View Full Version : GroBoto Lab Work
groBoto
06-30-08, 06:44 PM
Here's a new GroBoto Unified Mesh brought into ZBrush with a bit of (very) rudimentary sculpting. Original model built with our new boolean modeling stuff.
GroBoto's new mesh generator creates a single unified 'Shell' with all interior geometry removed. These meshes are more compatible with ZBrush sculpting & distortion tools.... rolling this feature out in GroBoto 3.0 (later this year).
If anyone here would like to try playing with these new meshes (I'm creating new ones every day), please contact me (I'd love to see what can be had in ZBrush by someone who knows what they're doing). Beta versions of GroBoto 3 (with these new features) will be available soon.
More info here:
GroBoto Mesh Info (http://www.groboto.com/Exporting_GroBoto_3.html)
Best,
Darrel
http://www.braid.com/imagez/zBrushBotHedArray.jpg
Marsyas
07-04-08, 07:27 AM
Cool feature!
I've been a fan of you and Rick at Braid.com for a long time so it's cool to see you here. :)
I played around with one of the regular Groboto meshes I downloaded from your site. I tried to auto-group the polys in ZBrush just for the heck of it--ended up taking forever and I thought ZBrush was gonna choke! So a unified mesh would definitely help in that area too.
Had a strange problem where ZBrush would mask a lot of verts after I hid/unhid polygons--not sure what was causing it but others might want to watch for that when trying these.
groboto_zbrush1.jpg
SalmonGod
07-04-08, 09:47 AM
this looks really interesting... can't wait to try it when I get home from work
groBoto
07-04-08, 09:52 AM
Hey Marsyas,
Thanks... yep, Rick and I have been at this since the days of steam-powered vacuum-tube computers.
The current GroBoto meshes are composed of individual meshes for each 'primitive'. That approach will always have its uses, but gets inefficient when there are a lot of overlapping intersections. They can be exported with a variety of grouping options -- which may be useful when importing into ZBrush.
Don't know about those masked verts... I'll see if I can learn anything.
I like what you did with the sample -- just simple stuff, I know -- but that's part of the point... these GroBoto forms take on a whole new character when warped, torqued, disturbed & 'organified' in ZBrush. These new unified meshes really expand the possibilities.
I'll contact you off-forum with details on the unified mesh samples available for download -- just in case you want to play. I won't be posting any of those on the GroBoto site or elsewhere for awhile -- not until we are a bit closer to release. Happy to make them available to anyone here who's interested... just let me know.
Here's another...
http://www.braid.com/imagez/skel-2.jpg
groBoto
07-11-08, 10:59 AM
Here's another avenue we are pursuing...
Converting GroBoto Models into ZSpheres via ZScript.
This will likely be included in GroBoto 3. It's a completely different approach from our Unified Meshes (earlier in this thread). While it doesn't offer the detail and fidelity of those Unified Meshes, it's well suited for getting certain flavors of GroBoto topology into a very Z-Compatible/Editable form.
...works fine if you just run the script and immediately generate an adaptive mesh, but I also sense there are some nice opportunities for ZSphere editing.
I'll post some more images, and making some of these scripts available -- to anyone who is curious -- soon.
http://www.braid.com/imagez/GroBotoZSpheres.jpg
That's interesting.
I like to have another tool to affect them Zballs automatically.
Thanks for the desire. Looking forward to see the new interacting plugins:p
Anatom
groBoto
07-11-08, 03:05 PM
Thanks Anatom,
Here is another experiment... based on a slightly more complex GroBoto Model with more variation in radius and spacing of elements. Of course, only the radius and centers of the cylinders are used when generating ZSpheres.
-Darrel
http://www.braid.com/imagez/GroBotoZSpheres-2.jpg
billrobertson42
07-11-08, 06:00 PM
So the idea is you work in groboto, and then export a zscript, which is then played in zbrush to form an analogous z-sphere structure?
lemonnado
07-11-08, 06:47 PM
That's exactly right Bill.
