wiser.
Did the crime warrant this punishment? He wanted to scream, but his jaw was locked tight. His eyes burned now, every subtle movement abraded by a thousand needles made out of stone.
_______________________________________
This image was inspired by an old calendar with stone gargoyles as the subject matter.
The deceptively simplistic, stylized heads displayed were actually difficult to recreate. Their rough hewn features and style proved to be a challenge in both sculpting and material qualities.
I started with a basic sphere, modeled it some, then OPTIMIZED the mesh about 25%. Then I did some more shaping to pull out softened forms. Next, I DIVIDED them mesh. This had the effect of creating some hard edges, which in this case, is what I wanted.
I initially tried mapping brick and rock textures on the models, but none of this really looked right, so I played with the noise and color bump parameters to get close to stone (or my perception of it) 2.5D painting added more random imperfections.
I've a new appreciation for these old gargoyles, and would like to attempt this again.