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tayete
09-04-03, 08:59 AM
Well, I have been trying to model the sleeves for my character's bended arm. I tried to model it from 2 3dcilynders marked and polymeshed and sculpted afterwards.

But my efforts were unsuccesful...

May you, oh Zbrush gurus, guide me to the light of cloth modelling (not courtains and free winded clothes such as those tutorials that appear in the Quicklinks but tight worn gawns and the like)?

Thanks a lot :tu:

Frenchy Pilou
09-04-03, 09:32 AM
Try this thread page 1 2 3 4
thread by Gary (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=011619&p=)
Hope this help !
Pilou
Ps You can use too the Sweep Profile !
Like this (use too the Noise for variations)
http://www2.zbrushcentral.com/uploaded_from_zbc/200309/user_image-1062694982sqv.jpg

tayete
09-06-03, 04:31 AM
Thanks Frenchy, I'll try the method you propose...the Sweep Profile...

Frenchy Pilou
09-06-03, 08:05 AM
Hi Tayete
Go there ! (http://www.renderosity.com/homepage.ez?Who=Frenchy%5FPilou&ViewArticle=4073)
It could be useful for selection area on a volume 3D for modification !
Hope this help !
Have happy Zbrushing!
Pilou

aurick
09-06-03, 10:19 AM
Here are two very recent answers to questions about modeling clothing:

:: Number 1 (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=012223)
:: Number 2 (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=012132)