Lemo
groBoto
07-11-08, 06:58 PM
Hey Bill,
Exactly... wanted to pursue it for quite some time. This is all just a few days old... experimenting to see which GroBoto topologies produce the most interesting effects.
I think some wild stuff will come from tapping into the complexity & mutability of GroBoto's bots. This method offers ZBrush editing options and flexibility you can't get from any sort of exported/imported mesh.
-Darrel
spaceboy412
07-11-08, 09:48 PM
OMFG! i can't even begin to imagine how you're converting that into zspheres, care to share the idea? also this looks like it can truely be an awesome feature. thanks-a
groBoto
07-12-08, 10:58 AM
OMFG! i can't even begin to imagine how you're converting that into zspheres, care to share the idea? also this looks like it can truely be an awesome feature. thanks-a
Hey SpaceBoy,
Thanks.
In the hands of skilled ZBrush artists, it should be fun.
It's all part of our little 3D app GroBoto.
GroBoto Site (http://www.groboto.com)
The good news -- it's a simple as playing around with our 'Bots' (algorithmic modeling tools), and then pressing a button to create the ZScript.
The bad news --it's part of our GroBoto v3 development -- not even available as beta yet.
...and finally the hopeful news
I'll be able to share this with everyone as soon as we get the beta ready. Maybe a month or two.
-Darrel
Marsyas
07-12-08, 07:11 PM
Very cool!
I hope you don't run into problems with ZBrush 3's zspheres--they act a bit less reliably than they did in ZBrush 2.
They run into trouble when more than one axis of symmetry is enabled, for example.
lemonnado
07-12-08, 07:42 PM
What Darrel neglects to mention is that GROBOTO already play's VERY VERY well with Zbrush. The current Groboto meshes can be exported and read as .obj into Zbrush. Once imported, all is possible. Just no generated scripts yet.
It's really nice! There are a LOT of geometric patterns which can be a great source of new and unique material for any background or motion graphics artist.
Lemo
groBoto
07-12-08, 09:18 PM
Ahh Lemo,
You are a gentleman and a great supporter of our work, thanks.
Yes, anyone who finds the stuff on this thread interesting should check out
GroBoto (http://www.groboto.com)
There are a couple of samples of our current OBJ exports in the resources section.
Darrel
groBoto
07-14-08, 02:45 PM
Still playing with GroBoto generated ZSphere Scripts,
... may actually try to take this one somewhere in ZBrush -- think it has some potential. I especially like the Tulip & Bulb shapes that occur when enlarged ZSpheres are pushed back towards their parents... also like the warped effect when pulling ZSpheres off of their natural path ('tho that could just as easily be had in the mesh phase). Some minimally fractal-like stuff near the center -- could go much farther in that direction with GroBoto... Z seems to have no problem with hundreds (thousands?) of ZSpheres.
-Darrel
http://www.braid.com/imagez/zSpheres-3.jpg
http://www.braid.com/imagez/zSpheres-3b.jpg
Frenchy Pilou
07-15-08, 04:03 AM
...with this incredible prog! :tu:
groBoto
07-16-08, 05:44 AM
Hello Pilou,
Thanks. Yes, I love exploring abstraction (as I know you do) -- I especially enjoy being surprised by it... have a strong desire to see things I haven't seen before.
I'm working back-and-forth now, looking for ZSphere arrangements produce interesting mesh interpretations in Z -- then generating those arrangements with GroBoto bots.
This one packs groups of 2 or 3 large spheres close together (represented by the big discs in the GroBoto model)... combined with very small spheres, yielding some curious forms.
Darrel
http://www.braid.com/imagez/groBoZSpheres4.jpg
groBoto
07-23-08, 09:47 AM
I've been focusing on our new features & export options in this thread... thought I might show a bit of what I've learned about working with our current export options.
Our current meshes are quite well suited for creating base meshes ZBrush.
Groboto's meshes are all triangles, but they are ideally structured for conversion to quads. When importing GroBoto OBJ, I set the Tri2Quad setting to max.
