View Full Version : Other commercial applications discussion thread
Frenchy Pilou
08-29-06, 02:04 PM
Moderator's Note: This thread is for discussion of various commercial software packages. You can find the thread for free applications here (showthread.php?t=19484).
Please keep your conversations courteous and on-topic.
Thanks! :)
Moment of Inspiration (http://moi3d.com/)
Free Beta to December 2006 ;)
Nurbs modeler using the graphic pen :eek:
My first steps in a second :rolleyes:
essai1.jpg
Frenchy Pilou
08-29-06, 04:06 PM
...It's a terrific prog! :eek: :eek: :eek:
Very smooth with the pen graphic! What a true gem ! :tu:
Sketchup + Rhino = Moment Of Inspiration ! :cool:
sktchup.jpg smooth.jpg
Bonecradle
08-29-06, 06:19 PM
That looks like fun to use, but what are the export options for it?
Frenchy Pilou
08-30-06, 01:17 AM
...only 3dm (rhino3D format) for save , export, import!
export options for it?
It's a very young green prog and the author will be make first the creative geometric functions ;)
Don't remember, it's only a beta test :)
Frenchy Pilou
08-30-06, 02:19 AM
(I am sure you will!!) Try this one (http://www.cosmicblobs.com/getting_started/index.html) :lol:
Have fun learning! :cool:
Ps For MoI I don't take any risk : it's easy to sniff the smell of a futur hit!
the guy has some background ;)
Michael Gibson: "There's a big link, because I created Rhino when I worked for Robert McNeel"
see this interview (http://www.upfrontezine.com/2006/upf-484.htm) :rolleyes:
Sebcesoir
08-30-06, 05:16 AM
First time I see a programm that looks easy to work with nurbs...
marcus_civis
08-30-06, 01:28 PM
A great program! Thanks Pilou. :)
Frenchy Pilou
08-31-06, 02:06 AM
...by Grendel (http://forums.polyloop.net/showpost.php?p=101699&postcount=1) :)
Erklaerbar
08-31-06, 10:14 AM
sweet application, is there a free way to convert rhino files to 3dm?
Frenchy Pilou
08-31-06, 02:33 PM
is there a free way to convert rhino files to 3dm?
A rhino file format is "3dm" so don't understand :rolleyes:
Frenchy Pilou
08-31-06, 04:09 PM
...Enlighting by Marcus (http://moi3d.com/forum/messages.php?webtag=MOI&msg=38.1) :idea: ;)
Erklaerbar
09-01-06, 07:32 AM
sorry pilou, was confusing things. How do you get this over to carrara?
btw very nice render marcus
lemonnado
09-01-06, 07:49 AM
Carrara can read .3dm files 8-) !
Lemo
Erklaerbar
09-01-06, 07:57 AM
auauaua, mine cant, probably thats for pro only :(
lemonnado
09-01-06, 08:20 AM
I have the Pro :D from the cheap DAZ deal like the other cool kid's :lol:
:cool:
Lemo
marcus_civis
09-01-06, 08:53 AM
Erklaerbar,
You can import 3dm files directly into Carrara 5 Pro (not sure about the standard version).
Glad you like the render! :)
EDIT: sorry for the repetition! :o
Cheers,
Frenchy Pilou
09-05-06, 02:33 AM
Dynamic Geometry and History functions curves :cool:
September release (http://moi3d.com/download.htm) :tu:
Frenchy Pilou
09-09-06, 03:01 AM
...resolved ! :D
More information !
"Oops, your graphic there is not quite right - you don't want to click near the middles, you want to click closer to one end than in the middle, but it needs to be on the same ends that you want to have matching.
;)
Blend.jpg
godlike27
09-10-06, 05:05 AM
Very good beta, I found MoI yesterday at 2am played till 4 :) ,
though there is no way it could replace Rhino for me,
(I worked too hard to learn it :) but it is so intuitive,
Maybe it could be a Rhino plugin.
Strange name isn't it? Moo-Eye.
Tried some rhino models, there was a model of a Shifter Kart
which I couldn't import for some reason, but anyway great prog
I like UI, I like tools, I like rotation...
Frenchy Pilou, how come I never find something that good first :)
Screen:
Frenchy Pilou
09-10-06, 10:36 AM
...the start! ;)
Frenchy Pilou
09-14-06, 01:39 PM
...gallery (http://moi3d.com/forum/messages.php?webtag=MOI&msg=68.1)
And the Steph3D pet (http://www.zbrush.fr/phpBB2//files/moi1_735.jpg) :D
Frenchy Pilou
09-27-06, 12:18 AM
Moment Of Inspiration (http://moi3d.com/download.htm)
A lot of news :tu:
Export OBJ, STL, IGES
Repeat last action, extrude on a path etc...
Frenchy Pilou
09-27-06, 05:13 AM
http://www.steph3d.net/Dossier/Ressources/TutsVideo/MoI-Reveil.php
QTime7 20 Megas COdec 3ivx
Maybe you you must have this codec http://www.3ivx.com/download/windows.html
Have fun!
Ps @Zaphod Never listen something about this problem of loading :confused:
Frenchy Pilou
09-27-06, 08:20 AM
I don't know what can I say to you :confused:
Anybody has this sort of thing!
Write your problem to the author
mailto:moi@moi3d.com
Hope this help :)
This thread is for discussion of various commercial software packages. You can find the thread for free applications here (http://www.zbrushcentral.com/zbc/showthread.php?t=19484).
Please keep your conversations courteous and on-topic.
Thanks! :)
Frenchy Pilou
10-10-06, 03:24 AM
Updated .obj saving - it now support quads, and also N-gons on planar surfaces for cleaner polygon output. Also switched to output Y as up, this seems to be the most commonly expected orientation.
New display options while meshing - show shaded + edges, shaded only, or wireframe to help you examine the meshing before you export. :cool:
boozy floozie
10-10-06, 08:00 AM
Mr Frenchy - could you modify your initial post to say Windows only?
That way us poor mac users won't get all excited for no reason.
Merci xx
Frenchy Pilou
10-13-06, 03:59 AM
...I can't, yet too old (more 30 days) and no possibility to edit it :cry: (call Aurick:)
I am very desolated for you, because this young prog is a delicious method to discover this fantastic world of the Nurbs curves :cool:
Maybe with an emulator ;)
I have seen that now mac has inside some Intel processor :rolleyes:
Monsters of the technic :D
DMerchen
10-13-06, 09:29 AM
I have been looking at purchasing Silo recently. It seems like a very nice modelling software, but I notice a lot of the same features that have been previewed for the next release of ZBrush such as the topology features. By the way, on the features page of 2.5 under mesh projection, it is written topoogy. Perhaps this is a new ZBrush terminology?;) Anyway, I wanted to get the opinion of some possible users of Silo if they felt it would be redundant to have both packages, or is it simply better to wait for the next Zbrush version. Confused and not sure if this would be wise. I wanted to decide before the price went up.:confused: Thanks for any opinions.
apavlic
10-13-06, 10:02 AM
Well.... I'm in the same boat as you... I have tried silo though, but 2 seems to have some large leaps forward for the app... From what I can tell though is how you like to model... sort of.... Think of the way most of us started modeling.... Cude... Edgeloop.... Move CV... Move face... Thats silo, to start... Then you build up the resolution a bit then start modeling in in detail.... With the new zbrush it seems reversed.... Start a mesh with zspeheres.... Detail it all you want.... Then using the zspeheres rig to create new topology you can create your low res mesh with the topology flow you want... So as far as getting the shape you want.... Same ends, just a opposite ways of getting there.... But from what I've seen with silo its displacement brush can't generate the detail that zbrush can, nor from what I read so far about it it doesn't have 3d layers... Which is an awesoem feature I might add.... A non-linear modeling workflow really frees you up.... It almost seems silo 2 caught up with zbrush with creating wrinkles and what not, but not with creating pore level detail... Creating the colormap in zbrush seems more refined too... Although with silo I'm betting you have better control over uv layout.... Although I keep seeing paint in 3d without uv's... i would be if your taking the model out of zbrush in maya, xsi, max, etc... Your gonna need those uv's..... GUV and AUV are nice for quick jobs but limit you once you leave zbrush and need to work with the colormap..... So, from what I can gather silo only has a few ups over z, uv control being one and if your used to the traditional modeling style.... But with the new features coming it seems like you can do almost all your modeling in zbrush and only have to leave to animate.... Heck, if your using a comprehensive package like maya.... Make your model in zbrush, take the low res out, layout the uv cords and bring it back into brush.... Then again silo is only a lil over 100..... So thats my rant... I could be wrong on some thing since both aren't out and I'm just going with whats been post in text and video.
lemonnado
10-13-06, 10:46 AM
Zbrush, afaik still does not advance in it's modeling capabilities besides the unique and amazing upcoming tools. So, I'd say it is safe to have Silo as companion even if you only end up using it to close holes and tweak or layout a base mesh because ZSpheres ate your Lunch again...
Lemo
PS:Painting without UV's is already possible. It's vertex painting. And yes, it's coarse right now. And it will be in the next version as well. But the next version will have poly counts so high that you will actually have more than one poly per screen pixel.... Then it is fun simpply to paint polygons. The only challenge is to get THAT into any of the other 3d packages.... One would have to convert the surface to a texture. Which of course is no problem as there is the col->tex_ture button.
I recently purchased Silo which I use as my primary modeller. I love it and definately recommend it to anyone. It`s particularly good when used with Zbrush: I can quickly bulk out a model in Zbrush, either starting with a Zsphere mesh or simply editing a 3dsphere, and then import that model into Silo to redo the topology and to get good edge flow. This refined model can then be brought back to Zbrush to add hi-res details and for texturing (although, as for the hires editing, this can also be done in Silo 2, which is currently available as a beta if you purchase Silo 1.42 now. You will also get a free upgrade to version 2 once it`s out of beta)
It`s fairly easy to learn, it has great support from nevercenter and from the user base. Plus, at the price, it`s an absolute bargain.
Go for it, you won`t regret it :tu:
darkness23
10-13-06, 01:31 PM
Hello ,i have buy silo 2 for modeling and Detailing and use Zbrush only for textur and working with alphas and projection master for all the extrem details.To render i use Modo. And for the low price of Silo you can not make a bad buy. The next Zbrush version will not come this Year and not the next.We have mudbox before i think.
AgileMolecule
10-13-06, 04:31 PM
Hello ,i have buy silo 2 for modeling and Detailing and use Zbrush only for textur and working with alphas and projection master for all the extrem details.To render i use Modo. And for the low price of Silo you can not make a bad buy. The next Zbrush version will not come this Year and not the next.We have mudbox before i think.You own Modo yet use Silo for modelling? Hmmmm....that seems odd to me.
gottsbett
10-13-06, 05:00 PM
Mudbox looks worth the wait. I would check into that before Silo.
DMerchen
10-13-06, 11:02 PM
One big question......mudbox is going to cost how much? Cost is an issue here. Any ideas....I thought I had heard a large amount of money for Mudbox. Not sure though.
Frenchy Pilou
10-14-06, 06:34 AM
... 109 $ and realeased Silo 2 offert!
So it's a great deal is not it? :cool:
gottsbett
10-14-06, 03:50 PM
here is a quote from http://www.mudbox3d.com/faqs.html
How much will Mudbox cost?
Pricing has not yet been announced. Though Mudbox is a highend industrial tool in its genesis and focus, it is important to us that Mudbox be accessible to home users and students, and Mudbox pricing will reflect this concern.
