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aurick
06-06-08, 03:16 PM
Aaron Sims Interview
Hulk (http://www.zbrushcentral.com/zbc/showpost.php?p=462823&postcount=27)
Click on Hulk Image for More


It's that time again! Another interview with one of ZBC's finest. This time up we're bringing you Aaron Sims. Although he hasn't posted at ZBC for a while, it hasn't been due to a lack of support for ZBrush. In fact, as you'll see from the images below he's possibly one of the most visible ZBrush users around! That super-busy schedule just doesn't leave a lot of time for forum participation, but we were fortunate enough to be able to get some quality time for this interview. Enjoy!

Hi Aaron. Thank you for taking the time to do this interview. It's almost two years now since you came to speak at our SIGGRAPH booth. Could you catch us up on what's been going on for you since then?
Several things have changed since then. My companies have expanded in both production and design by adding more to the team. I've designed for many films, some of them big summer blockbusters like The Chronicles of Narnia: Prince Caspian, The Incredible Hulk and the The Mummy: Tomb of the Dragon Emperor.

Creature Arm


Could you give an overview of your background? How you got started as an artist?
I started drawing before I can remember and was fascinated with monsters. My father was an artist and drew incredibly detailed animal drawings that amazed me as a child. He was also an animator for the military. So I had tons of inspiration and hands-on training growing up. I also made Super 8 short films, creating lots of special effects like superimposing objects, creatures and people. I also created crude stop-motion animation for a while. Later, I started working for the renowned illustrator Don Ivan Punchatz. After high school, I came out to California to start my career and got into special effects. I did that for many years working with the Academy Award® winners Rick Baker (monstermaker (http://zb_user_thumbs.php?u=33031)) and Stan Winston. In late 2005, I started my own company.

A.I.


I know that it's a very interesting story, how you segued into working with CG. Could you share that for the folks at ZBC?
It all started with seeing "Jurassic Park" and for the first time being truly stunned at how this was done. That sparked an interest that I hadn’t had since I was a child. At that time ILM was the only one working with software in that capacity and it was untouchable for me until years later. I did everything to get my hands on the software they used and started reading and educating myself on what CG was. Finally, once I had a copy of the software Softimage, I started learning while working on a film that I wanted to create which had gargoyles. I knew that CG would be the best way to create these flying creatures. Little did I know this was not as easy as I wished. I gave up on the project, but did learn how to work with the software and made that process more enjoyable instead of learning something new just to learn it. After I started work at Stan Winston’s and was hired to help start his new digital department, he asked me to design a robots for the Steven Spielberg film "A.I. Artificial Intelligence" using the 3D software. At the time, I felt this was a strange request, because this software wasn’t made for design, it was made for animation. But it didn’t take long for me to start designing many robots for the film. At that time, this was something that wasn’t being done anywhere for creature designing for film.

TI-Alien2


At what point did you start using ZBrush in your work? How did that come about?
It was about a two years after I worked on "A.I." when and I discovered this amazing tool that really let me get into the art of it without having to know all the science behind it. ZBrush was a very intuitive tool for me to use and get to know quickly. I’ve been a fan ever since.

Was that ZBrush 1.55? Or was it ZBrush 2 at that point?
It was ZBrush 2, although I had a copy of 1.55. But I didn’t get into it until 2.

War of the Worlds

Something that really struck me when reading about your background was how you discovered that working with computers allowed you to realize your vision faster than by traditional media, and also allowed you to be more experimental. As I recall, you were referring to Softimage at the time. Did you find that ZBrush let you take that freedom and speed to another level?


Oh yes. With ZBrush I was able to really get back to the sculpting mindset. That is, without having to get hands dirty and deal with symmetry. I could create something that felt very natural using ZBrush quickly.


Of course, now we have ZBrush 3. How has that worked out for you?
Just amazing. I love the new look of the interface and working with the real world materials. I'm so glad to have this tool and all the great new features like layers, SubTools and all the great new brushes. It makes life so much easier and inspires creativity. I often discover new ways of approaching a character because of something new ZBrush will allow me to do.

I am Legend

What are the ways in which you use ZBrush for your projects? How does ZBrush fit into your overall process? (I avoid saying "pipeline" here because that's a little too much like the "factory" work I know you hate!)


I use Softimage to build out rough ideas, then bring it all into ZBrush where I can detail and create variations and uniqueness for the project. I usually move from there into Photoshop to really focus the image. After notes from the director, I go back in and do it again!

Do you have any favorite features in ZBrush at this point? What are they, and what makes them special for you?
It’s hard to say since there are so many great features. But being that my background comes from more traditional art like sculpting and painting, I would have to say its the ability to sculpt digital clay.

Constantine


It's been quite some time since you posted at ZBC. Do you have any newer images that I can show, that used ZBrush?
I do! See attached.

You've been strongly involved in quite a few major motion pictures in the last several years. Are there any examples that we might be familiar with where ZBrush has made it onto the big screen?
Well, all of them really. "The Incredible Hulk" and "The Mummy: Tomb of the Dragon Emperor" are good examples where I created detailed 3D models and delivered them to the VFX producers. The models in turn were used by the visual effects houses to rig and animate.