This example uses one of GroBoto's built in AutoBots ('Lattice Node').
The left side of the first image shows the OBJ imported into ZBrush. You can see that GroBoto has placed each 'branch' produced by the AutoBot into it's own group. There are several export grouping options that can be vital to managing these complex meshes in Z.
I exported everything with low poly counts (basically 8 sided for all radial objects)... wanted to start with something that would allow good subdivision options in ZBrush. The long narrow cylinders in the GroBoto model are beveled, the short, flat ones are not. This makes a difference when later subdividing in ZBrush. If smooth-subdivision is on, un-beveled cylinders become rounded (sausage or lozenge-like), whereas beveled cylinders maintain a sharper shape.
The right half of the first image shows the model after a bit of editing, and with subdivisions cranked up to 3.
The second image is just a couple of in-progress close-ups (subDiv 2). I like using inflate & scale with small brushes (not much larger than the individual GroBoto primitives). The off-center distortions that result ad a lot of character & variety to the forms. Using the same tools with somewhat larger brushes works well for varying what I like to think of as the 'line weight' of these branchy forms.
I'll probably jump back in and see what I can make of this simple test model. I'm also using this same approach on my first real attempt at a ZBrush model:
UHF-Head WIP (http://209.132.96.165/zbc/showthread.php?t=61393&referrerid=74302)
-Darrel
http://www.braid.com/imagez/quadTree-0.jpg
http://www.braid.com/imagez/quadTree-1.jpg
marcus_civis
07-23-08, 10:10 AM
This is very interesting work. You're working with ZBrush 2 though aren't you? As mentioned earlier, zsphere - zscripting is not currently working properly in ZBrush 3. :cry:
groBoto
07-23-08, 10:54 AM
Thanks Marcus,
Right, Z2. Although that very latest post did not involve ZScripts or ZSpheres -- a different path to a similar topological place (using currently available options at both ends).
With any luck, by the time GroBoto 3 (with ZScript/ZSphere export), is ready, ZBrush will have that feature back up and running. I'll be ready to do any testing/updating of our script output as needed (pretty simple stuff).
Best,
Darrel
DanRoberts
07-26-08, 03:33 PM
I played around with one of the OBJs :)
Dan
Jason Belec
08-04-08, 11:56 AM
This is cool stuff. I do notice that you don't use magnets in your Zsphere's, this would help get the flat edges you are going for from your work in Groboto. Others have done some stuff like this in the past here on the forum. Also you could combine some script tools I believe that allow you to past/add Zsphere structures together (posted here in the past, not sure how they work with latest Zbrush). I did some spaceship stuff and robots as well for concept work on Blakes Seven a couple years back and I used Zsphere's with great success. I've posted some of that but will have to revisit soon... ;)
Very cool work indeed though, I love the character the evolves from combining all these bits and pieces together as you have. ;)
groBoto
08-04-08, 12:27 PM
Hey Jason,
Thanks.
Took a quick tour of your Zspheres thread -- can tell there's lots of great info there -- will revisit. Thanks for that, and the other references.
I've experimented with magnets a bit (all of this is still in the R&D phase)... definitely plan to include some options to generate magnets from designated primitives in GroBoto.
As mentioned earlier, I plan on syncing/adapting all of this to work with Z3 by the time we are ready to release the GroBoto tools. When we reach that point (or when beta versions of the tools are available), I'll definitely throw my two cents into your Zspheres thread.
Darrel
Jason Belec
08-04-08, 01:08 PM
Well I think that is cool to say the least. I'm in. And of course any input into the 'Eternal Thread' is valuable to all. ;)
acmepixel
08-07-08, 07:48 PM
If you have not bought a copy of Groboto yet, why? Do you hate Meats Meiers or something?
