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View Full Version : My First Ever Tute : Make A Hollow Pipe



mathman
02-18-08, 01:32 AM
Pretty basic and simple, I welcome your feedback :) :)

Gear3.jpg

SNARK
02-18-08, 05:43 AM
Nice idea, Mathman.

How could you further manipulate this into a half-pipe? Like a Spanish roof tile or a skateboard 'half-pipe'? Also, is there a way to use an alpha to poke a hole in it? So you could make an arched church window opening through it? Or a tower window?

Thanks.

~S.~

mathman
02-18-08, 12:37 PM
SNARK,

There is a Coverage slider in the Initialize sub-palette. Set this to 180 (i.e. as in 180 degrees) to get a half-pipe.

Regarding the other stuff of which you ask, I'm not sure. Maybe someone with more experience can help out there.

regards,
Andrew

SNARK
07-13-08, 07:35 AM
Mathman,

Thanks again for this great little idea. I wonder about a couple of things: how would you create a hollow pipe with a flat side? Like the letter 'D' or a quonsett hut. Also, how can the parametric mesh be made into a polymesh with good topology that will allow 'Reconstruct SubDivide' ?

~S.~

Anatom
07-13-08, 11:33 AM
You just choose a cilinder and Initialize the hole by inner radius.
And you now got that pipe.

Anatom :lol:

SNARK
07-13-08, 11:51 AM
Thanks, Anatom.

I have that pipe. I need a pipe with a 'flat side'. How?

~S.~

spaceboy412
07-13-08, 12:12 PM
one way to make the tile would be to have just a single sided curved surface, store a morph target, then offset it or move it with the deformation palette, then use the morph target create difference and you should have a fully thick double sided tile.