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cannedmushrooms
06-07-08, 01:20 PM
cannedmushrooms_webres.jpg
Well I have been developing an online curriculum for many classes in 3D and now it’s Zbrush's turn for a brand new shinny season 2.

Free of course.

Later there will be a high res version of it but for now all you really have to do is watch and learn



This will populate my www.houseoftutorials.net (http://www.houseoftutorials.net/) curriculum project when done. You are all free to login as a guest to the site for a preview.



The first video describes the series and why I wanted to redo some of the lessons.

CHAPTERS 1 AND 2

0100 Introduction
v14159327BXhZnqg7
0101 Interface
v14159326T4nZGr9W
0102 Navigation
v141593285hd7SFeq
0201 Sculpting Intro
v14159329dEtRRj8R
0202 Squirkle
v141593304sdkqqDE
0203 Andrew Loomis
v14159331DHA89KZS
0204 Sculpting Basics 1
v14159332mEbEbHnt
0205 Sculpting Basics 2
v14159333bdMd927a
0206 Sculpting Basics 3
v14159334aDa879bn
0207 Eyes
v14159335XwxM6DcK
0208 Polygroups
v14159337NwgsFXMZ
0209 Zspheres in Sculpting
v141593364EAE9nR3
0300 Intro to the Zsphere
v14179254bFCXZNkA
0301 Structure of the Zsphere 1
v14179255pDfaQ3sR
0302 Structure of the Zsphere 2
v14179256SzF4Tdp9
0303 Structure of the Zsphere 3
v141792537cafkmxN

Wozrush
06-07-08, 05:08 PM
Great stuff! Thanks for the tutorials Jason... couldn't have made it this far without them. :tu:

Santis
06-08-08, 02:29 AM
This is Great! A big thanks to you! :D

Zsoka
06-08-08, 11:07 PM
Hi
I am sorry to report that VEOH has had a serious decline and in many countries including mine the VEOH website is BLOCKED.
Just for your information that means we are unable to see any of your great stuff.
Hmmm! Saddness!:cry:

zoopi1234
06-09-08, 03:05 AM
For your info VEOH has done the dirty on bout 100 plus countries and blocked them.
Unknown reason but likely money or pressure from film industry.
Maybe another place could also be used to post your valuable lessons.
THANX IN ADVANCE

cannedmushrooms
06-09-08, 03:38 AM
They are sindicated to youtube and google video also after I upload. Search youtube you will find them;)
Have you tried proxying past there server yet?

https://vtunnel.com/

type in the url to veoh
http://www.veoh.com/channels/houseofzbrush2
and see if that gets you to the lessons.

zoopi1234
06-09-08, 04:59 AM
Thanx for the info and speed of reply
Ciao

malachi666
06-09-08, 06:53 AM
Jason,

Thank you once agian. I tried entering the fleamarket url from your lessons above and the website is not found.

Malachi

cannedmushrooms
06-09-08, 10:30 AM
http://www.houseoftutorials.net/Zfleamarket/

Its capitol Z

malachi666
06-09-08, 10:57 AM
Thank you very much.

cannedmushrooms
06-10-08, 07:00 AM
another chapter with some pages added;)
the saga continues

Hardtwist
06-10-08, 09:05 AM
Great stuff Jason. I have learned so much from you. Thanks a lot.

:tu:

Jim

cannedmushrooms
06-22-08, 08:48 PM
cannedmushrooms_webres.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2797109%27,%27cannedmushrooms_we bres.jpg%27,1,0%29)
Yes chapter 12
I was continueing from chapter 3 when I started to get a little insane with the content. Chapter 12 will never make it into the classroom because it is not task driven (no outcome at the end to turn in) But I had too much fun making it not to share. So here it is for the sake of fun;)
Some videos are still loading;) I'll Continue chapter 3 after this series is done

v142593389XwbsEHz
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v14259340TgJZ3zj6
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v14259354msYq2RYN
v14259356ZYAd78Gb
v14259357AMWc6Nnn
v14259358edd5qQjE

malachi666
06-23-08, 06:22 AM
WOW, Jason you are insane. This is a great season thus far. Thank you very much for your work. I only wish I could attend you classes, but alas I am in Canada.


Kudos

hellseden
07-03-08, 08:12 AM
First off, I just want to say that your tutorials are amazing! I am still new to ZBrush and they have helped me more than the ZBrush DVDs have, and the fact that you are giving them to the ZBrush community for free is an added bonus. I am soon going to start working on some graphics for album covers/website/etc... for my bands and was woundering if you have and tutorials on painting/coloring the obects with different materials and how to do it, I still have not been able to figure that one out yet. I love the tutorial on the axe and sheild especially (huge fan of the middle-ages) and have been working on a sheild design for my bands and once I get it sculpted I was woundering how to get it the wood/metallic look to it. Any help would be very much appreciated.