(just teasing)
Check out the Rabbit Hole and Meats coolest newest;
http://features.cgsociety.org/story.php?story_id=4583
http://www.pixologic.com/AnimationMother/
http://www.rabbitholes.com/
(scroll down to Animation Mother)
Notice any Grotboto bots?
http://www.pixologic.com/AnimationMother/popup_img.html?img/mother_early_1.jpg
:D
Jason Belec
08-08-08, 06:13 AM
acmepixel, all I can say is 'OUCH'! ;)
spaceboy412
08-08-08, 06:35 AM
argh!!!!! that rabbit hole is sooooo cool but soooooo expensive.:cry:
groBoto
08-30-08, 06:46 AM
Just a quick note for Jason -- and anyone else interested in the ZSphere experiments posted here...
I'm finally working in ZBrush 3 now, and so far I'm seeing now problems with the GroBoto generated ZScripts.
I'll let everyone know when these tools go to beta.
Thanks,
Darrel
groBoto
08-30-08, 07:07 AM
I went back to the GroBoto Unified Mesh head (see first post in this thread), now that I have Z3.
Wow -- I didn't realize how much things had improved in ZBrush 3. All good new for us GroBoto developers -- the new sculpting tools/options, combined with the graceful handling of high poly meshes helps with the GroBoto/ZBrush synergy.
This is just idle play, but I can sense how the combo of the sharp boolean-generated edges and organic sculpting play off of each other... fun.
prawnHed-catZ3-4panel.jpg
prawnHed-catZ3-2panel.jpg
prawnHed-catZ3-1panel.jpg
groBoto
08-30-08, 01:00 PM
Here's another model that started as a GroBoto boolean construct (a couple of variations based on different GroBoto models). Actually the GroBoto models were slightly different from the one show here -- but you get the idea.
Just playing around with that bioMech feel.
The second images also features some applications of a couple of GroBoto-Created alphas -- I'll post those here soon.
My Main Forum WIP thread:
GroBoto's WIP Thread (http://209.132.96.165/zbc/showthread.php?t=61393&referrerid=74302)
ship3-groBot.jpg
ship3-side-3panel.jpg
ship3-side-2panel.jpg
Jason Belec
08-30-08, 05:03 PM
Hmmm, ok I have a use for this in an upcoming project, I will have to find some time to play in October. Very interesting. Thanks for the heads-up. ;)
markkens
09-13-08, 10:02 AM
Just logging this one to watch...I do have GroBoto 2.1.8, DEFINITELY looking forward to 3.0 now that I see some of the new features and potential...
Thanks Darrel, Jeff and Boris for bringing such a fun piece of code into the world...and so "clean" :D:tu::tu:
groBoto
09-13-08, 07:19 PM
Hey Markkens, Jason
Thanks Markkens. Always great to here from a happy GroBoto user. We are very excited about this GroBoto/ZBrush synergy stuff. 'Tho they couldn't be much different in some respects, these two apps share a lot of art/creativity philosophy & purpose.
I'll be making the beta version available to all of our GroBoto folks very soon. Please send me a private message if you are interested.
...and Jason -- same goes please let me know what you have in mind, I'll get you set up.
Best Wishes,
Darrel
kasperle
09-14-08, 04:30 AM
WHEN? is 3 available??
or even a beta would do
groBoto
09-16-08, 02:12 PM
WHEN? is 3 available??
or even a beta would do
We are working on it, should have a beta with the new export options in a few weeks.
Here'a a new experiment...
This 'Architecture' is much to formal for Dr. Seuss, but maybe ok for Dr. Zeuss.
Another example of GroBoto's Unified Mesh. Output at high density (3.5M polys).
We see tremendous potential here. Once we have our OBJ refinements in place, a new kind of freeform hard-surface modeling in ZBrush should be possible. We even hope to talk the Pixologic folks into supporting additional information we can provide in the export -- and perhaps adding some options to their tools -- expanding the ways the models can be manipulated.
There is no reason that hard-surface modeling can't be as fluid and intuitive as organic modeling. Indeed, skilled Brushers already pull it off. We think it can be ramped up a few notches -- made just as easy and natural as organic sculpting is now in Z.
