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View Full Version : DWIII-Josh Singh's Entry.


ghost_rider
05-06-08, 06:24 AM
Wow, this really cool of ZBC to get behind it's member's who participated in this.
So much great work came out of this comp! I learn so much about ZB3 this time around, it was an indespensable tool!
Here is my Entry:

beauty_2.jpg
winningpose_1.jpg
Construction_2.jpg
Construction_1.jpg
conceptsheet.jpg
Singh_Final_Thumb.jpg

womball
05-06-08, 06:35 AM
Awesome design! Proportions remind me of Hellboy for some reason.

SixxPixels
05-06-08, 06:53 AM
That looks very clean! Great Model!

wdcstudios
05-06-08, 07:03 AM
I love the style and concept, reminds me of a Indian monkey god I saw awhile back. Question about the pedestal he's standing on, are those stylized clouds around a mountain top or waves crashing on a rocky shore?

gpepper
05-06-08, 07:10 AM
excellent ! A very different style in front of all the stuff we are used to see !
A future top row !

Kravenous
05-06-08, 07:17 AM
me like very, very much, well done

KrakenCMT
05-06-08, 07:57 AM
These are really great!

Pixote_Mushi
05-06-08, 08:20 AM
Awesome. Nice the style and concept

j lizzle
05-06-08, 08:37 AM
This is by far my favorite entry from DWIII. You've so successfully taken it in a completely unique direction from most other entries. Your "post-apocalyptic" character feels as though he is not just from a world at it's end, but one in a state of rebirth. I can see him bouncing around a great jungle that has grown over and through a long since dead city. Maybe I'm reading a little too much into it.

I've got two quick questions:
How was he posed, complete rigged or Zbrush? And where can I get rigging skillz like that? (ecspecially the face)

Geser.
05-06-08, 08:47 AM
It's awesome! Great game design :tu:

mradamw
05-06-08, 09:38 AM
this is incredibly cool! such a refreshing style to see from the DWIII stuff. theres not a drop of blood or gore anywhere, so i say bravo!

all jokes aside though. this is amazing!
you got my vote for a top row for sure

Remib
05-06-08, 10:52 AM
excellent post i really enjoy all the production steps :tu: :tu: :tu: :tu: :tu:

Derek Frenzo
05-06-08, 11:47 AM
Awesome work!

goldo_O
05-06-08, 12:22 PM
So nice and clean! Congrats for this awesome character, I love the facial expressions! :)

pOiNtPuShEr
05-06-08, 02:08 PM
I really like the swirling cloud base, and the concept art is great too. Nice job all around!

Jason Belec
05-06-08, 02:21 PM
Cool character concept and nice execution overall. This has potential, but even if all you intended was a sculpt, you did yourself proud. ;)

Webhead
05-06-08, 07:42 PM
Great style, and nicely presented.

ghost_rider
05-07-08, 06:32 AM
WOW! Thank you so much for your kind words guys. I have never gotten much attention on these boards, mainly because I never had and full fledged zbrush projects to show. It's nice to get some attention from such talented pool of artists as this crowd is. Well, here is the high poly breakdown of what was made in zbrush. I used a combination of modeling techniques. I learn a ton.
For the most part, I sculpted anything organic, and made a detailed base mesh in max for anything hard edged. For the relief detail on the bellyplate, as well as any rope or cord, and The hat and necklace I simply made a height map in photoshop and displace mapped it. For any low level detail I used the nvidia normal map plug in for photoshop, I would use this on embossed detal such as cloth embroidery. One of the keys to doing any sort of displacement map modeling though, I found, is to make sure your base mesh has Uv Coordinates, so you can paint your displacementmap in photoshop, and get clean results.
I'd be happy to answer any questions you guys might have. So software used was simply Zbrush, Max, and Photoshop.
And the rigging was done in max with a quick and dirty biped rig. ;P I hand posed the face.
HIGHPOLYBREAKDOWNsmall.jpg
HIGHPOLYBREAKDOWNTHUMB.jpg

Super Glitcher
05-07-08, 08:55 AM
Really well done accessories
+ character design is top notch.

love it!
:tu: :tu: :tu: :tu: :tu:

Alchemist101
05-07-08, 09:24 AM
I dont know how this hasn't gone top row, one of the most stylish characters in the whole dominance war. Every part of it reeks of quality and the style is so strong and consistent throughout the whole model

can we get a close-up of the face sculpt please? I would love to see the teeth and all the details in there

poda
05-07-08, 11:44 AM
Cool design. Great execution.