Rocky1990
07-03-08, 08:42 PM
I would love to see those

unfortunately the tripple-crap commercialized Veoh won't allow me to watch these, well 5 minutes of each...even installed the VeohTV program..duh not able to watch them.


thanks though for your efforts

SNARK
07-05-08, 09:57 AM
Hi, Jason.

Have you done a tutorial showing the workflow between ZBrush and Maya for creating blend shapes? I've seen your Maya deformer video and that is helpful but I was looking for a tutorial that showed putting a blend shaped head on a key framed body. Any thoughts?

Here is a link to a demo of blend shape technology in Maya that I cannot find. Thoughts?

http://youtube.com/watch?v=1nAWqQSH7fk

Thanks!

~S.~

cannedmushrooms
07-05-08, 04:05 PM
If the animations you already have are in traX editor format then you can probally add blendshapes to the already underlaying mesh.
I do have a blendshape video but I used maya to make the blendshapes. Using Zbrush you have to use worldspace I believe to import the blendshapes from Zbrush.
on houseoftutorials.net under the (animation I) look for the last lessons for the Trax editor. The blendshape video is in my signature below under maya.
I know worldspace in the factor between the two, and when you import it in make sure you turn groups off on the obj import in maya, (same as you would when you do UVS)


Anyway fresh from the stack comes chapter 4
Enjoy. 0305 Explains chapter 3 and 12
Soon to be on youtube also

If you are living outside the US or inside the US you should really read this sad article about how we as Americans are acting towards the outside world. It is really sad how we do business.

I dont support veoh but I have to use it for the classes I teach sometimes here in the US for the students to catch up on content when they miss a class.
Rapidshare is out of the question but I am open to sudjestion on any Veoh like sites that allow posting in embeded format (example below)

Heres that article
http://www.mydigitallife.info/2008/07/01/access-and-visit-us-only-restricted-websites-hulu-pandora-veoh-abc-cw-from-outside-of-united-states/



cannedmushrooms_webres.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2798628%27,%27cannedmushrooms_we bres.jpg%27,1,0%29)

v1478188568gqp3W8
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cannedmushrooms
07-05-08, 05:10 PM
If you cannot see the videos go here and download them using the Flash application!!!!!! (middle of the screen!!!)

Videos are high res versions!!!
you will need Xvid codec !!!!


This will launch 2 tabs in your browser go to the first tab and download the video.
Good luck with that ;)

http://www.houseoftutorials.net/zbrush/

SNARK
07-06-08, 04:30 AM
Hi, Jason.

Thanks for the info. Your site is asking for a username and password. What do I use?

~S.~

cannedmushrooms
07-06-08, 05:33 AM
hit the login as guest button
If this is the first time you have seen the online classes. I think you'll love the layout. Lesson 12 is where you should start.

SNARK
07-06-08, 11:32 AM
Hi, Jason.

I've accessed your class site and see the 'Trax' videos. However, I'm not able to tell which ones deal with blendshapes. Direction? When I get to '12' it's all about 'Weights'.

Thanks!

~S.~

cannedmushrooms
07-06-08, 12:04 PM
http://www.veoh.com/videos/v812356MBptnr26

Animation=Trax
Modeling=deformers and blend shapes
is how I seperated them
So under the modeling class I teach blendshapes

http://www.veoh.com/videos/v812356MBptnr26

is the blendshape video

In lesson 12 I do some character sets (very important)
you should learn character sets before trax

The order of learning should be
1. Blend Shapes
2. skinning
3. Character sets
4. Traxx

Hopefully your already done animations arnt tooo far along, because I'm pretty sure you will have to redo them unless your head is detached on your model (2 different objs) This way you can unskin the head / attach the blend shapes and them reskin the head.

SNARK
07-07-08, 03:58 AM
Thanks, Jason!

~S.~

cannedmushrooms
07-24-08, 03:12 AM
Chapter on Painting started

0504 and 0505 are pretty sweet even for you old farts of 3d (non-newbs)

0501
v15226770h7KZ7p3S

0502
v15226772qSPqZnBB

0503
v152267693PJtkHrp

0504
v15226771REDPkYxP

0505
v15226773M8ASJWKP

cannedmushrooms
07-26-08, 01:28 PM
cannedmushrooms_print.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27101230%27,%27cannedmushrooms_p rint.jpg%27,1,0%29)
Heir Ye Heir Ye
I have now Updated Houseoftutorials.net to have a Zbrush Section Located here

http://www.houseoftutorials.net/course/view.php?id=21

Just Hit Login as Guest and Browse By Topic
This mixes all my videos into tasks
Example :




Navigation
Zspheres
Sculpting
Alphas
Just stop by, take the donut and place it on your desk and surf over to the site to have a look see.

P.S. That guy next to you is totally eyeing your donut!

