mahwok
07-29-04, 04:02 AM
hi all,
these are some props for a flash-based multiplayer-game we just finished.
http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1091098329kce.jpg
the game advertises a freshly released movie, that has been highly anticipated and eagerly awaited here in krautland - but nowhere else, i suppose :)
only the rocks are 100% zbrush, everything else came as low-poly .obj from wings3d and has been detailed and textured in Z - to be finally rendered in cinema4d.
the floor textures were done in texturemaker (http://www.texturemaker.com), which turned out to be 'the' tool to rapidly turn snippets of photographs into tileable textures.
all the models and textures are not too detailed and definitely no 'biggy' compared to most works on this forum (and to the aount of detail that's achievable in Z), since we only needed tiny sprites and props and had a *very* tight deadline anyway. but Z was extremely help- and useful, providing the only way i know of to model and texture with such speed, ease and fun :)
http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1091098378yby.jpg
since the game itself is 'almost-isometric' we needed an identical camera angle and up to 8 viewing angles for most objects.
the individual objects have been 'composited' into flat backgrounds with a z-clipped overlay - so you can actually walk behind trees and hide underneath rocks.
the 'engine' is pixel-based and shows quite well how much (or how little?) detail can be achieved in macromedia flash, still keeping downloads relatively small (approx 300k per level). here's a screenshot - just one of the 162 screens, 18 levels alltogether.
http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1091098898ent.jpg
check it out at:
www.periode1.de (http://www.periode1.de)
no need to register - and it's FREE
these are some props for a flash-based multiplayer-game we just finished.
http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1091098329kce.jpg
the game advertises a freshly released movie, that has been highly anticipated and eagerly awaited here in krautland - but nowhere else, i suppose :)
only the rocks are 100% zbrush, everything else came as low-poly .obj from wings3d and has been detailed and textured in Z - to be finally rendered in cinema4d.
the floor textures were done in texturemaker (http://www.texturemaker.com), which turned out to be 'the' tool to rapidly turn snippets of photographs into tileable textures.
all the models and textures are not too detailed and definitely no 'biggy' compared to most works on this forum (and to the aount of detail that's achievable in Z), since we only needed tiny sprites and props and had a *very* tight deadline anyway. but Z was extremely help- and useful, providing the only way i know of to model and texture with such speed, ease and fun :)
http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1091098378yby.jpg
since the game itself is 'almost-isometric' we needed an identical camera angle and up to 8 viewing angles for most objects.
the individual objects have been 'composited' into flat backgrounds with a z-clipped overlay - so you can actually walk behind trees and hide underneath rocks.
the 'engine' is pixel-based and shows quite well how much (or how little?) detail can be achieved in macromedia flash, still keeping downloads relatively small (approx 300k per level). here's a screenshot - just one of the 162 screens, 18 levels alltogether.
http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1091098898ent.jpg
check it out at:
www.periode1.de (http://www.periode1.de)
no need to register - and it's FREE