What that means I have no idea, but I would think not in the MAYA price range.
my guess $250 to $600
Frenchy Pilou
10-15-06, 04:20 PM
All Moment Of Inspiration in 2 figures :lol:
speedtut.jpg
Some functions :rolleyes:
tut.jpg
Fiat Lux :idea:
fiat.jpg
Rotation destructive of the pasta "Coquillette" (Http://www.jeuxdemaux.com/photos/images/Objets/coquillettes.jpg) :lol:
rot.jpg
Following is valuable also for some functions ! :eek:
Blend.jpg
Middle of an arc?
As this function is not soon avaible (and maybe never) here a little trick for remplace it!
Helpers lines will be automaticaly disappear soon a next "Click release" so use the point C as soon as possible!
Arc_middle.jpg
Filet between any Surfaces
Concept.jpg
As a purist and do not exist a primitive like this : here a possible method :)
helicoide.jpg
Frenchy Pilou
10-15-06, 04:28 PM
Moi Objet By Steph3D (exported in OBJ)
http://annur.free.fr/MoI/PolyTest.jpg
http://annur.free.fr/MoI/MoI1.jpg
http://annur.free.fr/MoI/MoI2.jpg
You can load the OBJ file resultant and import it in Zb if you want (http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=bee03e5560cd0b0a098fefef9c0f893f) ;)
1.2 meg Zipped (version of 14 October not yet inside the beta)
but you can try the previous Obj export with the actual beta (http://moi3d.com/download.htm) :)
sirquadalot
10-19-06, 08:58 AM
I am happy with Heaxagon2.1. It's a little buggy, but once you get to know the bugs, it works well. I wish Pixologic and Headus would joing and make some really tight software.
marcus_civis
10-19-06, 09:11 AM
All Moment Of Inspiration in 2 figures
Tut sweet! ;) Thanks Pilou! :)
Frenchy Pilou
10-27-06, 12:50 AM
A video by Steph3D (http://www.steph3d.net/Dossier/Ressources/TutsVideo/MoI-Archi.php) ;)
11.4 Meg Flash 8
Svengali
10-27-06, 06:02 AM
Bernhard Haux demonstrates his custom utility for XSI which uses an x,y deformation grid technique (like Photoshop's Liquify except for 3D models) permitting squash/stretch tweaks from camera eye view. Other videos at the same page demo more custom rigging tools that (to me, at least) seem rather sophisticated. Worth a look.
Sven
Deformation Grid (http://www.characteranimator.com/temp/movies/character_td.html)
Bo Atkinson
10-28-06, 04:20 AM
Thanks for the opportunity to see what else is new in commercial NURBS products. There really is a natural root-difference between vector and raster design approaches. ZBrush is an ideal partner for pure vector applications, (including NURBS).
I'm a dedicated user of muiti-versatile-vector-based formZ. Have been so for 12 years, or so. (The only 3D program I know well). I doubt i'll want to learn much more interface juggling. In fact i'm waiting for the ZBrush to upgrade before delving deep in in to it's interface. (May I hope it settles in the interface for some time to come;). That's due to human brain limitation. We mortals are really frail when it comes to accommodating too many diverse interfaces of life. The artist faces ample hurdles to creativity, let alone interface. Youth may be swayed by claims of skill without work, but beware. (I know, I got into Scientology at age 18, far from home. They swayed me with the idea of "total control over matter, energy, space and time, etc" Ha, what a delusion).
I realize that we have to thank the game and movie industries for 3D development, but the bigger promise of 3D is for all industries, even ones which make entertainment possible at all. One has to find their real goal in 3D before diving too deep. Shallow dives are OK, but for those of us who need to earn a living with dependence on 3D, dive with care.
I've tried hard to invest in software which would last but still wasted money along the way (on software which really had little hope of market growth). Competition is tough. Softwares promises look good on the surface, up until you invest deeply in time and creativity. Then you find the bugs or limits that kill your hopes. Unless you have a software which has developers on hand to fix the bug. That's why I would stick with better established softwares with a real user-based income. A $100 isn't going to solve the gaps which an avid user will find. They all run into bugs because 3D is infinite to the computer, (a fact brought by evolution). Furthermore, let's theorize that rising markets like China or India would rush to support $100 NURBS aps. Now you have other interface problems, human language and cultural accommodations. Besides that (and piracy), you have too many broad interests to serve. Each user has such varied needs in 3D, even within one nation.
I'd expect to spend 4 figures on a long lasting 3D ap. My ap, formZ has free demos for the starving artist to try. Besides one can work their way up progressively. Employer's software is another route to master established 3D and another is ebay deals on good ap licenses, (used copies- but check validity).
I won't bore you with the countless customized needs one may have. Except one should pick a Swiss army knife if you realize the importance of versatility. NURBS alone is not enough. Strong polygon geometry is still super hot. So are the crushing expenses of survivable rendering, vector-animation and strong import/export. Ver 6 of formZ does it all.
BoA
Sample
http://www.formz.com/downloads/sample_animations/dragonfly_small.html
mudboxhype
11-02-06, 08:30 AM
anyone else getting this same result? the mudbox site seems to no longer have anything besides a splash page! its tough times for us digital sculptors
Frenchy Pilou
11-05-06, 05:05 PM
MoI Export Obj finalizing (http://) :cool:
gottsbett
11-10-06, 02:40 PM
Check this out 3d modeler had some fun with the demo
http://www.curvy3d.com/
Frenchy Pilou
11-10-06, 05:17 PM
...of a very curious prog Curvy ;)
Ps How draw a straight line ? Not yet found :confused:
maledon
11-10-06, 10:37 PM
Frenchy
You can use the 'Straighten curve' tool in the tool panel to straighten part of a selected curve.
Cheers
mica ticu
11-12-06, 02:32 AM
"TopoGun is a specialized retopologizing application. It contains two main modules: TopoGun:3D and TopoGun:2D."
They have some sneak videos on http://topogun.com/
Frenchy Pilou
11-12-06, 11:50 AM
... here (http://moi3d.com/forum/index.php?webtag=MOI&msg=217.1) by me myself and I :lol:
I had a Moment of Inspiration :rolleyes:
Ps
@Maledon : many thx for the tip ! :tu:
Frenchy Pilou
11-15-06, 01:58 AM
...visible again new adress!
here (http://moi3d.com/forum/index.php?webtag=MOI&msg=139.1) :cool:
wckedsunny
11-16-06, 04:35 AM
Hey guys
Sorry to interupt here, But I came to know about shake today .
What exactly is shake for ? Illustrations ?
Do I need to be good painter to use it or its like zbrush easy to use tools.
lemonnado
11-16-06, 05:58 AM
Shake is a compositing program running on Apple's not on PC's. http://www.apple.com/shake/
It is used for motion pictures. Look at it on the apple website. I doubt that you have any use for it.
It is very cheap right now as Apple has dropped the price substantially but also froze that particular version. Apple plans to release a new product sometime in the future. Currently no upgrade plan to this new system has been released by Apple. So, it's a great compositor and the best bang for the money if you need one. But it's also a monster of an application and it's almost a job on it's own to control it. IMHO it's more a pipe line tool than a utility for a one man studio.
Cheers
Lemo
PS:Photoshop is of more use for you. Or if you think you get into animation etc. then consider XSI Essentials. Looks expensive on the first look but considering the fact that it contains a compositor and other modules one has to buy over the time it is more than a fair price.
wckedsunny
11-16-06, 06:30 AM
Lemo I use photoshop for mainly layouts and color correction and bit of post effects
painting in PS is too big a thing for me, will take time as I get more used to level of detailing. me not a traditional artist :o
... Zbrush still lets me do wonders thats why I like it more then any other software, the moment I stroked the first brush on its canvas with Zdepth on, I knew God had send this as a gift for me :) and I am still learning it after a year( almost by this time last year).
Will jump to XSI in coming months.....
lemonnado
11-16-06, 06:43 AM
I use PS for the same job. You can think about Shake as a PS for image sequences. Unless you have those it's of little use.
I think you are perfectly equipped with ZB and PS. Don't get involved with XSI before you have ZBrush nailed down. Or XSI will take a lot of time away from your work. ZBrush is a perfect learning tool to get acquainted with the 3D world. XSI adds about ten times more control. And that comes with the price of complexity and a learning curve. It's fun to dig into it but it costs time and patience, and... money.
Cheers
Lemo
wckedsunny
11-16-06, 07:20 AM
Lemo actually I am looking for another illustration software which combined with Zbrush can help me do my work better, more detailed and faster....
But I doubt I will get something as innovative as Zbrush...
How is Corel Painter ? I have used other corel products but not this one, is it like another photoshop/illustrator or as versatile as Zbrush( Dont forget my non artistic background). I am jealous of people who have traditional background in art, they can with time easily use any painting softwares to create amazing stuff.....years of actual painting experience helps :)
Will need to spend some money on Gnomon DVDS, starting from Zbrush Illustration one... is it worth it ?
sirquadalot
11-16-06, 08:14 AM
wckedsunny, check out PD Pro (Project dogwaffle) You can find it at the, http://www.thebest3d.com I use it for compression mostly. I bought my liscense through DAZ3D...and it was a steal...and worth it. I have not really had the chance to grind the app yet,...but I'm happy sketching with it. A ton of tools but FYI it's a little awkward to get started with. I.E no layers, but It kicks butt.:cool:
Frenchy Pilou
11-16-06, 08:16 AM
Why not look ArtRage (http://www.ambientdesign.com/artrage.html)(20$) !
No more easy !
And else free Art Weaver (http://www.artweaver.de/) (clone of Painter classic)+ functions of Toshop?
Or Manga Studio Debut? (http://www.e-frontier.com/article/articleview/1700/1/706?sbss=706) 49 $ A special prog for Comics Artists!
wckedsunny
11-16-06, 08:50 AM
Frenchy You did reffered to me artrage few months back, thats a damn cool software but its like giving me a paint brush and canvas when I cant even draw properly.
The 2nd link isnt opening and 3rd one I did checked, I think it will only help me with layout functions, it is mostly for artists who can draw on paper ( which I cannot).
sirquadalot (member.php?u=1586) I am checking that link you gave, maybe that will help....
Should I say I need a software which will help me add those few post effects( excluding those of photoshop) which the zbrush adds in a unique way like shading enhancer, highlight, smudge etc....obviosuly not the same ones...
Just to enhance my illustrations and even paint strokes here and there.
I mean its about speed, the faster the better. :)
Frenchy Pilou
11-16-06, 09:50 AM
Second link works fine for me :)
If you have yet Zb + Toshop seems no 2D prog are necessary!
For ehance the images maybe this free one ImageJ (http://rsb.info.nih.gov/ij/) (works also "online" :eek:
wckedsunny
11-17-06, 02:23 AM
Photoshop I had 4 years experince in it....
Just saw this dvd............
http://www.thegnomonworkshop.com/dvds/csc01.html
Realized I dont know even 1% of PS. :o
Anyone has tried this Dvd ? is it good enough ?
wckedsunny
11-17-06, 07:36 AM
After some one answers my question please get back to that software... I mean this is a very versatile software soemthing new like zbrush.... coool
lemonnado
11-17-06, 08:00 AM
I have the Gnomon: Adobe Photoshop for Digital Production
Which covers: Masking, Selectins, Compositing, Digital Painting, Color Correcting, Photo-Collage, Layer Techniques, Workflow Customization.
I got quite a few things out of it. It's more about how to use Photoshop than how to paint a matte painting or a specific genre. But the contents is split into little projects.
I like it a lot.
Cheers
Lemo
wckedsunny
11-17-06, 09:08 AM
Will buy the paintings one after some time, currently will be buying the zbrush illustration one.....
wckedsunny
11-18-06, 02:01 AM
Hey Frenchy can we use Moi for creating fonts into 3d ?