Fraxineus
08-06-08, 08:46 AM
firstly I want to say hi to all you highly skilled modelers here on zbrush central!
So, I realize this may not be the best spot for this, but I'm new to zbrush and this squirkle tutorial is driving me insane. I really want to create the macro, but when I follow the steps in the video there isnt an option for enableing uv under the texture palette. In fact theres only about 4 or 5 options total.
So I tried turning the cude into a 3d polymesh, and I was actually able to see the enableuv and disableuv options. Only problem was that it seems enableuv had already been selected, not sure why. So I moved on hapily thinking I had fixed it, however when I got to the reconstruct subdivide step, my results werent so "squirkley"? So I was hoping that I may find some help here in my epic quest for the squirkle. :confused: Fixed. All I had to do was click on the unified skin to continue. Can't beleive it was that simple. Thanks jason for all the amazing tutorials!

cannedmushrooms
08-17-08, 07:11 PM
np on the tutorials (its all in the fun of it)
cannedmushrooms_webres.jpg (javascript:zb_insimg('103621','cannedmushrooms_we bres.jpg',1,0))

Next up
texture baking complex models using polygroups
And photoshop actions that can help in the cause



v155962294FKJTaXA
http://www.badongo.com/vid/843595

v15596230rtGsPCHq
http://www.badongo.com/vid/843604

v15596231qcDJjk5J
http://www.badongo.com/vid/843591

v15596228TMjFea3H
http://www.badongo.com/vid/843600

Dave58nz
08-25-08, 12:16 PM
Hello Jason,
I hope it is alright to post on his forum to ask about purchasing from your store at LuLu. I am interested in the Media Download lessons 1-23.
Can you tell me if these are the same as here using ZBrush 3.1? and what size the videos are?
How big a file is it to download?

Thanks for any help,
David

cannedmushrooms
08-25-08, 01:55 PM
Season 2 is not on download via lulu.

Its free;)

go here
http://www.houseoftutorials.net/zbrush/
and look at the middle red box it has all the links


Season 1 low version can be downloaded using these links
Due to popular request
Remember lesson files are located

HERE!!!!!!! (http://www.houseoftutorials.net/lessonfiles)

Lesson 1 recap
http://www.badongo.com/vid/838507

Lesson 2 (the Newer skull video)
http://www.badongo.com/vid/838435
Lesson file for skull (http://www.houseoftutorials.net/lessonfiles/lesson2_ZbrushC.zip)

Lesson 3
http://www.badongo.com/vid/838484

lesson 4
http://www.badongo.com/vid/838641

Lesson 5
http://www.badongo.com/vid/838227

Lesson 6
http://www.badongo.com/vid/838783

Lesson 7
http://www.badongo.com/vid/838742

Lesson 8
http://www.badongo.com/vid/838690

Lesson9
http://www.badongo.com/vid/838785

Lesson 10
http://www.badongo.com/vid/838304

lesson 11
http://www.badongo.com/vid/838489
http://www.badongo.com/vid/838459
http://www.badongo.com/vid/802145
http://www.badongo.com/vid/838455