When I used MAX it always felt like AutoCAD with an animate button. But I see so many wonderful, artistic pieces, like yours, done with it. Makes me want to try using it again.

Keep up the great work. I am sure you won't have trouble getting attention on ZBC from now on. :lol:

MyPeople
05-07-08, 12:20 PM
Really well done, very cool, love the wings.

Ramza27
05-07-08, 02:23 PM
Awesome work, tons of polish! One crit (if I may) is that you might want to make the cuffs look more rounded in the lowpoly. Otherwise, tis all top notch mate!

boozy floozie
05-07-08, 06:25 PM
Amazing work and attention to so many fun details :tu: :tu: :tu:

jantim
05-08-08, 12:10 AM
Great blend of the Chinese MonkeyKing and The Hindu Hanuman Character !
And lots of original details...:cool:

jantim

CaptainHowdy
05-08-08, 12:39 AM
Yep....following all the Dom War entries and this one stands out by a country mile! Absolutely gorgeous work, so refreshing to see something which has so much "fun" about it.

It gets very boring to see the same old grizzled, brooding anti-heroes trotted out time and time again...good as some of those entries are. This guy just leaps off the screen, stunning character design and execution of it through to a finished model. Top stuff!!!

arran
05-08-08, 10:27 AM
ha ha! this is excellent - really love the character - all of his accesories and especially the pose. great job!

mkk316
05-08-08, 06:14 PM
Its kinda hard to believe you didnt get much attention before this model because you are clearly very talented. excellent work, very appealing character. I love his eyes too. lol, wierd as that sounds.

natxxxo
05-09-08, 12:24 PM
All projects of zbrsuhcentral in 3D are really good but this could be the second or third drawing handmade I really enjoy. Perfect. Congratulations!

the_podman
05-10-08, 01:14 PM
Cool. Nice to see brand spankin' new Ghost_Rider work. I loved all of your CgChat realtimecg entries and your production speed is insane!(2 entries for one of those comps, I recall!)

Anyways, I had a bit of a specific question about your "color" techniques in Photoshop/Zbrush. You and Pior Orbeson always have such rich, vibrant color maps. It's something I struggle with as I always end up with "washed out" monochromes.

A friend of mind was telling me that his trick was 100% opacity for full richness of color, however, I was wondering if you could share a bit of information about your personal process for "digital painting" colors. Not so much about "texture" or "grunge". I'm more interested in your base color gradient process.

Thanks for your time in advance.

-Rod

VFX360
05-11-08, 02:04 AM
this one is realy awsome work... superb work man :tu:
for me! there is only one thing to know!
in concept drawing there is a tail! but in final work i didnt find any tail....any reason?

Pencracker
05-12-08, 02:53 AM
Awesome, just awesome my friend! :D

kolbyjukes
05-12-08, 05:03 AM
Gorgeous work, I absolutely love this piece. Just can't stop looking at it, very inspiring.

Looking forward to seeing more of your work in the future,

-K.

Atwooki
05-12-08, 05:56 AM
Agreed :)

Your color palette's exceptionally fine, by the way - EXCELLENT!!

Chris

Deocliciano
05-20-08, 03:01 PM
Lovely character, WELL done!!!
Really charming.

bigtake
05-22-08, 10:56 PM
Very Nice Low-poly job, are you in game design?

ananknair
06-08-08, 05:12 AM
great concept :tu:

supriyo
06-20-08, 03:24 AM
it's my plesure to see tht type of work.

marktse
06-22-08, 09:20 AM
NIce stylization. Have you seen Katsuya Terada's illustrations for his version of the Monkey King Goku.

AdamBolton
07-13-08, 03:22 PM
This is very inspiring work. A lot of love in this character. I really appreciate the design work and the colors.

`Adam

khalavi
08-13-08, 04:36 PM
Love your style!
Congrats on the awesome piece!

winddomino
07-12-09, 11:44 PM
This is by far my favorite entry from DWIII. You've so successfully taken it in a completely unique direction from most other entries. Your "post-apocalyptic" character feels as though he is not just from a world at it's end, but one in a state of rebirth. I can see him bouncing around a great jungle that has grown over and through a long since dead city. Maybe I'm reading a little too much into it.