I dont find a way to import a reference image in it ? is it possible ?
Frenchy Pilou
11-18-06, 04:28 AM
...yes you can but you must draw your personnal letter :rolleyes:
As the nurbs are very good for 2D lines!
Moi is better than Illustrator for that!!!
Draw it in 2D --> extrude it = 3D, Flilet, Chamfer... etc
As draw an alphabet is not a very easy thing :rolleyes:
... better is import something made somewhere :)
Like free Elefont (http://www.armanisoft.ch/webdesign/elefont/Elefont.htmlfre ) --> free Amapi 6.1 (http://forums.polyloop.net/showthread.php?t=8428) -->Export Iges ---> Moi (will be not a free prog!)
But you can use free it during the beta period :cool:
Carreful Nurbs prog is more for design (letters :), mecanics, detailled architectures, prototyping, fabrication,
...not very well adapted to organic modeling :)
(
You can't yet import image in background (maybe next beta release) but you can use this little plug for waiting
Transparency windows on your computer! (http://home.insightbb.com/~ryanvm/tinyutilities/vitrite/) :cool:
(Windows 2000/XP )
billrobertson42
11-18-06, 07:41 AM
Wings 3d does 3d text.
Frenchy Pilou
11-18-06, 08:13 AM
...forget this one :D
also Anim8or (http://www.anim8or.com/) and Blender (http://www.blender.org/) and Amapi6.1 (http://forums.polyloop.net/showthread.php?t=8428) too :rolleyes:
All can make text 3D ;)
acmepixel
11-18-06, 11:21 AM
For those interested in Groboto, version 2.0 is available for download as of today;
This is a great companion to Zbrush, free demo version, $30 upgrade through Nov.30
Groboto (http://www.groboto.com)
It's available for the first time on the PC.
(images from the groboto site)
http://groboto.com/Home_files/PyrCityWeb.png
http://kilroytrout.com/photos/beta_team_images/images/641/original.aspx
http://kilroytrout.com/photos/beta_team_images/images/335/425x319.aspx
http://kilroytrout.com/photos/beta_team_images/images/610/425x351.aspx
Lemonado's Junk post (http://www.zbrushcentral.com/zbc/showpost.php?p=300393&postcount=16)
Groboto 2 homepage (http://www.groboto.com)
created by artist Darrel Anderson and friends;
Darrel's Groboto art (http://www.braid.com/electricGardeni-0.htm)
:D
wckedsunny
11-20-06, 08:09 AM
I was going through 3dcreative magazine today.
I came to know about Strata 3d cx
Posting a screenshot...
Has anyone tried it ? I mean with photoshop type layers it can be very good ..
I mean something which we all waiting for in zbrush 2.5....
The only thing which matter is how compatible it is with zbrush and other softwares...
strata-3d.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2744481%27,%27strata-3d.jpg%27,1,0%29)
Jason Belec
11-20-06, 09:11 AM
Long ago in a reality far away I was an early Strata user. Back when it was still called Blitz and it's results used in several movies, with MacRenderman export and such - yes I've been doing this awhile. ;) Was around when it became Strata and the company changed hands faster than quarters of the year. Some of the old gallery stuff is still some of the best stuff ever done anywhere in any app. Of course all you newbies will never see that. It suffered alot, but seems to be making a steady comeback and is good for many things. No I'm not a user at present, but I do keep tabs on them, waiting for a few things that just might break it out of the glorified logo maker mold. ;)
wckedsunny
11-20-06, 09:29 AM
I loved zbrush 2d look and 3d approach.
I have downloaded strata 3d cx 5 demo and I also like its photoshop look....
Lets see how good it is to hold on to... ;)
Would love to have lemo's and frenchy's opinion here
wckedsunny
11-20-06, 09:48 AM
well first button i pressed and it hanged :cry:
next time i started it - it gave error not properly installed. :confused:
Removed it and my poc resarted... :rolleyes:
Now I know why Lemo never mentioned it.... :(
lemonnado
11-20-06, 10:29 AM
Now I know why Lemo never mentioned it.... :(
:D :tu: :tu: :tu:
Lemo
PS:There are others which I do not mention... But due to the fact that people have different intentions and levels of expectations I will never publish a Lemo-Blacklist.
wckedsunny
11-20-06, 10:59 AM
stability is a issue Lemo
But this is my first render with a raytracing glbal illumination from strata 3d, exported with layers in psd files... and the model was lathed from a illustrator 2d file......
Looks good to a noob like me, but it is actually what runs in the long run ...
Lemo any pro/con list for strata ? Not the blacklist :)
I find it interesting, should I waste my time on it ? ;)
first-render-in-strata.jpg (javascript:zb_insimg('44497','first-render-in-strata.jpg',1,0))
lemonnado
11-20-06, 12:16 PM
You really have to look at what you wish to accomplish and then focus on that set of functions and select the package with the best value. Or you will end up Posing in Poser, rendering in Strata or Modo when Strata is at it's end, painting in Zbrush, UV Layout in another app.... etc. etc... And all together will cost a lot of money and will constantly disrupt your 'pipeline' with bugs/ fixes/ new releases, interoperability issues.
I can render you a shiny apple in any and all applications. The issue is how can you get that apple into your comic production pipeline. With the least amount of tools and the best price. And Strata will not be in that equation if you take a close look at it. I might sound like a broken record but there is nothing better for you than either Cinema4D with Hair(later) or XSI Foundation. All have render passes which you can get into PS as layers. All have GI, Both will have Hair, and both work great with Zbrush and are 'known enemies'. Do you have time or resources to figure out why the Strata Subdivisions or micropolygon displacements (If it has them) have a problem? You shout C4D Help or XSI Help and you almost have to take cover regarding the response you will get. With 'novelty' products... that's an issue.
Jason hit it on the head with his post. And.... if you wish to get away from ZSphere Posing and save money, then go and get a copy of Poser. That's comparably cheap, gives you the abilty to rig a character and then export and import it in Zbrush again to use it posed in your scenes. Poser even has Hair. So you can see if that is something for you to 'play with'. Due to the fact that you can get a world of free poser stuff, which you can load (through poser .obj export) into Zbrush Scenes, it might be a usefull investment. Look at it. I'd rather get Poser than Strata 3D ;-). The Poser Render Engine is not as good as C4D or Mental Ray, but you can get results out of it. Take a look at poser and how you can rig a ZBrush Character for deformation and even animation. The member who animated the TopMod mesh recently in the forum probably spend less than 10 minutes from import into Poser to the animated run/walk cycle in Poser. The only issue is.... you will not get anything better/different out of it. So, before you go for the heavy weights like C4D or XSI.... have a look at Poser if you do not wish to spend Money for a large Package. You really have to make up your mind regarding your comic pipeline.
You have PS and ZBrush. So you are all set regarding Illustration. If Poser would be good enough for rigin/posing of your characters and you continue to use ZBrush and PS for the final Illustration, you really do not need C4D or XSI.
Riging a character in Poser is simple. But then..... ZBrush 2.5 should have the same function for you.... But who knows when that comes out. GAHHH. Which reminds me of the reason why I bought it in the first place... lol. Let's not go there. ... So check out Poser and the world attached to it. Stay away from the 'weird' stuff ;-). Poser is weird enough lol. Hmmmm Poser is like a moped or a huge Girlfriend. All three are fun, but you don't wish to be seen with them by your friends hahaha.
have to run... sorry for the confusing long mail...
Lemo
wckedsunny
11-20-06, 09:21 PM
Lols alright Lemo :) Thanks..........for the long suggestion.
Will have a look at poser and XSI is already there in my buying list for a long time.
Throwing strata 3d out now ...... will play with it when my girlfriend isnt talking with me and I have no other work to do :lol: :lol: :lol: :lol: :lol:
gottsbett
11-25-06, 06:35 AM
Just wondering how many XSI users are going to upgrade to 6:qu:
I just got XSI Foundation 9 months ago and I am thinking spending close to $400 to upgrade when I still have not completely learned 5.11 would be silly, plus I still haven't dropped cabbage for Zbrush. :p
lemonnado
11-25-06, 07:33 AM
No real need to upgrade then. Imho the V6 advantages are not of great impact to the casual Fnd user. Neat things like shader balls where you can see better in the render tree how things plop together. But you will see that in the render anyways.... So... lot's of convenience additions and the big changes in the animation department.... to be honest... I don't fully grasp what those are about... I'm happy when my rig is wiggling it's toe right now.
Lemo
gottsbett
11-25-06, 09:26 AM
I am thinking if they added more modeling and shaping tools (not that I need them) I would upgrade. Not really sure how to make XSI better for me. It is already good enough.:tu:
lemonnado
11-26-06, 06:47 AM
I hope you have discovered the tweak tool! THAT is adding a LOT of freedom.
Lemo
Frenchy Pilou
12-02-06, 03:19 PM
Moment of Inspiration : 1er December (http://moi3d.com/download.htm)
Six views
Export ObJ extented
Details of newness (http://moi3d.com/forum/messages.php?webtag=MOI&msg=236.1)
...
have fun Nurbs modeling :cool:
PS My french translation is coming soon I must be precise for don't mix with the previous ;)
French version available (http://moi3d.com/forum/index.php?webtag=MOI&msg=217.1) ;)
wckedsunny
12-04-06, 11:17 AM
Guys
Any good blender tutorials somewhre in the web ?
lemonnado
12-04-06, 11:23 AM
I liked this one:
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
wckedsunny
12-04-06, 11:28 AM
Ty lemo
wckedsunny
12-04-06, 05:07 PM
Ok another question especailly for people who paint in photoshop
what is the meaning of term "transfer" in photoshop ?
Is is like applying layers ?
i read somehwre that different layers ( like highlight, blur, intensity, desaturated) are togther "transfered" to give posteffects.
Normally transfer can mean lot of things in photoshop but this one is especially applied for painting and posteffects.
any one has any idea ?
Frenchy? Lemo ? ;)
i think mytholon can answer that but we cant find him on zbc much. :cry:
lemonnado
12-04-06, 06:20 PM
Hmmm all I could 'guess' is that someone would say that all layers are transfered 'upwards' through filters. Upwards in the hirarchy. So one layer effect is applied after the next. Other than that I have not heard that term as something 'specific'.
PShop is not THAT sophisticated. Any case, while we are at it... always use adjustment layers and do not modify 'color' layers directly. You do not end up ripping your hair out because you changed something mid way which you cannot use in the end...
Lemo
lemonnado
12-05-06, 11:35 AM
Kim Aldis, a XSI Expert has lowered the price of his cool TinyThickness Plugin.
http://www.kim-aldis.co.uk/
It was a tad pricey before, but now it's cheap for what it does. I bought a copy today. Finally thickness painless. Of course you can make that also in ZBrush, but the plugin allows more control and also allows a profile around the rim. Which would be hard to achieve in ZB.
Here's my first try. 5 Minute Project.
SpiderEgg.jpg
Cheers
Lemo
-WOODY-
12-06-06, 03:22 PM
I've just been over to the MudBox site and I guess it's back up again since it's been hacked. They have a shopping cart and price list so I'm guessing it's ready for distribution now.
The prices don't seem too bad, but still seems a little steep for the professonal version. It will be interesting to see what developes with this program over the coming months and how it's users are working it into their pipeline. I haven't seen anything about UV mapping so I guess it does'nt have a features for unwrapping yet.
-WOODY-
12-06-06, 03:22 PM
http://www.zbrushcentral.com/zbc/showthread.php?t=38585
billrobertson42
12-06-06, 03:56 PM
The cart is there, but I don't think it's for sale?
gottsbett
12-06-06, 07:35 PM
I also do not see any paint features for applying textures to the models.:td:
Just saw that also.. Makes me a bit more frustrated waiting for 2.5 ;)
womball
12-06-06, 09:28 PM
I also do not see any paint features for applying textures to the models.:td:Doesn't mean there aren't any.