lesson 12
http://www.badongo.com/vid/838349
http://www.badongo.com/vid/838322

Lesson 13
http://www.badongo.com/vid/838703

Lesson 14
http://www.badongo.com/vid/838787

lesson 15
http://www.badongo.com/vid/839084


lesson 16
http://www.badongo.com/vid/839080


lesson 17
http://www.badongo.com/vid/838215

lesson 18
http://www.badongo.com/vid/838396

lesson 19
http://www.badongo.com/vid/838217

lesson 20
http://www.badongo.com/vid/838254

lesson 21
http://www.badongo.com/vid/838325

lesson 22
http://www.badongo.com/vid/838272

lesson 23
http://www.badongo.com/vid/838309

Season 2 in order
Introduction
http://www.badongo.com/vid/789934

Navigation
http://www.badongo.com/vid/789929

Sculpting intro
http://www.badongo.com/vid/789690

What the heck is a squikle?
http://www.badongo.com/vid/789714

Andrew Loomis
http://www.badongo.com/vid/789721

Sculpting Basics 1
http://www.badongo.com/vid/790013

Sculpting Basics 2
http://www.badongo.com/vid/790009

Sculpting Basics 3
http://www.badongo.com/vid/789763

Eyes
http://www.badongo.com/vid/789759

Poly Groups
http://www.badongo.com/vid/789757

Zspheres in Sculpting
http://www.badongo.com/vid/789778

Intro to Zspheres
http://www.badongo.com/vid/789764

Structure of Zspheres 1
http://www.badongo.com/vid/789775

Structure of Zspheres 2
http://www.badongo.com/vid/789779

Structure of Zspheres 3
http://www.badongo.com/vid/789793

Alphas
http://www.badongo.com/vid/789954

Primitives
http://www.badongo.com/vid/789937

Clipping Plane problems
http://www.badongo.com/vid/789950

Captureing Alphas
http://www.badongo.com/vid/789968

Designing a brush
http://www.badongo.com/vid/789970

Making a brush ICON
http://www.badongo.com/vid/789980

Using the plane macro
http://www.badongo.com/vid/789988

Smart Resym
http://www.badongo.com/vid/789976

Tileable sections
http://www.badongo.com/vid/789993

Alpha Grab tile
http://www.badongo.com/vid/789991
5 Min Help Series


Polypaint vs Texture
http://www.badongo.com/vid/839279

Pixol to pixel
http://www.badongo.com/vid/839268

Material Baking 1
http://www.badongo.com/vid/839351

Material baking 2
http://www.badongo.com/vid/839348

Material fun 1
http://www.badongo.com/vid/839382

Material fun 2
http://www.badongo.com/vid/839364

Material fun 3
http://www.badongo.com/vid/839363

Material fun 4
http://www.badongo.com/vid/839371

Material to texture
http://www.badongo.com/vid/839329

Displacement 1
http://www.badongo.com/vid/839319

Displacement 2
http://www.badongo.com/vid/839314

Displacement 3
http://www.badongo.com/vid/839363

Displacement 4
http://www.badongo.com/vid/839371

Season 1 and the 5min series lessons can be downloaded at lulu in full resolution. Not sure how big but I would guess 4 gigs or video fun

Dave58nz
08-25-08, 07:53 PM
Thanks Jason, I was unable to download them from badongo using firefox 3. Firefox would just lock up and then crash, so tried with IE 7 and have had no problems.
Thanks for all your hard work.

Regards,
David

SpaceMan
09-06-08, 11:32 PM
Jason

I viewed your 0410 Alpha Grab Tile video and was wondering if cartoon car shapes can be made using the process - if so do you have a video for it? I was viewing the tutorial here http://www.pixologic.com/zclassroom/artistspotlight/
where he uses a mask on the 3dplane to mask the 3dplane out - it's the arch tut
and then viewed your video and was wondering if cartoon cars can be made that way (info from both tuts)

cannedmushrooms
09-07-08, 07:28 AM
Do you mean project a car onto a 3d plane making some sort of relief Sculpture. (like this)

http://upload.wikimedia.org/wikipedia/commons/3/37/Qajari_relief.jpg
Or do you mean make a cartoon car that you can actually spin around.

Zbrush might not be your best choice for either. Cars or any non organic modeling is best handled in maya or max with the exception to Seb's architecture modeling.

If you had some sort or example of this "idea" you trying to do maybe I can give you a better solution.

SpaceMan
09-07-08, 08:55 AM
I am interested in hi detailing from picture made into alpha bas relief models.

For the cartoon cars - thinking more like plastic model car kits here's a few images
http://www.traffic-modelcars.com/images/slotcars-bmc32/bmc2997m-05.jpg
and here
http://www.bombaydigital.com/boxster/projects/model/photos/002primed.jpeg
which your video 0410 Alpha Grab Tile reminded me of.

I guess one way would be to take pictures of the flater parts and make alphas from them.
Thinking like vacum forming machines.

SpaceMan
09-07-08, 10:14 AM
You mention you use photoshop cs3 entended and photoshop cs2 for making some of your alphas. Can you list some more graphics software for creating 16 bit alphas from photos. Photoshop cs3 extended is about 995 dollars and at this time would like to make 16 bit alphas from photos without spending 995 dollars.

TIA

cannedmushrooms
09-07-08, 05:36 PM
Two fun videos on uniformed geometry within Zbrush and sculpting techniques
cannedmushrooms_webres.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27106186%27,%27cannedmushrooms_w ebres.jpg%27,1,0%29)

v15854706CFq5yGEZ
http://www.badongo.com/vid/870826
v15854707KGKThAEa
http://www.badongo.com/vid/870817

And two ask a Zbrush nerd videos


v15816519Pk6bq5AD
http://www.badongo.com/vid/870819
v15855347mPpj5dwf
http://www.badongo.com/vid/870809

SpaceMan
09-07-08, 07:19 PM
Jason thank you for the relief sculpt (ask a Zbrush Nerd) video:)

It answered most of my questions. One note you made the casting mold with flange how do I deleate the flange from around the bas relief form? Or would that be the same as the process used in the arch tut?

Thanks for the 0602 tut and the 0601:cool:

cannedmushrooms
09-07-08, 08:38 PM
Same process as using the mask on the arch tutorial.

Keep us updated I'm sorta wondering what your planning on doing with this process.

I did a series of relief paintings in Zbrush awhile back.

http://www.zbrushcentral.com/zbc/showthread.php?t=54937&page=1&pp=15

check them out when you get a sec;)

SpaceMan
09-07-08, 10:26 PM
Thanks Jason:)
Started looking for cars.
:cool: relief paintings nice technique - do you have a movie of it?
I found a post by aruick about making a cartoon plane
http://209.132.96.165/zbc/showpost.php?p=168913&postcount=1
and a note he posted to bring it up to date for Zbrush3
http://209.132.96.165/zbc/showpost.php?p=367374&postcount=54
Do you have a movie of this? or something like it?
I think your video 0601 and 0602 comes close to it.

