View Full Version : ZSphere Character Developement Doodle...
09-05-02, 08:18 PM
I don't usually 'doodle' but this is definitely one...It's a character that's bout ready for modelling, and this is the ZSphere tool, and the skin it now produces at a 3 density setting...I'll be putting his hands together, then detailing him, converting him to a saved mesh for the first time at that point...The trip for me the last few days has been to remove ZSpheres, and add ZSpheres, learning to place and move them to produce a really well organized mesh, which is a LOT easier to work on...The result has been about six months worth of characters, and a heck of a lot of knowledge gained by not being in too big a hurry to get a 'skinned' tool, but experimenting with the ZSpheres themselves to see how much detail they can give alone, and how organised the final mesh...It's been great fun, and this guy will be in 'Trayn Of Thot' within a day or so... ;)
Hope you old guys will enjoy the nostalgia when this old reprobate with his watch cap, and flapping coat is posted in his R. Crumb environment... :D
Onward thru the fog Michael! I am in anticipation of your breathing life into a symbol that has had a great effect on my life and philosophy. Crumb had a way of the twisted as Kerovac (sp) had a way with words.
I really 'dig' the neon green glow around these guys, however you did that. I see you prefer adaptive skins to unified ones- I agree, a good way to go. I also look forward to what you do with this guy. Keep on truckin' :cool:
09-05-02, 08:44 PM
Okay, no suspense here Dudes... ;)
The green glow is just one of the default lights as a rim-light, with green as a color, and the intensity boosted...And I think I've learned enough in the last three days that I think ZSphere to Adaptive is both a quick, and an accurate way to go...
ooo stonecutter! I really like this! Can't wait to see him all decked out! Love those platform shoes! LOL
I'd like to make two more comments about your image. I noticed the faceting from your adaptive skin, and I saw another comment that someone had made recently about these dreaded facets. I just want to remind people about the 'smooth' and 'subdivision surfacing' sliders that show up in the 'tools>modifiers' window.
Use these sliders to help get a really nice n smooth version of a low density adaptive skin from a ZSphere model.
I agree wholeheartedly with Digits about Mr. R. Crumb. He was able to portray visually beyond what even the most sublime poet could ever capture in words. Cool inspiration :tu:
09-05-02, 10:13 PM
:) Already getting pretty evocative. I need to learn how to slow down so I can start learning. Too many fun things to do. :} Jim
09-05-02, 10:21 PM
Thanks for pointing that out Zoid... :D
I realized that I was revelling in the facets here, because I've been really getting off on developing a nice even mesh as I go, but I'm glad you reminded people that these are very smooth when done with the right settings...And here's another psychedelic neon shot for you!
09-05-02, 10:28 PM
That is one cool character! Reminds me of the 1970's. Bellbottoms rule! :D :D Great 70's colors too!
Great little comic character, whose definitly not too big for his boot's. :) :tu: :tu: :tu:
It reminds me of something out of the 70's. The coloring and exagerated features are perfect. I like the sense of action, like he's running to cath that train :tu:
09-06-02, 07:51 AM
very cool dude,
nice model. kinda reminds me of some of Peter Max's stuff (if you used some primary colors)... kinda "Land of Yellow" style - very hip... :cool:
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