Innovative streaming technology helps you work around the limitations of your hardware, allowing you to build and manage scenes of over 100 million faces!:eek: ...No fair. :rolleyes:
Crusoe the Painter
12-06-06, 10:10 PM
Weee, so when are we getting 2.5? ;)
gottsbett
12-07-06, 03:53 AM
Doesn't mean there aren't any.
I did a search for the answer on the painting. None, not expected until future maybe 2.0. At least that is what was said in a Modo forum.
lemonnado
12-07-06, 05:04 AM
I think they are positioning themselves well with the pricing... Good idea to have a 'not-for-profit license'. Let's see how the market reacts.
Lemo
JackMcRip
12-07-06, 01:56 PM
http://www.mudbox3d.com
Mudbox for NonCommercial 299$
Commericial 649$
lemonnado
12-07-06, 03:06 PM
It's being discussed in the 3rd party application thread already...
Check it out.
Lemo
I think the competition is a good thing, but at that price...and with the features of 2.5 that we know about, along with the fact that ZB is an established package with a large user base to draw from...why would many
companies go with mudbox? I'm not saying they will not...but even if it were to kick some serious zb booty, it would take at least a couple of years for the shift to happen.
How many people can you hire to do mudbox work today? What about the learning materials? I'm putting this in the modo column for great software...that already has stiff competition with longer usage histories.
mudbox DOES import 32bit as well...and have camera modes...but in the end is that enough to shift the user base?
I'll have to try the demo and see- but right now I don't see where the innovation is, only a bit more elegance. pixologic seems to be one of the last innovative mainstream 3D companies on the market.
The program, for better or worse, has been founded on thinking outside the quad setup box.
I just read this "review"-
http://www.totaldmag.com/final_dec.pdf#page=14
and have to ask how much mudbox will really have over zbrush in v.2.5? The complaints they have of zbrush in the article will basicly be addressed with 2.5- and then some. BTW- notice how much zbrush work is in the rest of that "magazine"?
lemonnado
12-08-06, 04:57 PM
Haha, Luxology is jumping onto the highres modeling bandwagon as well.
http://forums.luxology.com/discussion/topic.aspx?id=13616
L
gottsbett
12-08-06, 06:07 PM
Haha, Luxology is jumping onto the highres modeling bandwagon as well.
http://forums.luxology.com/discussion/topic.aspx?id=13616
L
Oh boy now what to buy!?
phrenzy84
12-08-06, 06:39 PM
I love the way luxology's President, does a modcast and chats to people using well his software and talks about up coming events and posts the latest tutorials, and even before the modcast would have weekly updates of awesome shots of stuff done with modod accompanied with tutorials and then mudbox a program that isnt even out updating their website after being hacked, talking to users on cgtalk, creating a semi-public beta and doing articles for Vfxtalk and then the guys at Nevercenter doing a public beta and keeping up with people every fortnight and doing demo's until the software is released.
but Zbrush does an update after a year of not speaking a word and then that it. Zbrush will always be the first and i havent moved elsewhere but over the past four months couldnt someone have said anything to us?
Even if Pixologic's word is, within the next 6 months, i really feel they should say something.
Zbrush is an amazing piece of software, but if the reason you are not letting us little guys know about what and when is coming up because your afraid of someone stealing your idea, please get over it, at least now when you main competition is very near release.
If you make your software too precious and remain quite then people will go elsewhere. Thinking that well they said an update is coming, but that was ages ago, probably still trying to sort it out.
Especially when you hand out a beta to meats meier (awesome artist) and no mention of the program to us.
If i didnt care i wouldnt be so angry, so be happy im angry :). Im not that angry at how long it is taking, im mainly angry because you dont say anything and if you do we dont hear about it.
You could say your busy, but two minutes.
I think whenever you finally release and maybe look back at emails or comments like these your probably gonna go "you know what, keeping in touch with our users really helps in pre-sales and building a community (which in tunr leas to sales), plus we get awesome suggestions that the competition hasnt thought of, nor our very small beta team, hmmm this sound like a good idea, why didnt we do it earlier.".
wckedsunny
12-08-06, 08:56 PM
Well guys please do not start allover again and get even this post locked ,, where will we ask questions regarding other softwares if evn this thread gets locked ?
Crusoe the Painter
12-10-06, 05:37 PM
Well, if closing a thread is how they treat customers, then perhaps I shouldn't have laid down $500 on their software. It does some great things, but I need layers, and posing, and the other 2.5 features as well. I bought 2.0 on the understanding that 'soon' was 'soon'. But the book that MAY be dependent on 2.5's release keeps getting pushed back. First Feb, now June, how much longer? How much longer will "Soon" be? 1 year? 2 years? 3 Years? I think the window is rapidly closing for Zbrush to remain relevant as a part of not only hobby creators, but as part of big-budget 3d workflow as well.
Will another Siggraph come and go without a peep? If it does, I'll probably buy mudbox, as I need better mesh and displacement management than what 2.0 provides.
My time frame is ~ 6 months were features like layers, and multiple mesh management will become super-critical to my workflow. Will Zbrush 2.5 be out by then???
Everyone is playing catchup ( even blender ) and Zbrush still seems stuck.
We've seen the cool demos, but where are the status reports? Where are the new videos? At least I get a chance to play with Silo 2.0 and provide bug feedback.
If Pixologic keeps standing still, keeps quiet, people will start to leave. :/
gottsbett
12-10-06, 05:59 PM
Maybe we should gather the Militia, rush the doors and demand the FREE update! I'll supply the arms and battlements!
the_damager.jpg
Sorry to much video games today!
phrenzy84
12-11-06, 12:46 AM
Crusoe the Painter alot of people feel the same. I dont mind if i have to wait for the next release, i dont mind if they they dont know when the next update will be, look at silo 2.0 i still dont know when they will be done.
I just think it doesnt take long to make a quick post about the current state. They dont have to mention what they are working on, just to say "we hope by this time but it could go over, and we are reading the forums etc".
I suspect that pixologic communications are more frequent with ILM than us, and that's what annoys me because most people who have the software dont work for ILM :).
I love zbrush but hate the ethic of keeping silent for long periods of time.
I really hope the next year will be a big change for pixologic not just software wise but also in the way they communicate with its many users.
Blaine91555
12-11-06, 12:40 PM
Mudbox comes in two flavours: Mudbox Basic and Mudbox Professional. Both versions feature Mudbox's industrial strength, artist friendly sculpting toolset. Only Mudbox Professional, however, is licensed for commercial work and, as such, offers certain features of greater interest to companies and professionals. For a more comprehensive comparison of features, please refer to the chart below.
This concept of non-commercial has an ominous tone to it. I'd hope it would fail before the industry has us paying an extra fee on all software to use the files we create commercially. Something about this concept just does not sit well with me. Software is a tool. Our work is the intellectual property. Enforcement should be interesting. Are they hiding a marker in the files? Are we supposed to decide beforehand whether or not a model will ever be used commercially? What if a model is done 90% in another program and I take it into to Mudbox for a single tweak. Legally, where does that fall into place? I'm not so sure I'll even touch this one just yet. This smells to much like a de facto tax.
lemonnado
12-11-06, 01:09 PM
I agree, they have to change their policy soooner or later. Feature limits are pretty much the only way one can go IMHO. But that's their muddy business.
Right now, its not out. You cannot even pre-order it. There is no EULA. You donl;t even know if you could re-sell the 700$ Version. Luxology is jumping up and down in the back with a large cardboard sign saying 'Me to, Me to!!!' but has nothing to deliver right now as well. Silo... well... It seems to me the Silo friends are entangling themselves deeper and deeper in beta issues. That will take a while till they are stable. 2.5 is ready. Most likely it's being honed by a select few of production artists to whom we owe a lot when it comes out to the public. That's good enough for me as progress. Who needs something like the Maxwell Render release catastrophe..... All I would like to see is a 2.5 which is as stable and well thought out as 2.0. Plus all the cool functionality.
One could almost write a thriller about all those releases. The stakes are high. The market is small, and no one can take the risk and release something 'stupid'.
Good for us however ;).
Lemo
gottsbett
12-11-06, 03:01 PM
I do not like the non-commercial thing either, even as a hobbiest who could save money with the cheaper price, I feel my creations are mine to do with what I want, plus I feel that they could charge less then $650 for the complete package if they charged everyone the same price. Leave the lower priced version for students.
The idea that over night or even the next year everyone and their brother is going to drop zbrush for mudbox is just irrational thinking. We all know which programs do XYZ better than the one with the top market share...but why does a company not switch asap? Pipelines are expensive to setup, maintain, and develop proprietary tools for. So I think if there was to be a transition away from zbrush- it would be much slower than many think...and pixologic would have to almost move backwards to cause a landslide.
lemonnado
12-12-06, 12:45 PM
XNA is out... Game Dev for PC's and XBox.
http://msdn.microsoft.com/directx/XNA/default.aspx
Bye bye other PC game engines....
Lemo
PS:Of course.... for XBox you need a subscription service.... And I have not read anything about commercial use. Probably MS owns you, your PC, and the Neighborhood you live in when you install and use XNA ;-).
You can't use the free one for commerical use as far as I know. But I think there is a 90 buck dev kit that you can use for commerical work- and even upload stuff onto XBOX live with. Finding stuff on microsofts site is a "reall joy" though...so I too haven't looked that deep into it!
It's kind of nice on one end to have it...but we all know that M-soft doesn't do anything without a $ around the corner. If it was released by the Bill and Malinda Gates Foundation that might be a different story!
lemonnado
12-12-06, 02:01 PM
If the Foundation would have released it.... we also would have paid for it.... Just not upfront..... more like 'already'... lol
Lemo
PS:To drop contents onto the XBOX you HAVE to subscribe... Or it's PC only...
billrobertson42
12-12-06, 02:25 PM
If you're doing serious windows development, having an msdn subscription is not a bad idea anyway.
I have no idea what they cost these days though.
*edit* never mind, the subscription to this looks different. $99 for a year (or $49 for 4 months), and that buys you the xboxability for your games (as already mentioned). Enough to keep the kneebiters at bay.
sirquadalot
12-13-06, 05:27 AM
I'm wondering if Pixologic is waiting for Vista to be released.:qu:
wckedsunny
12-13-06, 08:38 PM
Hey Guys
Which software works best for creating small realistic gif animations for 3d games like waterfall, sea bed, tree swinging,skills and power effects etc etc ?
Did anyone post about this yet? :)
http://content.luxology.com/modo/201/video/modoTechPreview.mov
gottsbett
12-14-06, 04:32 AM
Did anyone post about this yet? :)
http://content.luxology.com/modo/201/video/modoTechPreview.mov (http://content.luxology.com/modo/201/video/modoTechPreview.mov)
yep! Lemo did!
billrobertson42
12-14-06, 07:58 AM
The repost was good. I meant to watch it earlier, but it slipped my mind.
So, uh wow. A lot of that looks familiar huh?
gottsbett
12-14-06, 08:41 AM
Modo sure is enticing isn't it!
billrobertson42
12-14-06, 10:26 AM
No, not really. It's price to feature set ratio is too high for me.
Hmm,...
It's funny, I watched the modo video when lemo posted it the other day.
It shows some really spectacular features, and nobody is talking about it !! we all would have been really excited about it six months ago.
We're becoming like beaten dogs , ;) hardened against the promises of unreleased software. Not allowing ourselves to become enthusiastic, for fear of being strung along and let down.