2a03
09-07-08, 10:28 PM
Hey Jason your awesome d00d! Thanks for all the great tutorials! I can't wait till you put these newest ones on your non-Vimeo download page... I'm in California but Vimeo never works for me either.... weird... but yeh man your a great teacher and I can't thank you enough!

SpaceMan
09-07-08, 10:40 PM
Some time ago another Jason was working on a 3d o rama kind of scene -

http://209.132.96.165/zbc/showpost.php?p=177973&postcount=14
and here
http://209.132.96.165/zbc/showpost.php?p=179210&postcount=29

Do you have any movies that shows how to do it?

cannedmushrooms
09-08-08, 02:58 AM
I cant stand box modeling in Zbrush. ;)
If you have ever box modeled before in any other app you would too.

That plane in Zbrush = 1 hour
Blender , Maya , Max about = 5mins

Reason, there is no easy way to pull faces only points.
so ya anywho

The diorama Zbrush idea sounds fun but I just got got back to work so my time with zbrush has been few and are between lately.
I have 22 new minds to warp ;) and I'm going on day 4.

Uploading the vids for the foreigners that are behind enemy lines right now
Just check the videos above later on today for the links. They should be under the videos.

GL on the projects

spaceboy412
09-08-08, 04:57 AM
i actually enjoy box modeling in zbrush more than other apps, guess i'm crazy like that.

SpaceMan
09-12-08, 12:01 PM
Jason,

You mentioned making a vacuum form mold. I was thinking of using ZBrush as a virtual vacuum form machine to create shapes to be put together in subtools and combined into one model. After combining into one model the model to be reshaped and detailed. However, what you did in the tutorial could work for making simple bas relief non undercuts molds (I use the word simple here not about details, as one could have plenty of details but with no undercuts, but about not having undercuts to the mold and referring to the type of mold being made). It would be a template to make a mold or molds from. As you pointed out in the tutorial watch the areas that have undercuts because the areas that undercut would not allow the casting to be removed from the mold without destroying the mold and may or may not destroy the casting made by the mold. The process would to create the mold in zbrush as in your tutorial using the add not the negative, Once the template is made make a 3d print from the model (the template). Once the prototype is 3d printed from the zbrush template one would have to figure out what material is to be casted into the mold then the prototype from 3d printing would be casted into a material that would allow the material that one wanted the casting to be.




You asked me to let you know how things are working. I found a few free car models and downloaded them and the first problem I came across was that the car model (all the ones I downloaded) when imported into Zbrush would crush the model when doing geometry divide. And if I used the imported car model without geometry divide you can see some poly triangles (I think that's what they are called) when you add it to the 3d plane tool. However, when you geometry divide when the car model is added to the 3d plane tool the same effect of the car crushed model as mentioned above. So, finding the right type of car models that do not crush would allow the creation of shapes as described in your tutorial. Now having said that, I could make some nice demolition derby cars and/or a junk yard scene. After doing this I think another way to get the shapes would be to use alphas of front, back, the two sides, top and bottom of a car. After doing a goggle search did not find any photos so did not try it.




As to the box modeling comment, it looks like no one whats to do box modeling in Zbrush and the virtual vacuum machine zbrush (and thanks again for the tutorial) was one work around I thought might work for getting around box modeling in zbrush.




As to the Virtual Set (filmmaking or otherwise) least you found it interesting and maybe a tutorial ;)

cannedmushrooms
09-20-08, 08:10 AM
For those behind enemy lines on veoh I present you with this

http://vimeo.com/houseoftutorials

They only give you 500megs a week so it might take me a few weeks to move the Zbrush stuff

Cubic
09-20-08, 10:46 AM
Thanks, fortunately you can always find a friendly on the other side!

modeller2526
09-23-08, 11:27 AM
Thanks man. We can see a ton of time and dedication to produce these videos.

cannedmushrooms
09-28-08, 03:56 PM
cannedmushrooms_webres.jpg (javascript:zb_insimg('109715','cannedmushrooms_we bres.jpg',1,0))

Ever box model in Zbrush?
Ever try to run the deformation pallet?

Maya vs Zbrush fun while making a sword base model in both programs.

Who will win?

You will be surprised!

v160715166G6N4kfB
v160715139ZhPAjYW
v16071517HwGNCaPX
v16071515kC6CxEW4
v160715144zYbGBjD
v16071518C9Cq9CHK

Enjoy

jamespthornton
09-28-08, 05:33 PM
Interesting workflow! I can't afford Maya right now, so my hard edged modeling is lacking. I haven't really looked into any other, cheaper 3d packages for mac. These helped me see the major disadvantages in using zbrush for box modeling, but also ways to accomplish it. Cool vids across the board, man! Thanx for the effort!

