View Full Version : DWIII entry - Demon Invoker (nudity)
hello. I thought I'd share this with you since in cgtalk there is soooo many entries, I can barely get any feedback!
Well, so here I go. Name and background story still to be decided hehe.
Here is my latest update:
here is how I made it, just to justify the use of these boards ^^
And my concept you can find it HERE (http://www.albertfeliu.com/temp/DWIII/concept04_color3.JPG) as you can see there is plenty of room for Zbrush :)
I'm in love....with Zbrush.
02-23-08, 10:08 PM
Wow, incredible work on the body armor, did you model this as part of the body or a seperate piece ontop?
02-23-08, 11:16 PM
Omg this is gonna be creepy.:eek:
I wanna to see her face. :evil:
02-23-08, 11:26 PM
This bothers me. She's so sexy but she also looks like if I got near her I'd lose a lung. Quite a predicament, but a great sculpt.
rubent100, I borrow the faces from the main body base mesh, but I don't use the extract function, I convert the faces I need into a Polymesh3D, then append that to the main tool, so it's a separate piece.
euge, thanks :)
Daemon3d, there you go :)
Twitchmonkey, hahah I guess that's a natural predator kind of thing, which is good since she is EVIL!! :evil:
New updates! I'll go higher up later on, in a better computer. Hence some parts look lowrez.
02-24-08, 12:48 PM
nice work. legs feel a tad long, but the huge arm may balance it out yet.
your totally right on all the entries. I havent goten to look at even half of them yet! good luck out there!
hmm her belt looks like a vagina with a clitoris? I'm not complaining tho.
yeah it's a vagina. I think it reinforces the demon look. I always think of demons like very sexually influenced people...for all the movies like dracula or bible black :)
02-24-08, 07:09 PM
I think that the model itself is all the background story you'll need. I read it as :S&M female supremisist seeks bad boys who need to be disciplined, and feel degraded. Am I close?
02-24-08, 07:25 PM
I think Ed Gein had a belt like that but his was spray painted silver.
02-25-08, 11:07 AM
This is a great model with a lot of appeal! Nice job! :tu: :tu: I really want to see her in a pose that enhances her character more!
02-25-08, 02:28 PM
Very well done,love the detail and the design,cal
thank you people! You really encourage me. Please keep 'em coming. Any crits so far?
New update :)
02-26-08, 06:42 AM
Cool concept and great start!
thanks KrakenCMT :)
just messed with the skull detail, tried some effect!
02-26-08, 04:59 PM
Looks very cool, keep it up.
02-26-08, 09:45 PM
how do you make such great deep grooves in the boots
thatsmessedup, I don't understand your question man, it seems too simple. Could you be more explicit? :)
new update... :)
03-01-08, 12:28 AM
dam her armor looks sick so far. only thing i would say is that she looks like she weighs 80 pounds. other than that your doing a pretty good job :tu:
EDIT: i noticed her nails too. very creepy...
Thanks pr0ject! I'm actually aiming for a sick look on her, I don't want nice and round things going on...I'll probably exxagerate this a litle bit
new updat, I tweaked a lot of things and also started working on the arm armor. Not quite sure about it yet!
03-03-08, 02:46 AM
Fantastic detailing mate
03-03-08, 09:50 AM
I love organic looking armor like this, and the belt design is very Giger-esque. Great work sir! =]
very interesting and skillful work on armor's surface. the harder parts are great and the softer parts :P i think will be great soon. :tu:
03-03-08, 11:56 AM
Take the original nancy Sinatra song, these boots were made for walkin, and
animate her walkin all over some poor dudes back.
03-03-08, 12:11 PM
totaly awsome work, sculptings fantastic, great concept. Love it. :tu:
03-03-08, 12:29 PM
good job youre doing here. its looking really nice so far. my main crit on it would be her legs look far too long tho. i would shorten them up a bit , personally
03-03-08, 12:56 PM
yea the whole sick type of theme sounds cool. keep goin with this. the skull faces on the armor is a nice concept
thanks a lot guys!! She's got a bit of exxagerated proportions, long arms and legs, slim sick body...but skin is not done yet, it's just a blockout!
I really need to go to bed, but I'm posting my update, hope you find it interesting :)
03-03-08, 04:19 PM
One thing that you might want to avoid is the hair as part of the character mesh.
Again great armor and i do like how shes very very very thin.
Very thin girls are very creepy.
Not as creepy as the traditional asian girl (usually a ghost) trying to make a phone call or swim in water. But still pretty freeken creepy.
Sort of a off shoot of Marilyn Manson's mom maybe?
03-03-08, 06:43 PM
Hua! I like this... :confused:
cannedmushrooms, thanks man. Your tutorials are awesome btw ;)
delima1975, thanks! but what's with that face? ;P
03-06-08, 04:45 PM
Really cool stuff going on here. I really like the armor and the overall cleanliness of the piece. Something about her breasts and waist look off. I like the weight of the breats against the armor, I think that's well executed, maybe the waist is just too thin. Overall keep up the amazing work!:tu:
03-06-08, 06:02 PM
The detail and design just work too good!Im slightly bothered by her waist band.Maybe its the design on the lower half where it meets the thighs?Maybe a break /split like in skirts to allow for free leg escape if she high kicks for examplewithout upsetting the intire piece.cal.:tu:
that's pretty cool man...
i think this one is going to be crazy............good...
really love the armor design and detail...
thanks for the crits! I really appreciate them, I'm really taking them into account. Body skin still needs to be tweaked, but I still need to make 100% sure of what I want to change and if I wanna keep the direction in terms of proportions
Meanwhile I have started external armor!
03-08-08, 03:12 PM
how do you sculpt those details on the armor? what brushes and alphas do you use?
03-08-08, 10:18 PM
woow man, your concept is really incredible.. man, all those details!
I can't wait to see how is gonna look at the end
03-08-08, 10:39 PM
The shawl shield thingamerjig is kind of confusing me. I'm not sure if she's holding it or it's attached somewhere or what. I also can't tell whether it's metal or cloth or some sort of suspended mercury. I'm sure you've got great plans for it, but I am a bit concerned at the moment.
Pretty interesting conception of costume!
Keep it up
thank you for the support everyone
rubent100, I use standard, inflat, pinch, move brush without alpha. Sometimes Stitch with alpha for the snake scales, or mesh insert for feathers and chainmail.
Twitchmonkey, don't be concerned man, I just started sculpting it :P
ok guys so there you have my update. This is a start of the level of detail I wanna achieve on external armor (check previous post, check concept).
03-10-08, 03:37 PM
03-10-08, 07:13 PM
really nice work i would like to see some different materials applied
03-10-08, 08:34 PM
First off, great work my friend!
I'm curious, can we see a wire frame? How are you getting that detail, through a bizillion polys or through normals/displacements?
thanks for the support everyone! I'm glad you like it.
DarkEdge, It's all 100% modeled in Zbrush, but there are no gazillion polys man, I think average 500k max per subtool. My machine cna't handle more than 3 or 4 milion polys per subtool.
gotta say the total is quite a lot tho, but Zmapper will take care of it for the game model.
edit: if u wanna understand the purpose of the design, check out the story in HERE (http://forums.cgsociety.org/showthread.php?f=234&t=596781)
New update :)
03-12-08, 05:21 PM
It looks absolutely killer.
Didn't mean anything by the poly count comment, you just have great detail happening.
Keep going, can you post a render once you convert to the game model too?
03-12-08, 06:14 PM
haha that is so wicked man. i dig it a lot. especially like the creepy chicks off to the side. nice! :D
03-12-08, 07:46 PM
this is an interesting character but I think you can do more to break up the symmetry...the arm thing is a nice touch but its so shapeless it looks like an amorphous blob of bones and muscles which isn't helping your silouhette very much. I like the way the leg amor flows into the stomach armor but i think her belt breaks the flow up too much and like the arm has a very uninteresting shape. I think if you didn't mirror the legs and boots you would have a much stronger piece. It will be interesting to see how you texture this.
Thanks for replies! They have been veryu useful, mostly Luminous Anubis which was kinda harsh but gave some nice points, even if I obviosly couldnt do all of them (symmetry is kept on purpose because all of it hs to fit in a 2048).
here is today's update. I think this can be considered 1st version. Tomorrow I'll work on the weapon!
Also don't forgrt to read the story (http://forums.cgsociety.org/showthread.php?f=234&t=596781&highlight=dds) if u wanna learn what this freaky armor is about...
03-25-08, 03:44 PM
Now I think I understand what you were going for. The detail work is fantastic.
03-25-08, 03:48 PM
very nice detailed work! well executed. dont take this the wrong way but, the design is a bit weak in the sense that the huge arm would cause her to fall over.
unless she was the hulk. with high heels no less:) the arm detail is awesome but it seems a little blobby as mentioned in the previous post. work that silhouette. it seems to have all the same width like a sausage. almost things just insert meshed in cause its cool. i think it needs more planning. dont mean to be harsh but tou deserve a harsh crit because your a great artist! Rock on brother! im a big fan
03-25-08, 03:54 PM
My apologies for coming off harsh :cry:
I find that many people just beat around the bush when giving critiques so as not to offend and in doing so aren't doing anyone any favors in terms of improving their piece.
I really like your update, the details are fantastic and everything from the legs up flows beautifully with your design. The one area that is bugging me a little here is her hair bun. I think some ornamental piece that matches the rest of her armor will really help balance your model and bring it all together.
Good work, keep it up the war is almost over!
03-25-08, 04:41 PM
You are a genious, I'm a fan of your design sculpts now. Top row when finished =). But how did you start on the gear? More specifically the leg guards. I saw how you worked the body piece from basic mesh, did you do the legs the same way also? Also, did you make the armor mesh straight out of Zbrush or a 3D package? I'm having difficulty designing armor for my characters and it seems you're laughing at this technique when it comes to making this kind of stuff judging from the complexity i see in your sculpts.
03-25-08, 05:04 PM
amazing work buddy!! really great work
very impressive.:tu: . i like the giger style. what matrerial did you use for the armour stuff, is it a custom joby.
03-25-08, 08:32 PM
Love the style, love the idea, love the details!
5 stars for sure and top row!:tu: :tu: :tu:
thanks for all the kind replies!! She won't fall to the left because on the right we have another bigass shizzle. The completion of the artifact. Please read the story (http://forums.cgsociety.org/showthread.php?f=234&t=596781) to find out more!
Any comments? I think It's done, unless I find some issues when doing the lowres, of course hehe. Or someone points out something very important!!
03-27-08, 03:44 PM
I cant see anything wrong with it. Looks really really nice. Love all the work on the "cape"? if thats what you would call it. whatever it is, its beautiful. Would love to see some close ups and different views.
03-27-08, 04:23 PM
The bits of hair coming off the scalp don't really look too much like hair to me. Otherwise I like it a lot.
03-27-08, 05:05 PM
I really like what you did with the hair!
So whats your next step?
Are you going to polypaint in zbrush? What method are you going to use to bake your normals?
Get a move on, it's almost over!
Here is a link to my entry if you're interested, would love to have your feedback.
03-27-08, 07:33 PM
man thats gona really suck when she has to go to the bathroom.
ha looks great man. lets see the low poly version! im really intersted to see how well all the detail translated at lower rez
that hair is gonna be refined when I texture it on the lowres. No point on modeling highres hair...it's just a place holder :)
so while I was working on the lowres, I thought I would pose her and make a nice presentation for my high. I didnt use transpose master because it crashed all the time, so I posed her old school, subtool after subtool. I think my system specs are too low. Anyways here it is:
03-30-08, 03:26 PM
What brush and alpha did you use for creating those little small squares on her legs/knee armor?
03-30-08, 04:01 PM
I prefer when the arm is inside the object, hidden... It looks mor elike a weapon...
03-30-08, 04:31 PM
this is sooperb m8! Excellent.
03-30-08, 06:15 PM
This is awesome work! This is an entry for Dominance War 3, right?
I only have only issue with this work and that it the breasts on the weapon. Sorry but they just look silly. Breasts are not exactly a cutting edge sort of body part.
Otherwise, the rest is excellent work.
Really Kick Ass Work Dude! Awesome Character! :tu: :cool: :tu:
thanks for the crits!! Dang hopefully this will make some more people happy! I'm struggling for getting a nice highres shot before running out of time :P I think I'm almost happy with this :rolleyes:
Nice work and great detail! I like the smokey whisps.
03-31-08, 04:39 PM
Well for me ,if im about to lose my life to such a weapon then atleast I get some boobies in my face as a last image of life with your previous weapon design~lol.I understand the crit but had to add that !I like the new design also very much.All round this thread has been excellent ,enjoyable and skill fully done.Cheers cal
04-01-08, 11:43 AM
Fantastic work. I hope you win!
yaaayy!! After a lot of crunching I could pull it off! Thank you for your support. Sorry I didn't keep you posted but I didnt use Zbrush anymore apart from highres, so I thought It wasnt appropiate to just keep posting screenshots in other programs here. I hope that makes sense :)
I'm proud to say I did the highres 100% in zbrush, just invested 2 hours on the body basemesh the first day I worked on it.
The submissions for the contest:
My attachment is not showing in the recently uploaded images :confused: Lemme try here
04-13-08, 03:50 AM
Awesome work! Very inspiring, good luck with the competition.:tu: :tu:
Awesome Work! I really love it!!! :D
04-13-08, 04:23 AM
What is that thing attached to her neck ? .. a big tree or .. I cant really make anything out of it.
The image is much better without the lighting and texturing imho. Tho I still fail to see what that thing attached to her is doing.
Lovely detail, and the individual parts are nice, but I just dont get the idea. I havnt read the whole thread, and I havnt read the competition rules, but as a stand alone image - I have no clue what it is about.
I hope you understand that I am not just trying to put you down, tho it might sound hard. I think you need to work on the composition of the image, so that dumb people like me have a chance of understanding what it is about.
04-13-08, 05:37 AM
Nice work DDS
mind if I ask what program you used on the normal map?
Cause Thats cut WAY to clean for Zmapper
thanks for the kind replies!!
Carsten Lind, you will understand better if you read the story (http://forums.cgsociety.org/showthread.php?f=234&t=596781) thanks for the constructive crits anyways :rolleyes:
cannedmushrooms, xNormal is the one!! Best among bests and by far the fastest one. xNormal bakes your maps :)
04-13-08, 06:48 AM
After reading your story it makes more sense, tho I still stand by my words that as a stand alone image, when you don't know the story, it is still confusing.
I just dont feel the image tell that story. But as I said, I really like the details, and your sculpting is good, I feel the best part is at the spine where the armore grows into the body.
Still I do feel that the story telling aspect needs work.
04-13-08, 09:00 AM
Wow, Thats awesome! :tu::tu::tu::tu::tu: :cool::cool::cool:
Would you mind telling me what xNormal is btw? or is it just a setting on Zmapper or what? (lol sorry if thats a noobish question about normal maps ;))
Anyhow, best of luck to you :D
04-13-08, 10:12 AM
daruk its a free application search it on google and its the first page it comes too
DDS this is an amazing program thanks for sharing that.
Might take me a few hours to figure it out. I'm sure there is a stream line workflow out of Zbrush;)
one question do you change the scale at all in xnormal>?
poly cage and smooth normal buttons on or off?
ok maybe 3 questions.
04-13-08, 10:33 AM
yes Xnormal is very good. i love it =). Very nice work by the way, keep us posted, this has winning potential.
04-13-08, 11:36 AM
Thanks CannedMushroom for answering my question :D
Cool I'll definitely check it out, sounds good.
one question do you change the scale at all in xnormal>?
poly cage and smooth normal buttons on or off?
ok maybe 3 questions.You can just export all the highpoly, and then the lowpoly as 1 piece but when u make the normalmap there is gonna be overlapping everywhere most likely (in corners and stuff), unless you create a cage. In this case cage wasn't necessary but I had to do several sessions in Xnormal, to keep it clean.
They were: Body+bodyarmor, Sword, Boots, Left Arm Armor, Right arm armor, hand.
So for example for the body+armor I exported the skin, torso armor, thigh armor, etc. and import in xNormal into "highpoly" with default settings. Lowpoly was just the detached part that involving the body. That's one piece. So I import that into "low poly" in xNormal with the "Smooth Normals" activated and no cage, because if you think about it, the rays coming out of the body will never intersect itself so no limitation is required in that part.
I always try to detach my elements so I don't have to work on a cage, although if you need cage, you can just duplicate your lowpoly and move that duplicate so it wraps around your highpoly without intersection, and use it as cage for xNormal.
Apart from that it was all about quality settings which they are relative to each model. Worked for me.
Hope it makes sense!
04-13-08, 04:59 PM
wow sounds complex
I think I figured out a way around all that.
and it maintains true throughout different meshes.
Did you mess around with the tool converters?
And they have mirrored UV options!!!!!
I have been tearing into this all day with different outputs.
Great job on those maps so is that in an engine?
or rendered in max?
love the fire op maps
Holy **** that's insane! I love how you showed us minor updates and then you were like... BAM! How you like me now, Bitches!?
Shazam! Incredible final! Haha, I second Kosher. I love your concept work also. Id have to say that your entry has some definate winning potential...keep us posted! Im envious ;) .
Im just dieing to know how you did the smokey/firery wisps. Is that just some fansy photoshopin' brush work or what?
04-13-08, 08:41 PM
This is just stunning; and worthy of the highest praise. You've really captured the essence of the character and have an outstanding eye for detail. Very inspiring!
04-14-08, 12:36 PM
Come a long way!! Killer work... :D 5*
04-14-08, 03:56 PM
Awesome work!! 5 Stars!! yeahh :D
04-14-08, 05:58 PM
great work buddy! congratulations and good luck!
04-14-08, 07:21 PM
wow, great stuff, i like how you show how you just started simple and added and added even when you're concept was high detailed. congrats on top row.
04-14-08, 07:30 PM
BIG THANKS FOR SUPPORT EVERYONE!! And thanks ZBC for frontpage too :D
I'll post some videos of my workflow soon, for my next works. Pixologic was very nice of letting me borrow their space :)
DDS! Deserved Top Row! Compliments! :D
04-14-08, 11:09 PM
Impressive WIP ... the details are awesome ... grrreat stuff
04-15-08, 03:00 AM
yeah man! u did it again. well diserved top row!!
m glad u made it man.it was a pleasure watchin ur progress sitting next to u :P
m sure its gonna be in top 10.
keep rockin man.makes me feel proud workin with you
hey man! wat a work!!!!!!!!!!!!!!!!
grt stuff...i love it...every elements having fine details....
all the best man....im sure u ill win in this grt war!
konjo kothar vignar
04-15-08, 02:08 PM
nice vagina belt, and nice smoke, everything else is pretty perfect too, my suggestion is u add chains to the mix. jus like chain demons, that control their chains but either way, great
04-16-08, 12:44 AM
nice stuff !
04-17-08, 10:56 AM
Hi, Yea I'm definitely gonna look into xNormal, but I have another question:
About the cage thing you're talking about, is it as simple as pressing cage button in Zbrush if all subd levels are in one tool or how do you go about making cage if low poly is separate. Sorry if it sounds noobish question lol but I have limited experience with these things ;) .
Also you said you did normals in different sessions, but how do you combine them in one map after. Just overlapping normal-map sections in photoshop ir something?
Thanks, great job and good luck m8 you have my vote lol. :tu: :cool: :tu:
I'll post some videos of my workflow soon, for my next works. Pixologic was very nice of letting me borrow their space :)Your creation is very interesting (well.. madness is more the good word and related to the subject :p) and having more information about your process, workflow would be fantastic!
It gives me more and more needs of do more and more sculpting!
Thank you again for a so nice creation!
Hey, again, frigg'n amazing work, to the extreme, no kidding.
I was wondering if you wouldn't mind sharing how you generated the UVs so nicely...
I have a pretty serious mesh with lots of super high detail that I need to generate some UVs from. Did you just basically start by UVing the box mesh and then take the mesh res up? The problem with my box mesh is that it's pretty complicated with lots of symmetry. I am having a little more trouble getting the idea on how to create the UVs.
04-26-08, 06:31 PM
looking forward to see the rest of the model.:) think your on the right way.
You rock man this is badass work!
05-06-08, 10:50 AM
awesome stuff dude..always admire your stuff
05-28-08, 02:07 AM
do the chainmail on her right arm? Can you please go into detail on how you created that part?
06-20-08, 03:28 AM
06-23-08, 09:08 PM
Watching this thread makes me wonder if I can vote? I new on the site, and do not find the rules of this contest. To this contestant my congratulations for the beautifull work you did, really impressive.
How can we submit our votes? How to participate of the contests, there is a thread about this matter?
Wow this is amazing.top row bro.:tu: :tu: :tu: :tu:
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