20 million polys, . . realtime texturing, . . . layers, . . . .yeah whatever ! . . . :cry:
It's a shame
gottsbett
12-14-06, 03:15 PM
No, not really. It's price to feature set ratio is too high for me.
If you go here http://www.sharbor.com/products/LUXN0300010.html you can get modo for a much better price.
billrobertson42
12-14-06, 03:38 PM
It's going to have to drop about 50% in price before I would consider it. It is neat, but I think it's overpriced.
-WOODY-
12-14-06, 06:08 PM
I would have to agree. Modo seems overpriced to me, even with the special offer. It would have to be more complete and feature rich for my consideration.
gottsbett
12-15-06, 03:52 AM
You can now buy Mudbox! Lets see if it is worth it?
Hey guys.
Mudbox 1.0 is available.
https://mudbox3d.com/index.html
enjoy ;) .
billrobertson42
12-15-06, 08:28 AM
Regarding the price of modo, or any other app for that matter, it's always a financial decision, and that's always easier to make when you stand to gain financially from using a piece of software.
When you're unlikely to do so, however, it's a much different ball of wax.
Obviously I'm in the second category since I'm concerned about the issue. :lol:
I wish mudbox had a demo version for 1.0. I tried the early beta releases and didnt like it much. maybe pixologic will release 2.5 before the end of this year. that'd be nice present.:):tu:
TrapDoor
12-15-06, 09:00 AM
deityI wish mudbox had a demo version for 1.0. I tried the early beta releases and didnt like it much. maybe pixologic will release 2.5 before the end of this year. that'd be nice present. :) :tu:
Amazon.com are showing a May release date for the ZB book by Aurick. Not sure if that relates to 2.5 release date.
TD
Frenchy Pilou
12-15-06, 03:26 PM
Not yet very intuitive :rolleyes:
My first try in 30 seconds :D
terragen.jpg
JohnnyBoy
12-15-06, 03:56 PM
It's slow Frenchy!
I'll post a render, when it's done...
http://img.photobucket.com/albums/v322/j_barkan/T2.jpg
JohnnyBoy
12-15-06, 04:23 PM
40 minutes to render. I obviously need to up the GI samples.:cry:
GoodBye weekend.
http://img.photobucket.com/albums/v322/j_barkan/FirstRender.jpg
So does this mean ABrush 2.5 is coming soon?
billrobertson42
12-15-06, 09:09 PM
Do you know of a good and quick "get you started" guide?
I hope so...lets wait a little a few more days and it will be out. I think its a good time to realese 2.5 to show whos best in those 2 products. cheers!:D
womball
12-15-06, 09:38 PM
A-brush?
gottsbett
12-16-06, 05:49 AM
I hope so...lets wait a little a few more days and it will be out. I think its a good time to release 2.5 to show who's best in those 2 products. cheers!:D
I truly doubt that 2.5 will be popping up before the end of the year, and that stinks! I have been sitting on my cabbage (money) waiting to see what Mudbox has to offer.
I am thinking for now Mudbox is a good choice for those who already have another modeling program like XSI, prefers to do texturing in some paint program like Photoshop or maybe something like BodyPaint, and only really need something for the super fine detail.
I have also picked up hints of Skymatter is going right back to work for a Mudbox 2.0 here and there on the web.
I hope for all of you Zbrush 2.5 at least shows up in 2007 and puts an end to your wait.
Julian_K
12-16-06, 08:42 AM
I purchased Mudbox yesterday. keeping the money issue aside, I though, what the heck, nobody forces me to think " Mudbox OR Zbrush".
Now I own a license for both.
already for a while I used some Mudbox beta I stumbled over ;) to further sculped the rough base of my max meshes, because for that a perspective view is a must. and then I did the detail in zbrush.
I like Mudbox, I really do and way the layers work is something that must be seen to believe. incredible.
But I also love Zbrush and still totally look forward to 2.5. apart from texturing even now Zbrush does have advantages over Mudbox. and vice versa of course. for example if you have to change the uv layout on your low poly mesh in max, you just import that again into zbrush and all is fine.
in mudbox you can only somewhat hack that and it is very cumbersome.
and that is not all that I prefer about zbrush.
they are both great progs and the competition between them will make each only better.
SilverTalon
12-16-06, 09:07 AM
I am waiting for Skymatter to get their act together and show an email addres s or fax number on their website so that I can apply for the student/academic version they are talking about. Though I think making the product a non-commercial license at $300 is just rediculous! That should be the price for the commercial version in my opinion, I mean Mudbox doesnt even do most of the things zbrush can but what Mudbox does it does very very well. That interface is just so simple it makes me happy :).
lemonnado
12-16-06, 09:16 AM
Though I think making the product a non-commercial license at $300 is just rediculous!
I don't think that their programmers and engineers and company owners would like to live of a 5$ per hour wage.
Lemo
lemonnado
12-16-06, 09:18 AM
I purchased Mudbox yesterday. keeping the money issue aside, I though, what the heck, nobody forces me to think " Mudbox OR Zbrush".
Nothing wrong with that! I might be interested in the non-commercial version if there would be an upgrade plan...
Lemo
SilverTalon
12-16-06, 09:26 AM
Well Zbrush 1 was only about $250 when it was released? and it had more new features than Mudbox does. So I dont see why the employees at Skymatters Mudbox studios would have any problem getting paid. In my opinion they would sell far more copies of the product if it was released at $300 for the commercial version so that would actually boost their profits.
gottsbett
12-16-06, 09:27 AM
Julian_K
I would not mind seeing a screen capture of the UI if possible?
Lemo
From some info I gathered you can upgrade from the non-commercial to the commercial, but until skymatter states the info on their site, I am not certain.
Julian_K
12-16-06, 09:47 AM
hope this works.
gottsbett
12-16-06, 10:07 AM
Thanks:tu:
Erklaerbar
12-16-06, 12:12 PM
I agree about the pricing. Its called skimming pricing, you usually do that if you have a technical advantage over your competitors. Bad choice, their marketing people need glasses: From blender to modo to hexagon to silo to almost every application will have sculpting tools soon. Its only a matter of short time until they are finetuned.
Pixologic has seen that already a year ago, thats why we have to wait now (because they want to keep their technology to be advanced over others). Mudbox prices will drop very soon... if they want to make profits. 300 for a non commercial edition .... thats what id maximally pay for the pro version...
SilverTalon
12-17-06, 05:17 AM
http://www.mudbox3d.com/faqs.html
It says you can upgrade from non-commercial to commercial for $395.
But that would mean you have spent a total of $694! which is actually $45 more than the selling price of the commercial version. They really do seem to be trying to skim as much money off of the artists as they can.
gottsbett
12-17-06, 06:18 AM
They really do seem to be trying to skim as much money off of the artists as they can.
I can only imaging how much the are going to charge for upgrades!
I think for now Skymatter is riding the fact that Zbrush 2.5 is not out yet. Once it is they will need to look at their pricing.
lemonnado
12-17-06, 08:50 AM
The problem is also that you will only get updates when you pay 55% on top for a year. And that is not including the non commercial version. For 300$ you get whatever they have currently. All very fishy to me. I cannot justify any dime flowing to them.
Lemo
se7enthcin
12-17-06, 09:48 AM
Mud box , not here yetMudbox 1.0 was released friday the 15th.
Skymatter Releases Mudbox 1.0
Highly anticipated debut of high-end sculpting software developed by professional computer artists.
Toronto, Canada - 15 December 2006 - Skymatter, a 3D software company founded by computer artists from Weta Digital and Electronic Arts, announced today the first public release of its highly anticipated sculpting software, Mudbox. After two years of production testing with several of the largest film and game companies, Mudbox is now available for purchase.
Mudbox is the first high-resolution, brush-based sculpting software built from the ground up for the professional sculptor. Used on major productions by leading visual effects, game development, and toy manufacturing companies, Mudbox offers a powerful and friendly toolset for sculpting “movie star” quality 3D characters, creatures, objects and environments.
“Mudbox is quite simply a brilliantly designed, easy to use brush-based modeling package. It's a pleasure to use,” says Sven Jensen, a senior Character Modeler at Academy Award®-winning Tippett Studio. “It's obvious that Mudbox is designed from the ground up by professional modelers. There's no other explanation for getting it so right.”
Mudbox 1.0 introduces powerful new concepts such as true 3D Layers, which allows artists to organize sculpted forms and details on separate layers; and innovative mirroring technology, which enables artists to sculpt symmetrically on asymmetrical or posed models. “The freedom of multiple layers combined with an innovative toolset has drastically increased our production and iteration times,” says Rich Diamant, Lead Character Modeler at Naughty Dog. “I can't imagine how we would survive without Mudbox in our production pipeline.” Kenneth Scott, Art Director at Id Software, agrees, “Smart interface and production-minded tools have put Mudbox on the top of our Character production Arsenal. It was indispensable day one.”
Pricing and Availability
Mudbox 1.0 is available now for purchase and download at www.mudbox3d.com (http://www.mudbox3d.com/). Mudbox 1.0 Professional pricing starts at US$649. Floating (network) seats and Gold Support options are also available. A noncommercial version, Mudbox 1.0 Basic, is available for US$299.
About Skymatter
Skymatter Limited, a 3D software company founded by computer artists from Weta Digital and Electronic Arts, is committed to providing real solutions for the high-end visual effects, gaming and design industries.
Skymatter founders, Tibor Madjar, Dave Cardwell, and Andrew Camenisch met while working on The Lord of the Rings, and in 2004 were inspired to create powerful and friendly digital sculpting tools. Co-founder Tibor Madjar explains, "We were working as artists on very demanding film projects and were in extended contact with software companies, sharing a vision for the tools we needed.” But many suggestions were not being implemented. “We felt like the tools should be heading in a different direction,” continues co-founder Dave Cardwell, “so we decided to develop our own."
Skymatter is excited about the future. “Mudbox 1.0 is really only the beginning,” co-founder Andrew Camenisch adds. "We are artists first, and now we're making the tools we always wanted."
Yea I just found out 5 min ago when my m8 had sent me some images. Looks great.;)
But! No rendering, mesh creation, texturing. Its good at what it does, detailing huge poly meshes, faster, more room. Zbrush 2.5 needs to come out prety soon I think. I use Zbrush for texturing as well as detailing so im not going from Zbrush just yet.
the only thing that bothers me is that it still has many bugs and stability issues with several hardware. it is a release candidate and it should not have all these issues.
as for the price, i think they are targeting mostly the high level production artists and not the hobbyist (which may be a little bit elitist behavior in my opinion)
anyways, i am still inclined towards Zbrush because i have gotten too used to the zbrush interface and i actually found mudbox interface to be intrusive towards my zbrush mind flow.
finally, seeing how an early released and rushed software like mudbox can be so buggy i would rather wait for Pixologic to take their time and release a wonderful and bug free release.
lemonnado
12-17-06, 12:23 PM
Here is a super deal:
Cinema4D V10 for 600$. New 890$ from Maxon.
Why? I have a license left. I bought BodyPaint a year ago, then I bought Cinema4D used. Now I upgraded to Cinema4d V10 and that includes Bodypaint...
Now Maxon made me the great offer to sell my license as:
BodyPaint V10 for MAC or PC
BP V10 is the same as C4DV10 but a bit different goodies coming with it/painting related). This version is not out yet and you would have to wait till maxon can deliver it (couple of weeks). But the license transfer can happen already.
or
Cinema4D V10 for MAC or PC as long as the BodyPaint Variety has not been released. This is available right now.
You save 300$ for an exceptional Package containing a full blown modeler (excellent), Animation, Renderer, and 3D painting. The 3d Painting is amazing as you can paint in all channels (bump, specular etc... at once.) It also supports PS brushes which you can load. And texture painting etc. etc.