Thanks for stopping by,
Darrel
My main ZBrush Sketch/WIP thread: (http://209.132.96.165/zbc/showthread.php?t=61393&referrerid=74302)
bubbleTower2-setup.jpg
bubbleTower2a.jpg
bubbleTower2b.jpg
bubbleTower2c.jpg
abhominal
09-21-08, 03:47 PM
Hi Groboto,
thanks for posting on my thread,
the software looks very interesting and relevant for concepts I would like to explore. I will try the trial version soon (trying to get to grips with topmod at the mo), and I would be very interested to know when the Beta with zspere export function is available. That sounds like it could be a very powerful feature.
cheers
Jason
Super Glitcher
09-26-08, 12:46 PM
Hey Darrel-
Amazing stuff here.. love it :D
Can't wait for the zSphere and zScript functionality..
Is there a form or anything to get on beta for 3?
I've got 2.3.2 I think..
groBoto
09-27-08, 07:32 AM
Hey Super Glitcher,
We are a tiny group, so nothing as formal as a form...
Anyone interested should just PM me here.
Of course our first priority (earliest betas), will go to GroBoto artists -- and ZBrush experience is a plus... folks who can hit the ground running with this stuff.
You're already on our list,
Thanks,
Darrel
dude5487
10-01-08, 03:15 AM
Wow this is interesting to say the least!
I am going to keep an eye on this thread and GroBoto for sure.
Keep it up!
groBoto
10-01-08, 06:43 PM
Hey dude5487,
Thanks,
Please send me a PM if you are interested in beta testing GroBoto... after all, your 'Angry Ball Man' already looks like he might live in GroBotoLand.
-Darrel
dude5487
10-01-08, 07:04 PM
Darrel- Done deal! Thx for checkin out angry ball man also :)
Ecthelion
10-02-08, 04:30 AM
Hi there,
moved this pic from Darrel's sketchbook-thread. (http://www.zbrushcentral.com/zbc/showthread.php?p=493451#post493451)
I've downloaded the orbNado obj. from the Groboto website and fooled a bit around with it in ZBrush, quite funny and all ZB materials with a little finishing in Photoshop ;) .
groboto.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27110218%27,%27groboto.jpg%27,1, 0%29)
groBoto
10-19-08, 07:18 PM
(-- from markkens on my WIP thread --) Any plans for letting the user roll their own primitives? I've seen some shapes in your work that seem to derive from shapes not commonly available in GB.
If this gets any deeper it might have a better home at the "Other Commercial Applications" thread or PM's...
Hey marrkens,
As mentioned -- 'tho a few days late -- I'm responding here where it's more appropriate to get into GroBoto details.
Again, everything except the one named 'fishFace' on my WIP thread...
UHF WIP Thread (http://209.132.96.165/zbc/showthread.php?t=61393&referrerid=74302)
...is built with currently available GroBoto primitives -- just a matter of primitive arrangements, overlaps, etc. that yields various forms. We will be expanding our primitive set extensively in v3.0. We will probably not have a 'roll-your-own' prim editor in 3.0, but it's likely to show up sometime in the 3.x cycle.
What makes this so effective in ZBrush (at least we think so), is that those simple primitives are a great way to block out forms -- and they can become so much more once in ZB.
The 3.0 feature I AM taking advantage of in those WIPs is out unified mesh. I'm using a preliminary implementation -- far from ideal, but I see the obvious potential. Once we finish the Unified Mesh tool, it will produce wonderfully subdivision-modeling-friendly meshes. That will be the first tool we offer to our beta testers -- just a few weeks away we hope.
Thanks,
Darrel
acmepixel
10-28-08, 09:49 PM
MacUpdate has the latest update to Groboto for download.
markkens
10-29-08, 07:56 AM
Yeh, there's even a point release for Windows.
groBoto
10-29-08, 08:13 AM
MacUpdate has the latest update to Groboto for download.
Hey Guys,
Hate to jump in and dampen any enthusiasm, but these are just maintenance releases. No new features yet. The features discussed on theses threads will make their first appearances in v3 betas... still a few weeks away.
