View Full Version : new test image
buzzwizard
01-27-02, 05:18 PM
Hey everybody:
This is a new test image I just did. The hands are Poser, but everything else is Zbrush. There will be more details, better modeling,and a higher quality render, as well as more of a background. Hope you like....
http://www2.zbrushcentral.com/zbc_uploads/user_image-1012180630njs.jpg
Daniel
Ron Harris
01-27-02, 05:54 PM
hey that is pretty spiffy....do you havea frontal of this torso yet? :cool: :cool: :cool: :cool:
Outstanding start, wow :tu: :tu:
I might suggest that you lower the specularity of the material on the torso a bit. Makes him look a little plastic, unless that is what you are going for.
He's buff fer sure!
Mentat7
01-27-02, 06:11 PM
Hey Buzz! Did you sneak in my house and take a photo of me when I wasn't lookin'? lol! I wished I was that buff!!! Great start! Let's see some more..um..er..you KNOW what I mean!! (get yer heads out of the gutter!) :tu: :tu:
Stonecutter
01-27-02, 06:13 PM
Another point I might add to Digits observation about specularity, is that it seems a little too stiff and symmetrical...To get a life-like appearance, you might want to consider a little tension in the pose, unless you want a 'statue' look... ;)
That is very cool, godlike. :tu: It looks like he controls the world, living where the sky and water meet. :)
Great start. I like the effects on this posting of yours. I think that the suggestions given above are valid, and if followed can only lead to the improving of an already excellent image.
You will probably hear this over and over again, but this is excellent modeling. I agree though, just turn down the specular a bit. :tu:
buzzwizard
01-27-02, 09:31 PM
Hey thanks for your comments everybody. I love you guys. You always help me out. and speaking of which... Digits, the look I was ACTUALLY going for was a wet look, since hopefully in the final, he'll still have water dripping off of him, like off his elbows and hands. So if you have any suggestions on how to do that realisticly, I'd love to hear. Otherwise, i may just go with lowered spec.
Stonecutter, I agree that assymetry would be good on this figure, only problem is, i'm a die-hard perfectionist, and assymetry is something i have a very hard time getting to look "right."
Muvlo, thanks for the "godlike" comment, that's kinda the look i'm going for. He's supposed to be a magician being brought back to life. He will have a metal plate with ancient runes on it imbedded in the back of his head, possibly tattoos on his back and shoulders, and magic glowing around his hands.
Ron, I haven't modeled the chest on this guy, in fact, i won't unless i use the model for another project. My brother told me to quit being so perfectionist and just model the parts i need. Same with the head, actually -- no face.
thanks again, everybody.
Daniel
drjjwow
01-27-02, 11:25 PM
excellent image... i love the water effect,.. i would say that it would appear this man has no cloths on... maybe youll add some later...lol...
Stonecutter
01-28-02, 12:11 PM
First, you can put the figure and the water on a different plane, or better, make a copy of your 'flesh' material, save it, reload it and up the specularity for your 'wet' parts...The wet should be added to the normal skin...
In terms of symmetry vs. assymetry, I think you will find that absolute symmetry does not look perfect...It looks unnatural. Although it might be harder to do, those are the challenges you must accept, in order to improve. If you find it hard to do, that is the best reason for working on the technique.
The stuff you can already do, doesn't need any work, and if you have a 'symmetry' button, obviously it is easier to 'do' symmetry. ;)
Challenge yourself with the stuff you find hardest to accomplish, and your work will grow in skill and content.
Thunderwatch
01-28-02, 02:54 PM
buzzwizard:
I did a female torso not long ago, and now I'm trying a male, but with arms and legs. It has been a bear getting torso, arms, and legs out of one sphere, but I've been making pretty good progress.
Is your guy's torso and arms made out of one shape? Or did you do parts on different layers and attach them after they were modeled?
Thanks -- I could use some tips in this arena. :)
--TW
buzzwizard
01-29-02, 06:23 PM
OK fine, SC, you convinced me. I'll try for asymmetry. however, i do want this picture to be mostly symmetrical, so don't get on me if it is :D. oh, and thanks for the suggestions on material variations.
jjwow, sorry, this guy will not have clothes on lol. I spent too much time modeling muscles to cover them up.
Thunderwatch, no the arms are not part of the chest model. I would never attempt that, it would be way too hard for me, kudos to you though.
thanx for all your comments everybody.
Update soon.
Daniel
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