Let me know if you are interested!
Lemo
PS:Offer valid till 12-31-2006. Then the price will increase.
gottsbett
12-17-06, 02:33 PM
All very fishy to me. I cannot justify any dime flowing to them.
Lemo
Mudbox, a disappointment:td:
No dime from me either.
Blaine91555
12-17-06, 02:33 PM
:rolleyes: Lemo
You appear to have every 3d package in production. Great price but I just blew my wad on new Nikkor VR lenses yesterday or I'd take you up on it. I need more software I don't know how to use:o This is the most expensive, addictive hobby I've ever had. I love it :tu:
Andrew RaZ
12-17-06, 02:45 PM
http://www.mudbox3d.com/faqs.html
It says you can upgrade from non-commercial to commercial for $395.
But that would mean you have spent a total of $694! which is actually $45 more than the selling price of the commercial version. They really do seem to be trying to skim as much money off of the artists as they can.to be fair, Pixologic does something similar. if you buy the academic version of Zbrush, and then later choose to upgrade to the commercial version, it costs $50 more than if you were to just purchase the commercial version outright. and i know that Pixologic isn't the only company to do this either, with academic versions or otherwise.
Mudbox...no demo? This is 2006....hey, thats not mud!!!
wckedsunny
12-18-06, 11:19 AM
hope this works.Well it looks more like that max and maya silly interface, its out of my box atleast, untill I learn xsi I am not trying it.
But no one replied to my previous question ?
Which software is good for making small 3d gif animations for games?
Lemo where are you ?
Well I'm going to wait until each is out. Right now since I own Zbrush, it has more training material, and I need to texture in zbrush (+PS via applink) and even sometimes render via zbrush the balance, even without layers, is tipped in Zbrush's favor.
You can't say with a straight face that pixologic isn't inovative either- all most all of the features listed in mudbox were featured in zb a while ago.
As far as I can tell there is no re-typology tools in Mudbox- which is much need AND I'm looking forward to it in 2.5. That will be some seriouse freedom!
Houdini
12-19-06, 03:34 AM
Had anyone already try it???
www.planetside.co.uk (http://www.planetside.co.uk)
lemonnado
12-19-06, 08:06 AM
New free files in the Groboto Download area. Also .obj files which do not require Groboto.
http://www.groboto.com/
Enjoy
Lemo
sirquadalot
12-20-06, 04:34 AM
Sweet I've been waiting for Terragen 2 for a long time. Thanks for the headsup.
Houdini
12-20-06, 04:41 AM
The new interface is a little bit :confused: diferent from the past versions. When you start playing around you see that is not that much dificult as it seems but will take some time to learn to use all the potential of the app.
sirquadalot
12-20-06, 09:04 AM
I really like what I'm seeing from Terragen 2...I can't wait till they get the multi-threading going.
sirquadalot
12-20-06, 09:54 AM
While here is my render...
terragen_02.JPG
I should have listened and use the render/crop feature first. I messed up on the snow layer, and when I tried to fix it, I screwed up the grass. (you can barely see the grass) Oh well.
45 minute render
640X480
quality: 1
Volumetric 3D clouds with 16X's sample
AA 3
Single thread app.
Frenchy Pilou
12-20-06, 04:46 PM
...general horizontal circular clouds form :)
Maybe the next depression arrives :D
PS Mojo World (http://olivier.cousinou.free.fr/mojogal9.html) seems very more funny!
You can make an entiere planete with it !!! :cool:
Very polyvalent!
There is a free viewer (http://www.pandromeda.com/products/mojoworldviewer.php) for see crazzy landscapes in 3D :eek:
LilRayRay
12-20-06, 06:50 PM
you can make planets in T2, probably not as easily though.
johnfnoo
12-21-06, 02:50 AM
New free files in the Groboto Download area. Also .obj files which do not require Groboto.
http://www.groboto.com/
Enjoy
LemoDoes anyone have any work from grobooto combined with zbrush they could show?
jf
sirquadalot
12-21-06, 07:40 AM
Frenchy Pilou, I messed up the clouds as well...what do you want from a 20 minute noob.:lol:
godlike27
12-21-06, 10:31 AM
What can ya tell me about Izware Mirai? I'm sort of from post-Mirai era,
and was wondering why even now people are nostalgic about this application?
I've noticed that http://www.izware.com/ site is still open and they sell Nendo,
but there is no demo or something of Mirai just patches.
What is the status of Mirai now? Abandonware? Why so?
lemonnado
12-21-06, 03:54 PM
XSI V6 is available.... WH :o :o :o :o !!!!!!
www.softimage.com
Lemo
gottsbett
12-21-06, 04:50 PM
XSI V6 is available.... WH :o :o :o :o !!!!!!
www.softimage.com (http://www.softimage.com/)
Lemo
I got email from them saying that it was out, and that if this and that you get the upgrade for free!
Under that was a link that stated get your upgrade.
i thought that meant me for free, but nope:cry:
XSI v6.0 is gonna be siiiiiiiiiiiiiiiiiiiiick!
billrobertson42
12-21-06, 10:16 PM
What is the status of Mirai now? Abandonware? Why so?[/color]
Don't know why, but it's been that way since before I looked a couple of years ago. Is there any particular reason you're interested?
godlike27
12-21-06, 11:17 PM
The reason of my interest in Mirai is that I still don't have a reasonable low-poly modeler.
I've tried Hexagon but the demo crashed so many times on my system that I had to choose
different application, some say it's due to a bug with Nvidia drivers, I don't know.
I sort of like silo 1.4 (don't know about their version 2), but I'm watching their forums closely.
I think modo is in a best position as a modeling/rendering app that has future...
way too expensive for me right now, but I've tried their demo and rendering was very pleasing,
also modo's macros 'thing' - good stuff.
So that's why I look around for something like Mirai, modeler that people find classic.
(p.s. I know about wings, blender and other free stuff:))
p.s. 2 I'm also downloadding XSI 6 foundation, no plans to purchase it, but who knows I might be hooked:),
I'd love to have all-in-one, 500 is not that bad.
billrobertson42
12-21-06, 11:58 PM
If you just want polygon modeling, then either Silo or Wings 3d are fantastic choices.
Silo is a very nice little program, it can handle more polygons than wings 3d, which won't matter to you if you're doing low poly.
Wings has some nice features for doing "technical" modeling. e.g. select similar and advanced deformers.
From what I understand, Wings 3d is (or was) in the spirit of Nendo/Mirari. Silo isn't far from the mark either.
godlike27
12-22-06, 09:06 AM
What I found out is that the price was: "$6495.00. Special educational pricing of $650.00 was available to qualified users." :eek: now how about that! And that Izware doesn't support license transfer, which means that even if you find it somewhere and buy it will be illegal copy :cry: .
I don't know from some screenshots I'd say Maya inherited some features, something that looks like 'full body IK' etc.
For that price it must have been 'something like Maya'.
Right... Get ready for Santa kids :lol:
Mirai was a hugely advanced poly modeler in its prime, but all the features are common to just about all 3d programs these days.
Frenchy Pilou
12-24-06, 06:43 AM
24 Dec Beta Version (http://moi3d.com/download.htm)
Array, 3ds format, french, spanish, german version integrated, etc...
Here some speedy test of the Array Circular function :you can of course export it to ZBrush as Obj format !:cool:
array.jpg
Frenchy Pilou
12-26-06, 03:29 PM
World machine like (http://www.cajomi.de/GeoControl/geocontrol.htm) ;)
Hi.
I just want show you some sculpt from blender (made in build, stable version soon).
http://images1.fotosik.pl/312/4fff7ffbb1cef925.jpg
http://images1.fotosik.pl/320/07c5a9dc1408db3f.jpg
http://images2.fotosik.pl/299/c4abc012ecc6dcdd.jpg
http://img20.imageshack.us/img20/9508/1cb2.jpg
pixelsoul
12-30-06, 11:42 AM
looks pretty impressive.. one of these days i am going to start making a serious effort to try and master the interface of blender :)
For me Blender will become a serious tool when it gets a proper interface. In the meantime its a fun distraction that i would never use to any degree no matter what features it had.
My opinion only.
Cheers
Mike R
Julian_K
12-31-06, 06:20 PM
sheesh... this stuff is popping out of every app now :)
I just played around a bit with the silo 2 beta and the sculpting certainly isn't too shabby there either. clearly silo2 is still beta, but already quite usable.
I don't want to list prices here, but whoever buys silo 1.4 does get silo 2 for free. 1.4 can't be considered expensive. the plain poly modeling workflow it offers is already worth it.
I just love the direction several applications go now.
and that does not mean I am not excited about the upcomming zbrush 2.5 anymore.
godlike27
01-01-07, 11:34 AM
Luxology PBla
http://myspace.com/modopbla
:lol: :lol: :lol:
good god that is hilarious
pixelsoul
01-01-07, 11:59 AM
:lol:rofl that is just crazy but i dont get it :rolleyes:
gottsbett
01-03-07, 03:30 PM
I recently sent an email to Skymatter about the price of future updates concerning Mudbox. I was afraid that without the gold support I would have to buy the software all over again. This is not the case. The answer they gave me was reasonable.
They also sent me a link to a trail of the said software!
I did not see this link on their website so I do not feel it is my business to give out the link here, but I will say this to those interested.
Ask an You will receive!
By the way Mudbox is Sweet!
sirquadalot
01-04-07, 09:19 AM
Rendergod= one cool nerd rapper. :D :tu:
pixelsoul
01-08-07, 03:10 AM
http://www.taronites.com
I don't know if this one has been posted before but it was new to me a plugin for after effects to render zbrush images :tu:
Frenchy Pilou
01-08-07, 03:50 AM
...you have missed this thread (http://www.zbrushcentral.com/zbc/showthread.php?t=039119) and the Gallery featured :D
Maqs: your work has revived my interest in Blender inspite of its intimidating UI.I downloaded BlenderRC1 version . The new feature Sculpt mode is useful, though not as efficient as ZBrush. Did you prepare your base mesh using Box modeling method or by patch modeling by extruding vertices/edges and finishing in Sculpt mode. I really appreciate the end result.
I have not yet explored the other new features as yet .
KKV
feureau
01-10-07, 12:59 PM
I was looking at Mudbox's feature list page when I wondered: Is this what we expect out of ZB2.5? It's got layers, that flatten brush. No ZSphere rigging though.
Also,
Fast high quality brushing in 3D (no projection) on dense models. With Mudbox's new Scratch brush, sculpt at any speed without blobby stamping.
Seems like a poke at ZB's projection and ZB's prone to skipping when brushing models. (I know, there's reasons, fixes and workaround available)
But it's also got:
NEW "tangent space" symmetry. Sculpt symmetrically on asymmetrical models! This Mudbox first, provides a time-saving and production-tested technique for working efficiently on posed or asymmetrical models.
Which is kinda cool if you pose your objects and sometimes needs to touch up some symmetrical parts. But without rigging within mudbox, seems you'd have to export and reimport. Perhaps thru ZB2.5's zSphere rigging? LOL :D But this asymmetrical sculpting seems to be what is missing from the next ZB. (Although they said they're adding some more stuff to Z2.5)
Aside from that, it seems to be able to handle more polygons than ZB2 and non quads.
Innovative streaming technology allows you to work around the limitations of your hardware, helping you build and manage scenes of over 100 million polygons on regular workstations! Great for assets with many components, such as soldiers with gear, robots, or city environments, etc.
Has anyone got their paws on Mudbox? What is your impression?
gottsbett
01-10-07, 02:53 PM
On the Mudbox website you can now contact them via email. I asked them a question and was responded to very quickly. They also sent me a link to a demo that lasted 15 days.
I like the fact that as soon as you start up Mudbox you can use it with very little figuring out. The UI is very straight forward. I like the fact that I was able to learn how to sculpt right away and not have to learn how to use another program.
Mudbox right now is just a sculpting tool and that is it. It is a very wonderful tool to use if you have other tools to go with it.
I put off buying Zbrush for Mudbox to be released, but in the end when Zbrush 2.5 is release I money will go to Pixologic.
feureau
01-11-07, 03:16 AM
Have you tried sculpting more than 20 mil polys? I'm curious how does it handle? (specially on a mainstream PC, not on one of them super workstation)
gottsbett
01-11-07, 03:57 AM
Have you tried sculpting more than 20 mil polys? I'm curious how does it handle? (specially on a mainstream PC, not on one of them super workstation)I have A Emachine T6000 with a AMD Athlon 3200+, 1GB of Ram and a ATI RADEON X1300 (512mb) graphics card. Mudbox never slowed down, but to be honest I did not crank the polys to even close to 20 mil.
Here is the only doodle I kept...
mudboxdoodle.jpg
pixelsoul
01-11-07, 04:31 AM
From what i read it would handle about the same as zbrush perhaps a little higher and on some a little lower. But because you can partiatly subdivide you can work on many polygons just not at once.
I'm sorry but is this supposed to entice me into wanting Mudbox? I know it's capable, but you might want to post something a tad more impressive that displays the power/ease of use.
Also- I'm a horrible artist so I really have no room to talk...but you too might want to take up some art classes, look at references or something...just a thought...
I have A Emachine T6000 with a AMD Athlon 3200+, 1GB of Ram and a ATI RADEON X1300 (512mb) graphics card. Mudbox never slowed down, but to be honest I did not crank the polys to even close to 20 mil.
Here is the only doodle I kept...
mudboxdoodle.jpg
Domodab
01-12-07, 05:20 AM
I've tried mudbox and i think that zbrush blows it out of the water, also when 2.5 is released (don't forget it's free if you already own zbrush) it wil have all the features that mudbox has (the perspective workspace for example) plus tons more. zbrush is king. Long live the king.:tu:
Julian_K
01-12-07, 05:36 AM
I'm very eager to see what zbrush 2.5 brings. In fact I am quite confident it will be very good, particularly now that I see some of those announced features actually working in Mudbox.
The one thing apart from perspective and tangent symmetry that really makes me very happy in Mudbox is the layers. being able to not only fade geometry changes in and out on , but even partially erase (mask) it, is just great.
For me Blender will become a serious tool when it gets a proper interface. funny, this is exactly what many people say about ZBrush ;-)
And don´t beat me, I am ZBrush owner myself ;-)
testure
01-14-07, 09:40 PM
Well, to be completely honest, I'm holding out on my Mudbox purchase to see what Pixolator's announcement is later this month. If it's not a release date I'll probably be ordering Mudbox that day.
Don't get me wrong, I love ZBrush, and I'm quite certain that the time they're putting into 2.5 is for the best, but there comes a point when you start to question the company's production pipeline and priorities. There are some annoying little quirks and bugs that artists have been working around for years now, when a simple patch would have addressed these issues. As artists, we crave new features.. but as professionals we crave stability and usability. For a long time ZBrush was in a league of its own, but that's not the case anymore. I really hope to see some good news later this month :P
pixelsoul
01-15-07, 01:57 AM
Why do you say this month is there something i missed :o
Well, to be completely honest, I'm holding out on my Mudbox purchase to see what Pixolator's announcement is later this month. If it's not a release date I'll probably be ordering Mudbox that day.
Don't get me wrong, I love ZBrush, and I'm quite certain that the time they're putting into 2.5 is for the best, but there comes a point when you start to question the company's production pipeline and priorities. There are some annoying little quirks and bugs that artists have been working around for years now, when a simple patch would have addressed these issues. As artists, we crave new features.. but as professionals we crave stability and usability. For a long time ZBrush was in a league of its own, but that's not the case anymore. I really hope to see some good news later this month :P
Bingo_Jackson
01-15-07, 02:06 AM
Well, to be completely honest, I'm holding out on my Mudbox purchase to see what Pixolator's announcement is later this month. If it's not a release date I'll probably be ordering Mudbox that day.
Well, assuming youre a ZB owner already, since youre hanging out here in the community forum, youre getting ZB 2.5 for free...so it doesnt matter when it comes out...its not an either/or situation. Why dont you just go ahead and get Mudbox then, have both tools, and save everyone your posturing?
Not that Im not just as fed up with the vacuum as everyone else, but that kind of thing doesnt really do anyone any good.
testure
01-15-07, 03:27 AM
*note: pulling out of this debate, as my statements are being taken out of context and misinterpreted. I am sorry if I did not articulate my post in an understandable way.
Why do you say this month is there something i missed
The next ZBrush update is in advanced beta-testing stages, there are several more features which we want to have completed (and thoroughly tested) before we call it 'done'. Without revealing specific details, I can say that the next ZBrush release will be much more of a 'forward leap' than ZBrush2 was when it was released.:)
In January/February we will be posting images of the new ZBrush (a free upgrade to all registered users) as well as other - more important - information.
Until then, happy holidays, be safe and as always... have fun ZBrushing.
-Pixolator
Bingo_Jackson
01-16-07, 08:49 AM
Dude, how can you type so many words in response to three sentences, and still give no indication you understood anything about them?
Whos "Championing" Pixologic? I said I was as fed up with the vacuum as everyone else, and everyone is pretty fed up...youre not special in this regard.
And I didnt say this dialogue did no one any good (even though it doesnt). I said your futile posturing did no one any good. Youre getting the program for free, its not either/or. Your "threat" is holllow. If you really have the money to buy it, and want the program, youd be silly not to...ITS out right now. Buy Mudbox anyways, have the best of both worlds and save us your "Waaah, if you guys dont release Zbrush Next month Im gonna buy Mudbox, Waaaah!".
Julian_K
01-16-07, 10:55 AM
DIf you really have the money to buy it, and want the program, youd be silly not to...ITS out right now. Buy Mudbox anyways, have the best of both worlds and save us your "Waaah, if you guys dont release Zbrush Next month Im gonna buy Mudbox, Waaaah!".that's exactly what I did and I don't regret it at all .
funny though, using mudbox every day now, I notice even more what I miss from zbrush. using both cause mudbox alone doesn't cut it.
testure
01-16-07, 11:40 AM
[...]
SilverTalon
01-16-07, 01:15 PM
Hi there these are my personal experiences after using Mudbox for a few weeks
I bought Mudbox just after christmas. I got the educational version, ie. I have all the features of the professional version but I apparently cant use my projects commercially without upgrading my licence.
So far Im loving it and I found it really easy from the first hour I used it. In terms of modelling and rendering worflow Ive managed to go from 3dsmax to mudbox to 3dsmax and render in mental ray and Ive also managed to render using cinema4d. The maps it produces seem pretty good but I have had some artifacts but that could be because Im not a very good uv mapper and still quite new to making meshes too.
As for the 20 million polys on screen thing...well I dont know yet. I used around 2.3 million polys for the mesh seen in this pic below and it was more than enough, Ive seen meshes in mudbox with only around 500000 polys which look fantastic because of the smooth shading. As far as I can tell you can get very high poly meshes by subdividing individual sections of a mesh but I havent used this feature much yet.
Ive attached an image which shows my first experiment with mudbox 1.0(updated now to 1.0.2), just testing all the brushes and stuff on a plain mudbox sphere mesh. There have been a few small issues so far with my system running mudbox and with my wacom but I know fixes are on thier way.
Overall I just love the simple interface. If zbrush 2.5 or 3 has an interface comparable to this then it would definitely be a better option but if it doesnt then I personally wont ever use it even if it does have more features.
gottsbett
01-16-07, 02:57 PM
Oh boy, Is this thread in danger to be closed just because someone asked a question about Mudbox? I tried to answer the question to the best of my ability and to the best of my skill. Sorry if my Beholder wasn't good. I think he is cute.;)
As for the Zbrush vs. Mubox fighting, does it matter? Look up in the top row, look at the Mudbox gallery. The finished art is all that matters really, not the tool used to make it.
SilverTalon
01-17-07, 03:30 AM
As for the Zbrush vs. Mubox fighting, does it matter? Look up in the top row, look at the Mudbox gallery. The finished art is all that matters really, not the tool used to make it.Quite right, it is all about the art and the artist. zbrush/mudbox or even the entire PC/mac is really just a tool, like a pen or a pencil. I get annoyed when people call it computer generated art...its not computer generated! it was generated by me and it took many hours of work!
Jason Belec
01-17-07, 06:30 AM
I read above that someone feels MudBox fills a gap in their workflow. How on earth did you manage previously? (just picked that one at the end, others stand out as well).
I find all these threads very amusing. When I started, we didn't even have personal computers. My friends working on the computer graphics for 'Tron' got it done and over the years on all the major films, everyone seems to have gotten the job done without MudBox, and back 5 or so years, without Zbrush, and before that without other apps.
The thread topic is a good one, but so many of you seem to be assuming a lot and making 'moment of time' statements without acknowledging the reality that another app/tool will always be coming along and promise this or that and sometimes it will actually be useful. Most times it is just another company trying to sell something to justify something else. However if you find it useful, buy it, use it and stop comparing niche tools to suits or production pipelines or hobbyists or general purpose tools.
Or at least get back to the thread heading unless it was eroneous. You just can't compare all these tools, it's a zero sum gain. Each was developed with a specific goal, not the same goal. Why not move to the point of being constructive and list the things each of you feel a particular app is good for and link examples. This would actually result in something useful.
Frenchy Pilou
01-19-07, 01:49 AM
Moment of Inspiration (http://moi3d.com/download.htm)
Have fun with it! :cool:
New stuff:
Image backgrounds! You can now bring images into MoI's viewports for use as visual tracing or proportion guides.
This is available under View/Image. After starting the Image command, push the "Add" button to insert a new image. The list of images is shown, allowing you to remove or hide/show any particular image. Pausing over an image name will show you the full path.
The following options are also available, and affect all images:
Draw below objects - choosing this option draws images as a backdrop behind everything else.
Draw with objects - this option draws images mixed in as if they were regular objects.
Draw above objects - this option draws images on top of everything else as an overlay. This is intended to be used with transparency, it gives you a way to always see a faint image without objects blocking the way.
Show in all views - shows the image in all viewports.
Show in ortho only - only shows the image in the Top/Front/Right views, not in the 3D view.
Transparency - you can put in a percentage value here from 0% (fully opaque with no transparency) to 100% (completely transparent).
It currently isn't possible to edit the location or size of an image after you place it, this will be coming for the next beta release.
New Transform / Align command. This new tool makes it easy to line up either control points or objects. This can be used for example if you have 2 points that you want to adjust so they are exactly horizontal or vertical. If you select entire objects instead of points then you also have an option for which sides of the objects you want to line up with each other.
New "Cap ends" option for sweep and loft so you can create a solid in one step when sweeping with planar curves.
Toggle switch for Circular array so you can switch between "fill angle" and a new "step angle" mode.
Variety of bug fixes, including some for meshing small-sized objects.
Here the "french translation" of the 18 Jan version
Just replace the old file "FrenchStrings" by this one in the folder /MoI beta Jan-18-2007/ui
Simple isn't it? :)
Ps Unzip it of course :rolleyes:
feureau
01-20-07, 03:44 PM
Heeey! The new one's out! (downloaded MoI) How good is it compared to ZB? LOL :D j/k j/k It's looking good! Extremely very simple interface for a 3D software.
