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dan59314
06-03-04, 07:14 PM
Hi,



Is there any idea on making a fine hand? I'd trid using two ZSphere for palm and 5 brench spheres for fingers. But in the base of fingers, it looks quite terrible for polygons intersection. Any good idea?

Thanks.
http://www2.zbrushcentral.com/uploaded_from_zbc/200406/user_image-1086315254xrt.jpg

dan59314
06-03-04, 07:37 PM
Another question :)

Usually see a transparent branch attached in a ZSphere. What is that for and how to create it?

Following image from http://www.renderosity.com/homepage.ez?Who=Frenchy%5FPilou&ViewArticle=2685
Article by Frenchy_Pilou
http://www2.zbrushcentral.com/uploaded_from_zbc/200406/user_image-1086316635riy.jpg

aminuts
06-03-04, 10:14 PM
You can create the transparent spheres by alt clicking on the connector spheres....a good example of its use is Pixolator's sword which I believe a tutorial is included in the Practical guide....someone will correct me if I am wrong.

In any event watch the zsphere scripts included with z2 will show you how to create and use them.

Frenchy Pilou
06-04-04, 01:09 AM
Hi dan
Thx for the visit :)
The use of the transparent is just to have an another way for easy modify the volume :)
Pilou

dan59314
06-04-04, 02:12 AM
Thanksto aminuts and Frenchy.

My first unfinished femaled body.

I made this model by zbrush, export as obj file. Then load it into Rhino to reduce polygon amount, export to *.obj. Again load it into Zbrush. But when I try to do Shift smooth or subdivision. The polygons become pieces seperated, not connected any more. Any way to solve this poblem.


null http://www2.zbrushcentral.com/uploaded_from_zbc/200406/user_image-1086340030dpx.jpg

Frenchy Pilou
06-04-04, 05:12 AM
Is the facetts after reduction in Rhino quadrangular ?
Pilou

dan59314
06-07-04, 09:37 PM
Hi, Pilou,

Yes. Faces not connected any more.

Daniel


>>
Is the facetts after reduction in Rhino quadrangular ?
Pilou