3dj
10-02-08, 07:30 PM
Interesting workflow! I can't afford Maya right now, so my hard edged modeling is lacking. I haven't really looked into any other, cheaper 3d packages for mac. These helped me see the major disadvantages in using zbrush for box modeling, but also ways to accomplish it. Cool vids across the board, man! Thanx for the effort!
James, I think I remember you saying you're a 2D guy first and ZB is your 3D as an additional tool right?

Well if you want a package to do box modeling, edge loop modeling etc, I can recommend Silo, great tool set although a little harder to use compared to it's original incarnation, now at 2.something. Also, check out wings 3d, it is great and free, and don't be fooled by free, or the slight learning curve to come to grips with finding the tools/procedure, great app. I think Silo is around $159 or so. Good deal for you, you're in the UK right?

-Jim

cannedmushrooms
10-04-08, 07:03 PM
cannedmushrooms_webres.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27110476%27,%27cannedmushrooms_w ebres.jpg%27,1,0%29)

Well after playing for the last few days in 3.12 and figuring out all the new goodies and how they work. I decided a review is needed for those that do not have it or who are new to Zbrush and want to know whats so special about it.

So here you go

enjoy ;)


v16149476Kdjh3hmx

behind veoh enemy lines ?
go here!

http://www.vimeo.com/1885221

High Quality Link

http://www.badongo.com/vid/896886

disclaimer
This video was made with no prior support from pixologic as far as a help manual and button descriptions missing, so if I missed something along the way its because as of October 2, 08 I reinlisted myself as a Zbrush noob for the version change.

The video is to show the potential of Zbrush but a better updated video will be released in the future.

So for now enjoy this PRE PRE noob video ;) And take its contents lightly.

"Review"

not

"How to take over the universe with Zbrush"

that will come later;)

spaceboy412
10-04-08, 07:54 PM
thanks jason for the intro, you didn't show the adaptive skin when you moved that one topology point way off the mesh, i would've liked to have seen what happened then, did the skin still stick or stretch out.
nice catch on the bug.
i'm confused as to how the multiple textures is different than it is in 3.1, could you explain, totally sucks that you can't see them both at once, i thought that was going to be the point.
zooming is way cool.
how does the cursor feel to you, now that its stuck to the surface?
oh one more thing, is it possible to paint on textures outside of PM, or still only polypaint to texture?

Support
10-05-08, 03:52 AM
spaceboy412: In 3.12 you CAN view multiple textures, UV maps and displacements all at once. Within couple of weeks, proper information about the new features will be posted here at ZBC.

cannedmushrooms: I have sent you a PM about your movie.

cannedmushrooms
10-05-08, 05:08 AM
Thats cool I added a disclaimer to the video.

Ok so the magical button for multiple texture viewing.

It driving me nuts ;)


1 Question

Can we do it now? Or are we waiting 2 weeks for some sorta plugin?

Opps thats two questions ;)

Ill test the topology thing here in a little bit space, But I believe it should stick pretty good ;)

Support
10-05-08, 06:14 AM
Thats cool I added a disclaimer to the video.

Ok so the magical button for multiple texture viewing.

It driving me nuts ;)



No "magical button", each subtool can have its own Texture + UV Mapping + Displacement Map + PolyPainting + Morph Target... you get the point:)

cannedmushrooms
10-05-08, 06:50 AM
OOOOOWWW that

NICE.


I was combining the subtools together for posing reasons.

SO
separate subtools = preview

Combined however = make a new UV map to support those combined tools

Still Really powerful since I cant name one time where I seen a character with a UV map or every piece of armor.

Plus after you pose you can group split them and they can be reassigned there textures again in worst case senerio.

Ewwww Nice

Kudos on the export to maya retain placement thing btw.
all the subtools line up in world space now without the need of combining the tools in zbrush first.

Thanks or the clarification on textures very cool

Follow up
Painting on Zspheres was discovered while playing around this morning.
I watched as my Zspheres with RGB on turned a color that was selected.

Follow-up
Topology Points DO NOT follow the move tool matching the mesh (snapping to mesh) . I tested a very complex mesh see if I could place the topo points after I made them. But Zooming does help place them manually. So I must have been just zoomed in far enough where it looked like that in the video.

spaceboy412
10-05-08, 06:53 AM
nevermind, jason posted as i was writing that.

troy1617
10-08-08, 08:04 PM
hey thanks jason for the inside look at some differences between the mac and pc im intrigued to find out how much better it handles then pc i have heard from several people 3.12 runs smoother and quicker even it comes to undoing and redoing a couple of million polys. how much different is the algorithm for zsphere generated meshes when it comes to adaptive and unified skin also does the project all seem more accurate with out vertexes shooting every which way when capturing underlying form. thanks for the preview though very much appreciated.

thanks again jason. ;)

cannedmushrooms
10-11-08, 01:21 PM
cannedmushrooms_webres.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27111360%27,%27cannedmushrooms_w ebres.jpg%27,1,0%29)
Well my labtop died this weekend so its back to the MAC Factory with it for repairs :confused:
Started to beep and just wouldn't stop with a black screen.