Golden Compass


Tell us about the Aaron Sims Company. How did that come about, and could you give us a snapshot of what the company does?
The Aaron Sims Company focuses on designing characters, environments, landscapes and anything you need for films and videogames. Our specialty is certainly character work, but we also love exploring buildings, cities, vehicles, galaxies and just about anything imaginable, and we work regularly on a variety of projects focusing on different areas. I am always on as art director and do much of the work myself with my team that’s been hand-picked. We all work very closely together (in the same studio, in fact) and inspire each other beyond what I might do just by myself.

How many ZBrush artists do you have at the Aaron Sims Company? Or what percentage of your artists use ZBrush?
We have 2, but we are hoping to make that 3 very soon!

Terminator 3


When you're looking for new hires, what are the things that you're especially keen to see? What would make a particular artist really stand out over the competition?
An original style, as well as a well-executed render are the key qualities I look for in hiring artists. Also, a great attitude and flexibility are always helpful.

Embodied


What's next on the horizon for you? What Aaron Sims masterworks should we be looking for?
I have a fiction book entitled "EMBODIED" that I have been working on as well as "THE CONCEPT ART OF AARON SIMS". I have a screenplay "THE RESIDENT" that we are in development with, which I’m looking to direct. I am also lucky enough to be working with some great directors on some really cool projects. I keep my website (http://www.aaron-sims.com/) pretty updated so check in and see.

Narnia


Again, many thanks for taking the time out of your busy schedule for this interview!

Be sure to also check out our many past interviews, which can be found in the ZBrush Artist Interviews (http://forumdisplay.php?f=88) forum.


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Disco Stu
06-06-08, 03:43 PM
nice interview! congratulations!

-walfrid-
06-06-08, 05:44 PM
Congratulations man, your work Rocks!:D

aesis412
06-06-08, 06:58 PM
Amazing Inspiring stuff man, awesome interviewing.

alexleia
06-06-08, 07:20 PM
Thank you for be my first inspiration to move to digital world.
Can't to see you art book.
Alex Oliver

Intervain
06-06-08, 07:25 PM
excellent - love your stuff, especially the crazy translucent designs you did for I am Legend, some of the infected are truly creepy :tu: :)

threetails
06-06-08, 07:53 PM
Very Nice work. congrat's on your success, it looks like alot of hard work went into all those films. cool style of images.

Kupo
06-06-08, 08:44 PM
super interview...
always love his creature design
time to sculpt some:D

ibru
06-06-08, 09:20 PM
Wow!!! Really Inspiring!!:)

Kosher
06-06-08, 09:26 PM
I really like your attention to detail and fine eye for quality. The subjects are especially inspiring.

highlander_72
06-06-08, 10:49 PM
Great to see some newer work of yours here! As always its extremely inspiring!:tu:

skulll_monster
06-06-08, 11:34 PM
amazing interview ! one of my favorites...
i love your works aaron ! i grab all your works from your website ! ;)
very inspirative...i cant wait for your book !
please share your works on Zbrushcentral...

thanx aurick,thanx aaron sims for interview !

rasmusW
06-07-08, 12:17 AM
thanks for yet another great interview. your work is a huge inspiration.
looking forward to that book.

-r

barbarossaX
06-07-08, 04:11 PM
nice interview!!! i like so much

Lil'sister
06-07-08, 07:42 PM
Pretty amazing!!! great interview :tu: :tu:

DELTATHUND3R
06-07-08, 09:31 PM
Amazing talent, congrats on your achievements,truly inspiring..

StormBlastMike
06-08-08, 11:38 AM
Awesome, great stuf :) :tu:
*inspired* :lol:

ncollings
06-08-08, 12:55 PM
Great interview, awe-inspiring artist :tu:

asims
06-08-08, 04:26 PM
Thank you all for the kind words on my interview and my work. I'm going to be posting some more of my most recent work very soon. Some personal work, as well as some stuff from The Incredible Hulk.
I just need to wait for the film to be released before I can show my work on that show.

Again, thank you all,

Aaron Sims

womball
06-08-08, 08:27 PM
Ooh one of my favorite artists here! I haven't heard of the movie Embodied before.

brettSinclair
06-08-08, 11:28 PM
Your work is always inspiring. Thanks for the interview :tu:

scott2753
06-09-08, 06:10 AM
Excellent interview and beautiful cutting edge artwork! :tu:

Al.Tintop
06-09-08, 04:31 PM
congratulation.nice talk.nice works.:tu:

Pegasus
06-11-08, 12:13 AM
Amaizing Portfolio.

You are the man behind so many great characters in blockbustes... :o

WOW! :tu: :tu:

KrakenCMT
06-11-08, 12:57 PM
Really great interview! Love the concept work on your site!

romilkchoprazb
06-14-08, 02:47 AM
Truly inspirational work man.:tu: really love your concepts.

asims
06-21-08, 12:21 AM
Hello everyone.