Thanks 'tho, for staying tuned,
Darrel
lemonnado
11-03-08, 11:01 AM
I love my Groboto! Cant wait till that version hit's the beta testers 8).
Lemo
grobozoe.jpg
Marsyas
01-13-09, 12:09 PM
Been a while since I posted in these forums. Just thought this belonged in this thread too:
groboto_chief2_low.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27122126%27,%27groboto_chief2_lo w.jpg%27,1,0%29)
RawSunlight
10-28-09, 02:22 PM
Dear God Darrel, this stuff is phenomenal!
I tried Groboto a year or so ago, but couldn't get it to work.
Will try the demo again on my new machine, (i7 3.0ghz, 12gb ram and 2 sli'dgtx295!) because this is just my cup of tea; I'm very excited to see what i can come up with!!!
The workflow seems wonderful... can't wait
groBoto
10-28-09, 03:06 PM
Thanks RawSunlight,
Keep in mind that you won't be able to do everything your see here until we get the betas out (should be just a few weeks). Probably not a bad idea to play around with GroBoto v2 in the mean time -- just to get familiar.
Here's a little sampling of GroBoto Generated base meshes... a couple of these have sculpts in my main WIP thread. The rest will show up there eventually. The first two show the one of the wireframe modes in GroBoto.
Best Wishes,
Darrel
My ZB WIP Thread (http://www.zbrushcentral.com/showthread.php?t=61393&referrerid=74302)
GroBotoMesh.021.jpg
GroBotoMesh.022.jpg
GroBotoMesh.023.jpg
lucaswschmidt
12-08-09, 09:48 PM
wow, i think i just fell in love. what a great beta i think i'll buy this soon.
rolilli
12-09-09, 05:53 AM
I just had to try this :D It goes so easy.
Added some legs and stuff in Zbrush and applied MD's Antique Bronze to it,
et voila..... a Replicator Bug
:tu:
groBoto
12-16-09, 07:32 PM
Hey Guys, sorry for the late reply...
Just very busy with the new GroBoto Beta.
lucaswschmidt - Thanks so much. If you have a Mac, there is a version 3 beta available... if not, a lot of fun can still be had with the current version 2.
rolilli - That's exactly the idea... easy yet powerful, very cool.
I really want to use this thread to keep everyone up to date on our progress, and give specific examples, tips, tricks and ideas for the GroBoto/ZBrush workflow... just need to find more time (maybe try sleeping 4-hours a night instead of five).
In any case, here are a few images just to get things rolling -- I'll try to be more specific about techniques in future posts.
Best Wishes,
Darrel
My ZBrush WIP Thread (http://www.zbrushcentral.com/showthread.php?t=61393&referrerid=74302)
My CGSociety Folio (http://groboto.cgsociety.org/gallery/)
GroBoto Site (http://www.groboto.com/)
seamNetSamples-a.021.jpg
seamNetSamples-a.022.jpg
seamNetSamples-a.023.jpg
seamNetSamples-a.024.jpg
groBoto
01-25-10, 01:06 PM
GroBoto is ideal for creating ZBrush Alphas. Here are notes that will help you get the best possible results.
Excerpt from the GroBoto Forum: (user asked about 16bit depth maps)
--------------------------------------------------------------------
Yes, you are correct. We should have a 16bit per channel option... and we will get to it.
There are some workarounds -- may or may not be a solution depending on what sort of application you have in mind for the depth info.
If you create the equivalent of our depth map in the GroBoto workspace (see below), the image produced (in the workspace, and when rendering to file) utilizes error-diffusion dithering. Even though it is still 8-bits per channel, it is very smooth thanks to that error diffusion dithering.
For many purposes that's all you need.
If you need an actual 16bit image, you can use something like Photoshop to convert that output to 16-bit grayscale, and then blur it slightly (Gaussian with a radius of about 0.5 to 1.0). The result is very close to what you would get from a 16bit render. Since you can quickly and easily render very large images in GroBoto -- and since Alphas work better in ZB at least a little blurred -- nothing is lost with this step).