I was able to get this done before I shipped it back to the glue factory however.

Looks like I'm grounded from 3.12 for awhile :o



The Zbrush 3.12 Zsphere movie
The high res links are under every video or the non-veoheans

v16216385zXkQMcMs
http://www.mediafire.com/file/vtiqt0ijzjy/ZSPHERES1.mov (http://www.megaupload.com/?d=UM0R12P7)

v162163865PPHp7gm
http://www.mediafire.com/file/qzajahwzrdj/ZSPHERES2.mov (http://www.megaupload.com/?d=7DXL4D0Y)

v16216387H5AEDGk9
http://www.mediafire.com/file/iwimemizc00/ZSPHERES3.mov (http://www.megaupload.com/?d=UM0R12P7)

v16216388DD9Skx3X
http://www.mediafire.com/file/rwzhtfnmjjm/ZSPHERES4.mov (http://www.megaupload.com/?d=L1SAADJA)

enjoy

M i c h e l
10-11-08, 08:46 PM
jason

There is a glitch in the downloads
0103 is in fact 0101
Look at the link, could you please modify it
thank you

cannedmushrooms
10-12-08, 05:22 AM
Thanks Michel

Should be good now

M i c h e l
10-12-08, 06:49 AM
Nope Jason

this is still the bloody Using ZSphere 1

cannedmushrooms
10-12-08, 08:47 AM
well ok so I tried a new way of getting files to the foreigners,
but after trying to link the files using megaupload I have confirmed one thing

Mega upload sucks!!

So give me a few to find a new file shareing site and keep checking the links later today.

troy1617
10-12-08, 11:04 AM
hey jason thanks for showing more on zspheres for 3.12 it makes me happy too see that not once did your model shootout into the black abyss when modeling with them and im also glad too they fixed that touchy rotating problem with the joints they no longer rotate like crazy any more which makes it easier when adjusting poly flow. hope your mac finds its way back to you soon...

thanks again jason

M i c h e l
10-12-08, 11:56 AM
well ok so I tried a new way of getting files to the foreigners,
but after trying to link the files using megaupload I have confirmed one thing

Mega upload sucks!!

So give me a few to find a new file shareing site and keep checking the links later today.

Thanks a lot I got it now :tu:

cannedmushrooms
11-15-08, 06:25 PM
cannedmushrooms_webres.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27114848%27,%27cannedmushrooms_w ebres.jpg%27,1,0%29)

A little some-thin / something I put together to answer a question I had recently
A question I have been asked before so I figure if two people ask
I bet others would want the answer also.

Placing a graphic on a mesh using Zbrush!

And rendering it in Maya with Wireframes

High res links below the video.
Veoh is slow but the High res are ready to download ;)



v16632423cMGfCrnA
http://www.mediafire.com/?yzmju4my22m

v16632424FQqsRkdH
http://www.mediafire.com/?5mdez1kye2j

cannedmushrooms
12-31-08, 12:16 PM
If you haven't had time to check it out, or did not hear I have been posting some lessons over at 3d total
http://www.3dtotal.com/

HERE (http://www.3dtotal.com/team/Tutorials_3/zbrush_training/lesson_08/zbrush_lesson_08.asp)

Been working on an order for learning the program and posting a chapter every week or so.

So far I'm on chapter 9.

:)

malachi666
12-31-08, 01:08 PM
hey Cannedmushrooms,

I was just wondering if the stuff you posted on 3DTotal is the same that you posted here?

cannedmushrooms
01-01-09, 04:20 AM
If you search through some posts here most are only Zbrush videos.
At 3dtotal youll start seeing more broad workflows in later chapters but for now they are the same videos but in highres ;)

And organized

malachi666
01-01-09, 06:39 AM
Hey,

Thanks again for the great vids. Also I was wondering, based on your video review for ZBrush 3.12 for the Mac, when PC users might get this update?

cannedmushrooms
01-01-09, 11:58 AM
Pixologic's timeline has always been sketchy (sucks)

Heck from 2.5 to 3.0 it took some 5 odd years.

Then the mac version took 2 more.

I'll put money on 2 yrs if not 3
It will take them that long to nurse the (we have to get the plugins for 3.12 working first) thing.

Then 3.5 will probably be for PC only again.

PC's really do blow.
I thought I would never say that but really without a good OS on them they lack the speed and stability of a mac.

I quit blaming Zbrush for issues now that I have been working on a MAC lately. Now I use my 3 billion GHZ 8 megs ram PC beast to answer my email. ;)

And my mac book pro for all my artwork.