I'm sure if you've been at my site lately you've probably seen many of the Hulk concepts I created for the film "The Incredible Hulk" using Zbrush.
I just wanted to post them here for everyone to see. These are both The Hulk and the Abomination from early stages to the finals.
These are just a tiny amount of the concepts I created for the film. I hope you all enjoy the images.



Aaron
Early Hulk.jpg Early Hulk1.jpg Early Hulk2.jpg Early Hulk3.jpg Hulk_body.jpg Hulk_Final.jpg Hulk_Hairstyles.jpg Early-Abomination1.jpg Early-Abomination2.jpg Early-Abomination-3.jpg Early-Abomination-4.jpg Early-Abomination-model.jpg Final-Abomination.jpg Abomination foot.jpg Abom_Charging_in_Street_v01.jpg

WENDEX2112
06-21-08, 12:46 AM
Carn't beleive it, first post after the mighty AS. Totaly amazing work Arron. Love your work. :tu: :tu:

rodion vlasov
06-21-08, 01:33 AM
WOW! realy amazing works,impressive.:tu: :tu: :tu: :tu:

SIWEB
06-21-08, 02:41 AM
Hey Aaron, thanks for sharing the extra images that arent on your site ! just bought your xsi book - great stuff
!

Arran J Lewis
06-21-08, 03:11 AM
Hi Aaron, I am so glad that this thread is here. I love your work and adore your knowledge of, and the way that you deform anatomy, it is amazing. I am a fan of most of the films that you have worked on, and so its a great inspiration to see you work on this forum. I would love to get into this form of work, especially concept work for movies, and so now I have completed my university coarse can start planning some direction, including concept and character creation as well as my usual stuff. I will visit your web site often as a great source of motivation. Thanks for sharing this creativity Aaron, and I wish you all the best and in your work and with your companies.

Regards

Arran Lewis

skulll_monster
06-21-08, 03:15 AM
amazing...thanx for sharing ! i love the Abomination result...great !

Intervain
06-21-08, 03:29 AM
sweet stuff Aaron - I especially like those feet designs... and also cool to see a whole body concept done with the aid of 3d. Your method of working is really cool and effective. :tu:

Al.Tintop
06-21-08, 04:13 AM
yeah.i really enjoy to see this works.great. :tu:

brettSinclair
06-21-08, 04:48 AM
I got to see the incredible hulk last night. What I was very happy with was the fact that although he never really said words. He still had an intelligence to him. The design is fantastic. I loved the fight between hulk and abomination. Well done to you and your team :tu:.
I hope to someday do what you do.

Cheers
Brett

P.s.. Love the designs for abomination. Really inspiring stuff.

industripop
06-21-08, 04:53 AM
.....wow. :eek:
i loved the hulk movie. while i was a bit disappointed with the decision to go a different direction with the abomination design from the comic book, (the first design here for the abomination would've pleased my geek fancy) he was still a believable foe for the hulk to reckon with. i just wish there was more time to flesh him out in the movie. the shortness of his screen time kind of reminded me of venom in spiderman 3.

i love the work gone into this. another top row worthy piece for sure! :tu:

antsin3d
06-21-08, 06:51 AM
Astounding work mate, great job :D

jvansolm
06-21-08, 07:23 AM
Wow...those are some great looking concepts.

alphagsv
06-21-08, 07:35 AM
A.w.e.some!!! :d

Fabricio Torres
06-21-08, 07:50 AM
You know, I keep wondering why Abomination lost his p*nis in the mutation process, heh... poor guy :rolleyes:

(I do prefer the first version of the abomination you posted. It's similar to the comics and looks a lot more aggressive. So bad that you had to change it.)

Regards
Fabricio

aesis412
06-23-08, 07:44 AM
Awesome indeed, great inspiration.

savagliani
06-23-08, 08:23 AM
wow, those images are so great!! I wish I could see you working these days with the new zbrush 3.1 and your photoshop work on photos. Is there a possibility that you may release a new dvd series for gnomon? I have all dvds you did, and they were the reason I got into this digital world thing. Amazing work man. I have this request: do more dvds, please..teach us..thanks for share the images

roger
06-23-08, 02:57 PM
Great work Aaron! :tu:
I was a Hulk fan as a kid, and my favorite design is the "Early Hulk2" image.
I really like that one! Again, great work!

sriram
06-25-08, 09:32 AM
inspiring !! thanks for sharing :tu:

gendragon
07-23-08, 04:50 PM
Wow!!! Amazing talent, congrats:tu: :tu: :tu: :tu: :tu:


Anderson Soares
Gendragon (http://www.gendragon.com)

Mind Symbion
08-06-08, 06:04 PM
Nothing special to expect here...
Except talent, talent and talent... :cool:
Awesome! :tu:

Marc Boulay
08-09-08, 11:51 AM
...

Thanks to great artists, there is great ART and Z-ART ;)

Bravo Master and respect :cool:

...

Mistwalker
08-17-08, 11:32 PM
:o Great

hypnotik
10-17-08, 01:57 AM
you are the best

xWhackoJacko
02-02-09, 02:01 PM
i always loved the war of the worlds alien look. such an improvement from the original film with the primary color faces and burned flesh bodies haha.
terrific work man!