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tayete
09-05-02, 02:10 AM
Well, here you can see my first attempts to create *something*. As you can observe nothing worthy can be shown, but anyways I wanted to know if everybody had so poor results the first time.
And this @#@|\¬# faceting when exporting is killing me!

http://www2.zbrushcentral.com/zbc_uploads/user_image-1031217040mar.jpg

keith
09-05-02, 02:38 AM
I'm in the same boat.

Maybe you can't see the faceting in zbrush because the SH and SV toggle buttons in the tool palette are turned on. You could try turning these off and then smoothing it (Tool->modifiers->deformation)

In other programs, material options allow you to have the appearance of smooth surfaces. Maybe this isn't turned on?

Hope this helps.

Keith

tayete
09-05-02, 03:41 AM
Well, the real problem is that *I don't want to see that faceting*. I want to be able to see the same smooth surface I created while modelling, and those SV-SH buttons are only available at the 3D sphere, not at the polymesh necessary to import the created object.

At Quicklinks there's a thread about this matter, but only suggests putting the smooth slider at 1, but this doesn't help too much, as the object keeps appearing faceted.

keith
09-05-02, 04:44 AM
Well, the smooth slider works for me. Try turning up the divide slider a little.

tayete
09-05-02, 05:47 AM
Yes, smoothing (the one not at the modifiers palette) works, but still leaves many facets. The other smooth is not the solution, as sometimes there are some hard edges you want to keep as you modelled them.

juandel
09-05-02, 09:04 AM
hi, tayete!

i have very little experience with importing objects only... anyway, my thought: i assume you are working with 1.5.1 - if so, have you tried the make use of the new skinning feature (make unified skin in inventory window) on the reimported object yet?

- juandel

tayete
09-05-02, 09:12 AM
yes, I tried and it didn't improve much the tesselation. Well, I guess I'll have to live with this *small* limitation.

KenH
09-05-02, 10:49 AM
Go into the texture for the model and change it to spherical. This might help. Also, When you texture it with TextureMaster(with a high size) the facets will go.
If that's not it, I don't know if this was mentioned, but the smoothing feature in the deformers might be it. If you want to load it into another 3d program, it will definitely need to be smoothed in that program.
Anyway, hope that helps...suffice to say, your model shouldn't/won't be faceted.