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View Full Version : If I purchase Z-Brush 2...



Paladin69
06-04-04, 08:39 PM
...do I get any manuals on paper if I want the disc mailed to me? I'm not too fond of moving back and forth looking at PDF's.

aminuts
06-04-04, 08:57 PM
I would think the answer to that is no.

I purchased ZB1.55 awhile back via a third party and while the disk included the manuals and scripts the box it came in did not include any "paper" manuals.

Perhaps in the future when they have written up their manual and loads of folks have written tutorials (actually I think with this version!!) we shall see a printed manual and or books written.

I personally cannot see someone in a position to do so....ie knowing zbrush in and out....not writing a book on it. It is such a forward thinking program and the fact that since I became a member and z2 was released more than 10,000 new members to the forum alone speak well of the future of z2 in all forms of 3d as well as 2d.

So keep eyes open. I wish I knew it well enough to write a book on it, everyday with it is a new adventure in learning which is what I live for.

Paladin69
06-04-04, 09:27 PM
May I ask...what did you do to become so familiar with the program? Just do the tutorials? Maybe I gotta tone down my resolution or something cause the small text is giving me a headache, hehe

I'm slow when it comes to learning new programs...paper books I pick up at b&n really help me out a lot. And I really want get my feet wet in this program. I see much potential here with painting displacement maps on the models I create in 3dmax.

aminuts
06-04-04, 09:42 PM
I make a million mistakes. I learn from them.

I read this forum, I read and re-read the manual for 1.55, the practical manual, watched zscripts, I tumbled and fell, I started over a Z to the second number of times and still......I know nothing.

All the fun is in the doing, each time I learn more.

The practical guide is really quite excellent in teaching modelling in different ways and about creating displacements.

Dare to fail and come up a winner!

aminuts
06-04-04, 10:42 PM
I realize I have been too damn busy to do much or much posting of stuff but I have also not posted any wips...trial and error or otherwise. So here is a quicky I did ....hahha starting to follow one of the tutorials in the practical manual but with the attention span of a gnat....I got so far then had to play around.

excuse the awful pics but its hard to crunch em down to 200k or less.

http://www2.zbrushcentral.com/uploaded_from_zbc/200406/user_image-1086413621pyy.jpg

http://www2.zbrushcentral.com/uploaded_from_zbc/200406/user_image-1086413893zbm.jpg

http://www2.zbrushcentral.com/uploaded_from_zbc/200406/user_image-1086414081idp.jpg

It needs a ton of work, I may or may not finish playing with it.....but I learned quite a few things from it.

kobi1kobi
06-04-04, 11:57 PM
lovely wings..

just wanted to ask, how do you get those "attractors"? I mean the grey lines which draw out the mesh to the form of a wing?

it's probably trivial, but I'm a newbie ;)

aminuts
06-05-04, 12:04 AM
If you Alt-click on the linking spheres of an end sphere....in other words it must be the last in the chain.....you get the attractor sphere....which you can still edit...ie move around, size etc.

kobi1kobi
06-05-04, 01:45 AM
so I need it to be last when I place the attractor, but I can add more spheres later?
I'm asking since I see you have several attractors in a chain of spheres..

and this also means I need to plan my model :)

mestela
06-05-04, 05:18 AM
It has to be a sphere without any children, but there's no other restrictions. You can toggle between a regular sphere and a magnet sphere at any time by alt-clicking the link spheres while in edit mode.

If you add more children to a magnet sphere, it is no longer a magnet, but the root of a seperate zsphere object, handy if you need gaps in your models. But if you delete the children, it becomes a magnet again, so there's nothing to fear in terms of destroying your model or doing something irreversable.

aminuts
06-07-04, 07:29 PM
A bit more work done to this guy, still needs a ton of work but getting there.

Mentat7's gi material and Pixolator's soft lights where used.

http://www2.zbrushcentral.com/uploaded_from_zbc/200406/user_image-1086661716cke.jpg


http://www2.zbrushcentral.com/uploaded_from_zbc/200406/user_image-1086661773vun.jpg

Dickie
06-07-04, 11:04 PM
The costume looks cool! Was wondering what you were gonna do for the body. His naries (Bird Nostrils) are nicely sculpted. I have a ****atiel and they look just like his...
The head is coming along well also. Your
modeling skills are improving everytime you post. As you can see, the more you play, the better you get...can't wiat to see where ya go with him... :D

Dickie

aminuts
06-08-04, 02:49 PM
Hhaha Thanks, I keep changing my mind about where to go with him.....I think I have saved every step so I could go back and scrap or redo something I don't like and I have about 18 versions so far.

The nostrils were an after thought I knew I needed some and no matter where I put em it didn't seem quite right til this version.

well time to mess with the head and the tail....still trying to decide how to do the wings....arrrghhhhhh decisions, decisions....hahaha good thing z2 is fun!