Personally I find it sort of weird how I hardly see anything mentioned about new features or people requesting new features.

I could guess why but I'm a nice person ;)

SNARK
01-04-09, 12:35 AM
Hi, Jason. Happy New Year!

Thanks for all your hard work in presenting this material. I downloaded the movies from 3D Total and they will play on Windows Media Player - but audio only. The video is a screen-saver graphic that changes with the audio. It sounds great, just no video. QuickTime and RealPlayer wouldn't run it at all, even with the latest downloads. Thoughts?

Thanks!

~~S.~

cannedmushrooms
01-04-09, 02:27 AM
Try this its the codec

Most are WMV files (which according to microsoft require no codec)

but we all know how that goes.


I have had to install it allot in the past.

HERE for Codec (http://download.techsmith.com/tscc/tscc.exe) (pc only)




Here for codecs (http://download.techsmith.com/ensharpen/macuniversal/ensharpendecoder_universal.zip) (Macs)

SNARK
01-04-09, 03:36 AM
Thanks, Jason. Any particular place I should save it too? I have an OS86 drive. ~S.~

cannedmushrooms
01-04-09, 07:35 AM
just let it install to default on your pc
then reboot

SNARK
01-04-09, 08:51 AM
Thanks, Jason. I have done this and have re-downloaded the movies but am still only able to hear audio. No video. Just some default, psychedelic screen-saver.

~S.~

cannedmushrooms
01-05-09, 04:19 PM
Things you could try snark is

1. update your media player
2. type wmv encoder in google it will lead you to microsofts wmv encoder which contains many things that might help.
3. I freeken love this player Here (http://downloads.sourceforge.net/guliverkli/mpc2kxp6490.zip?modtime=1142869788&big_mirror=0) its fast easy and stream lined for tutorial watching. Use the option for floating on top of all windows for best performance.

SNARK
01-05-09, 04:34 PM
Thanks, Jason. I downloaded the VLC player and that is working fine.

I recently got a new machine and wondered if you could view the specs and recommend preference settings for ZBrush?

~S.~

cannedmushrooms
01-06-09, 12:54 PM
Should run well under these setting.

Make sure you hit the test multithreading button first then change the settings and then Store config button.

You have a pretty highend machine but if you run out of polys up your
maxpolypermesh count a little past these settings.


Divide the average man model to a very high level and test it out.

You should go in to windows performace settings and adjust for performance also. (takes away all alpha trans. and visuals within vista)
I have pro 64 so I cant show you the screen shot of the vista 64 place to change it.

SNARK
01-08-09, 11:54 AM
Thanks, Jason!

Hey, if my character has a set of special eyes with multiple parts for lens effects and caustics in close-up, how do you lay out UV's for that? How much of the UV quadrant should such 'close-up' eyes take?

~S.~

SNARK
01-11-09, 09:11 AM
Hi, Jason.

Thanks for all your hard work and for sharing with the community.

I’ve been indexing your tutorials and I find a few have become corrupted and won’t play. Would you direct me to a link or links where I could download the following ZBrush movies as Windows Media Files (.wmv)?

Lesson2TheHumanSkull2.0 (758 MB)

Blender UV’s (Hi-Res) this one is just over an hour (462MB as an .avi)

Lesson 11 Digital Painting (parts 1 and 2) - your armored orc character on a cliff

ZBrush/Maya/Max Displacement Properties (350 MB) about 45 minutes

Hair (3 parts)

Thanks!

~S.~

velleca55
01-11-09, 03:42 PM
And that one not run too ... Zbrush(Topology) ... at VEOH ... http://www.veoh.com/static/veohwebplayer/index.html ...

Youare the best ... I'll buy ALL your lessons ... Thanks for the good teachments ...

cannedmushrooms
01-12-09, 02:32 AM
Heres the topology vid
http://www.mediafire.com/?yzmqioydui3
Snark you have a PM ;)

Those older videos are around at lulu via the link below.
veoh has never been 100% stable and no matter how many times you upload it its like sending a video through a woodchipper.

SNARK
01-12-09, 03:18 AM
Thanks, Jason.

Is there a way to convert .avi files to .wmv files? .wmv files are the only ones that show a thumbnail in my browser.

~S.~

velleca55
01-12-09, 05:48 AM
Thanks a lot for post the Topology video, you so kind ...:D...

I'd try to MP you to answer if the lessons in VTC, Gnomon and Store lulu are the complete package of your tutorials to sell in HD ... but my account doesn't work to send MP yeat ...

If you have others to sell in HD please tell me, I wanna buy it ... if you have the Veoh package in HD to sell, I'll love to buy it ... my mail ... sculture at velleca dot it ...

Thanks again for the great work you do ...

gaurav_indian
02-03-09, 09:31 AM
Thanks Jason.You are helping us noobs a lot. :D :tu: