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Vox
09-05-03, 05:02 AM
Today I´ve tried to create full figure from basic primitives. I think that torso came up pretty nice, hands are a bit off (fingers) and head is quite accurate :) The only problem with such creation is to glue all parts together... How da heck do you people join all modeled parts to one piece ? How to create nice balanced shape of final model ? 121 and smart ideas welcomed :)

anyway - enjoy him. this one lives in muddy swamp ;)

http://www2.zbrushcentral.com/uploaded_from_zbc/200309/user_image-1062763304uqz.jpg

Frenchy Pilou
09-05-03, 05:16 AM
Hi vox
I you want a real 3D Model with all parts, you must make a multimarkers for realise a polymeshes !
If you don't want a real 3D model, just arrange each parts with the Gyro, use the SmudgeBrush for erase the seams :)
Pilou
Ps Poetic personnage :)

andreseloy
09-05-03, 05:24 AM
Hi Vox Congratulations¡¡¡
I agree Pilou suggestions and for instance I want to say that I like it specially the green texture you reached¡¡
Congratulations again

Vox
09-05-03, 05:45 AM
thanx frenchy, yes I know about multimarker - this picture was done with its help. I was wondering how to avoid seams when you join several parts together (not texture, but 3D model). I hope, that smudgebrush is the answer :) I must try. thanx again

Frenchy Pilou
09-05-03, 07:03 AM
:ex: SmudgeBrush is just for erase the seam in painting :) not for a real 3D model !!!
Junction is automatic with the polymeshes :) just smooth or divide parts of the model !
Pilou