I've used it for things where banding creates big problems (like creating custom Photoshop Brushes, or Alphas for ZBrush)... works quite well.
....
Excerpt from another post regarding generating depth maps in the workspace, or RGB output rendering... the way to go if you want the best gradients as described above.
....
This method will result in a depth map in the RGB part of your rendered image when you save your file.
In GroBoto:
-Turn off all lights
-Set Ambient light color to black
-Set Fog/Background color to white
Tun on Distance Fog and adjust to fit your geometry (using the 'Fit Fog' button is a good way to start... then the 'Adjust Fog' button for finer control).
The only quirk is that this creates an inverse of the typical depth map (far is white & near is black). Of course that can easily be inverted in Photoshop, or any image editing app (or even in ZBrush using the 'Alpha' palette).
BTW - Don't assume you can get a valid depth image with White Ambient light and Black Fog -- our Ambient is not flat -- it's sensitive to surface normals, and will not be correct for a pure depth image.
--------------------------------------------------------------------------
Best Wishes
Darrel
My ZBrush WIP Thread (http://www.zbrushcentral.com/showthread.php?t=61393&referrerid=74302)
My CGSociety Folio (http://groboto.cgsociety.org/gallery/)
GroBoto Site (http://www.groboto.com/)
Some examples of GroBoto-Generated Alpha Images... you'll recognize them in many models in my WIP thread:
groboto-alphas.jpg
yfchild
10-06-10, 07:53 AM
tell me something. Thanks.
I LOVE GROBOTO
makaros
10-06-10, 10:12 AM
Amazing...your labs...about this zscripts are avaiable?
I love this style of structures...
Congratulations for your new way!
Karen Minto
10-07-10, 10:13 AM
Where do I get the plugin for the Grobotto to Zbrush Zspheres?
thanks!
markkens
10-07-10, 10:30 AM
Groboto is a separate standalone program, not a part of Zbrush...so no plugins, Zscripts, etc.
Karen Minto
10-07-10, 10:42 AM
How do I get the groboto figure into zsphere form then like the guy is talking about earlier? I have the latest version (Beta) of Groboto. Maybe there is an export plugin at the Groboto site?
thanks, Karen
markkens
10-07-10, 12:09 PM
Export from Groboto in OBJ format, then Tool / Import it in Zbrush. The OBJ file will open in Z and you can have some fun. You can't convert something you made in Groboto into Zspheres, though.
fischleo
10-19-10, 04:06 AM
So how are the Zsheres created about GroBoto object? Were they created to this object as subtool?
groBoto
01-22-11, 05:43 AM
Hello Everyone,
Apologies, I have neglected this thread. The GroBoto-to-ZSphere scripting mentioned here is not available in any GroBoto Beta or Release version.
However The GroBoto/ZBrush Synergy is stronger tan ever with our improved 'SeamNet' Mesh Output and Boolean Modeling tools.
Most of the information on this thread is outdated. I will start posting relevant bits soon.
In the meantime, you can get a good idea of how GroBoto fits into a ZBrush workflow here (link should take you to page 15 -- most relevant and up to date stuff founfd from there forward):
My Main ZBC Sketchbook Thread (http://www.zbrushcentral.com/showthread.php?t=61393&page=14&pp=15)
...and here:
Who Can it Be Now...? Thread (http://www.zbrushcentral.com/showthread.php?t=100585&referrerid=74302)
You can also download free GroBoto Generated Meshes & ZTLs made from them here:
Download the ZTL, OBJ, and/or GroBoto files here. (http://www.groboto.com/v3Beta/Overview/samplemodels)
Best Wishes,
Darrel
ct-groZSampler-z.jpg
yfchild
09-07-11, 05:12 PM
I Made A Object With The Last Demo For Windows 3.06
i ve the seams, perfect.
but no polygroup like video vidsoup-primtoZB.... Why?
i try a lot of thins in panel export, but no export polygroup?????
can you help me and tell me what i did wrong....
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