Anyway, I felt somewhat responsible for sparking a ZB/Mudbox debate that turns into software bashing. This is one thing that irks me with many 3D artists. What matters does it what you use? Even Blender's sculpting can basically do what ZB can for free. And it's even worse on max/maya etc bashing. It's not the tools, mate, it's how you use it!
I was just wondering what's up with mudbox, and from the replies, it seems it's not much better than zb 2.5. (it's got tanget symmetry!) The only problem is, it's out now! ZB2.5 is waaay overdue.
Thanks for all you who replied on-topic. ;)
Frenchy Pilou
01-20-07, 03:50 PM
Moi How good is it compared to ZB?
It's complementary! :D
And funny as good as Zb to use! :cool:
And only with the pen without keyboard!!! :eek: :eek: :eek:
(like Zb when you paint ! ;)
lemonnado
01-20-07, 04:07 PM
Yeahhh. Software bashing is a real problem. I had to install ZBrush and MudBox on different partitions as there were strange noises coming out of my hard drive at midnight....
Lemo
billrobertson42
01-20-07, 06:13 PM
Are you sure that wasn't as a result of you eating that burrito with extra beans and hot sauce?
lemonnado
01-21-07, 08:17 PM
Getting used to Terragen2... Here's a post card!
weatherfun.jpg
Lemo :D
PS:Except for the test all render. No Photo. Nada. I can set details higher but I actually like this 'photo grain' look.
PPS: something like 640Mio triangles...
testure
01-21-07, 09:53 PM
Topogun (http://www.topogun.com/)
I've been using it for about a week now and it's quite amazing. I can rough out a really basic idea in ZSpheres, sculpt it to the point where I'm happy with it, then take it into Topogun for re-topology. It's super quick, but the beta doesn't support millions of polys yet. Once i'm happy with the mesh, I take it into Max, do the UV's up, then back to ZBrush for displacement.
Frenchy Pilou
01-22-07, 01:35 AM
Seems there is an artifact just under this blue line! weatherfun.jpg
lemonnado
01-22-07, 06:02 AM
Not enough precision Frenchy Pilou. Higher settings make that vanish. But higher settings also mean HIGHER rendertimes 8). Not to justify for just playing around with it.
Lemo
Hey Lemo,
been there too.Maybe we´ll meet next time.:D
T2-16.jpg
Seasonal greetings, J.
Frenchy Pilou
01-22-07, 08:16 AM
...heating process of the blue planet, it's curious that is such some snow on your mountains! :lol:
Of course you´re right Frenchy , the snow was faked, actually
it looks like that.
T2-11.jpg
;) :lol:
lemonnado
01-22-07, 11:17 AM
Psssstttt. Germany has a Stargate, so we took those photo's on PZX34!
Lemo
PS:Don't tell!
lemonnado
01-23-07, 06:41 AM
If you have a MAc and a PC and would like to connect to the Mac as you can in between PC's using the remote desktop connection then you can do that simply with two free programs:
On the PC TightVNC :
http://www.tightvnc.com/
and on the Mac OSXvnc :
http://www.redstonesoftware.com/products/vine/server/vineosx/index.html
I use both in my systems consultancy and they are doing a great job.
I would not recommend sculpting through that bridge as performance depends on your network throughput and the compression and decompression of the information also adds latency. But to have a look on what's going on, read your mail, start a process, check a status, load a render job. All is good.
Cheers
Lemo
Frenchy Pilou
01-23-07, 03:51 PM
Transparent images can be insert as Background :)
(images made with Moment of Inspiration of course)
test.jpg
toto.jpg
trick.jpg
Blaine91555
01-24-07, 09:31 PM
Frenchy,
Just looked at your Galerie. I see we share a passion for color and form :tu:
I like MOI thanks for the info on it.
Frenchy Pilou
01-25-07, 12:17 AM
...and have fun painting modeling coloring crazzy images! :cool:
Ps And crystallography of course ;)
billrobertson42
01-25-07, 07:08 PM
:rolleyes:
Blaine91555
01-26-07, 05:24 PM
:rolleyes: is right.
gottsbett
01-26-07, 07:00 PM
Boy that rumor is the biggest load of "BULL SHARK" I have heard yet!:evil:
Frenchy Pilou
01-29-07, 05:23 PM
for Moi (http://moi3d.com) Moment of Inspiration
Dutch (http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=48593a2295f6052b67e31b98afcaccf3)
French (http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=a6dfa9b28eb8910a68479e9338f72290)
German (http://poi.sturmwelt.de/)
Italian (http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=b963aa8b67551907ce659e70ed0e96a5)
Japanese and Chiness too : Here (http://moi3d.com/forum/messages.php?webtag=MOI&msg=375.1)
Unzipping (if zipped) and copying / Replace (if exist) to the C:\Program Files\MoI beta Jan-18-2007\ui folder.
After you copy it, these show up as a languages option in the options dialog.
A new Czech language translation of the introductory documentation is now available here (http://moi3d.com/download.htm):
exist French, German, Spanish
Another test of blender sculpt tool, hmm i must say it's GREAT!! if you waiting for zb 2.5 you can try in this time blender:)
http://images4.fotosik.pl/304/3b880ad5e5d75d54.jpg
HI RES (http://images4.fotosik.pl/304/c500b6638a84c43a.jpg)
You can download newest rc from here (http://download.blender.org/release/Blender2.43rc/)
If you want see more my sculpts from blender, click here (http://maqs.xt.pl)
So grab your blender copy and start sculpting! :)
testure
02-04-07, 12:59 AM
had to bump this thread with another app i ran across.. Headus UVLayout:
http://www.uvlayout.com/
it's still in beta, but so far it's the best UV mapping tool i've ever seen.. handles overlapping uvs like they're nothing.. puts Max's pelt mapper to shame.
Don't know if this has been mentioned yet, . .
It's a new modeling program by the makers of 'Cosmic blobs'
( I think this is the grown up version ;) )
Free to download beta version ( 15 day trial )
www.cbmodelpro.com
Looks interesting, . . . ;)
Frenchy Pilou
02-09-07, 04:33 PM
Moment Of Inspiration
A new Feb-9-2007 beta release is now available from the download page at http://moi3d.com/download.htm .
French version (http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=4373406d3f3d65c64188e89d369c89b6) :)
Unzip and put FrenchStrings.txt in C:...\MoI beta Feb-9-2007\ui
New stuff:
Updated background images - you can now move or scale background images. To do this, click and drag on either the image or the corner scaling grip while inside of the View/Image command.
Undo for selection - if you make a selection mistake you can now hit undo to recover the previous selection.
Undo now works to remove the last picked point in the curve and polyline tools.
New polygon star command.
New elliptical option for arc center.
New setting in mesh dialog that allows "Divide larger than" to also apply to planar faces.
New point order options for arc through 3 points.
A right-click on a viewport's "Reset" button will now do a reset all.
New red rectangle warning indicator when you have curve control points stacked up (stacked up points tends to cause various problems with intersections and some other stuff).
Updated crash handling - the crash dialog now has a button you can use to save your model data in the event of a program crash.
Added cap ends option to revolve and rail revolve.
Tuned Direct3D display engine to reduce peak video memory usage, this solves some problems on devices with lower amounts of video memory.
Made opening a file by double-clicking a .3dm file in Windows Explorer work, once you have set MoI.exe as the program to handle .3dm files.
Updated revolve so that cases where you pick the revolve axis down the center of a curve will work, it now automatically trims the revolve profile by the axis if the curve crosses the axis.
Added a new option in moi.ini to keep OBJ export with z-up coordinate system:
[OBJ Export]
SwapAxes=n
Plus quite a bunch of other bug fixes...
Have fun :cool:
marcus_civis
02-09-07, 11:38 PM
Unzip and put FrenchStrings.txt in C:..
Very sexy. ;)
Thanks for the update Pilou. :tu:
Frenchy Pilou
02-10-07, 01:52 AM
But not sexy as well as bresilian! :D
marcus_civis
02-10-07, 02:56 AM
But not sexy as well as bresilian! :D
Blimey Pilou, I'm shocked! :o ;)
Frenchy Pilou
03-04-07, 05:14 PM
New French ForumSection (http://moi3d.com/forum/index.php?webtag=MOI_FRANCAIS)
Spanish section forum (http://moi3d.com/forum/index.php?webtag=MOI_ESPANOL)
New French Interface (http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=1d1e3392016d53ec712830b7bff38551) Unzip and put FrenchStrings.txt in C:...\MoI beta Feb-26-2007\ui
A new Feb-26-2007 beta release is now available from the download page at http://moi3d.com/download.htm .
The major change for this beta is a big overhaul for Fillet, Chamfer, Booleans, Offset, and Shell. Stability for these commands has been greatly increased - all previously reported crash bugs in these areas should now be fixed with this release. Also a part of the overhaul is that canceling is now supported for these commands. If the command is taking a long time to complete, you can hit cancel or escape to bail out - previously MoI would just lock up until the calculation was complete. You can also change parameters in mid-calculation which will cancel the current calculation and start a new one with the updated parameters.
This should greatly improve the overall stability of MoI since about 95% of reported crashes have been in these commands that perform complex calculations.
But this new mechanism is one of the biggest restructuring changes in MoI for quite a while, so please let me know if you have any stability problems with any of these commands with this new beta.
Units support - you can now set the unit system that you are using in the Options dialog. The units for the current file are set in the main options dialog, and under additional units options you can set the default units for startup and a couple other options.
Updated Blend command to also work on curves to produce a curve blend. G3 is supported for curve blending.
New shape option for the fillet command lets you choose different blend-style shapes for the fillet surface. These can let you get a more organic style blend instead of the regular mechanical-style exact circular fillet surface. This option also works for curve fillets as well.
New one-directional "Dir" Array under Transform / Array / Dir makes it easier to replicate an object along a single column. You pick 2 points, the spacing between these points becomes the array spacing (use distance constraint in the bottom bar to enter an exact distance for the 2nd point same as drawing a line of a specific length), and the direction between the 2 points defines the direction of the array column.
Background images support rotation now, while inside of the View/Image command. There is a new rotation grip on the image. There are 2 rotation methods - you can click and drag on the rotation grip to do an immediate rotation around the image's plane normal (2D rotate style), or click and release on the rotation grip instead of dragging it to bring up a 3-wheel rotation gizmo. You can click and drag on any of the 3 wheels to rotate around any of the 3 axes, click off of a wheel to exit this rotation mode.
testure
03-04-07, 05:41 PM
should change this thread's name to "the MOI thread" :lol: :cool:
Frenchy Pilou
03-04-07, 05:48 PM
should change this thread's name to "the MOI thread
It was it (see the first post) ! But was renamed "all..." because it does not exist such section in this forum ! ;)
dani_z3
03-07-07, 12:04 AM
HI!
I have a question that nobody gave me an answer and I thought it would be a good opportunity to ask it here:D
Which is the BEST low-poly 3D software? I am new to 3D graphics and I started with "Milkshape 3D":lol:
After that Bryce took my attention, and ZBrush was like a kind of revelation and now I want to learn something that has a future in game industry and many others.:D
I don`t want you to mis-understand me. I know ZBrush is the best software in the whole :eek: world but what I am asking is about low poly software :)
An amazing thing was that I watched a tutorial in wich someone made a base polymesh in Maya exported it in ZBrush made a lot of details and textured it. After that he exported the bump map, texture and some other ...maps wich I don`t now what they are:D.
(sorry for my bad English)
Please help me:rolleyes::lol:
Thank you and ...... Keep walking...
Frenchy Pilou
03-07-07, 12:45 AM
...Wings3D (http://www.wings3d.com/) and it's free :rolleyes:
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