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aurick
02-11-08, 09:30 PM
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It's time for another interview! This time we're speaking with Rafael Grassetti -- simply known here at ZBC as "grassetti" -- who amazed us back in November with his debut Hunter post (http://www.zbrushcentral.com/zbc/showthread.php?t=53201). What is it about Brasil, that they turn out so many talented digital artists? :)

Read on for the interview:

Hi Rafael, thank you for taking the time to do this interview. To begin, I'd like to get to know you a bit better. Could you tell us more about yourself, where you're from, etc.?
Im a Brazilian guy born in 1988. Like everyone in this area, I've always been attracted by drawing and facinated by toys and sculptures. I decided to study sculpture about 3 years ago and when I discoverd 3D I became fascinated with it. Since then I've been learning everything I can about art.

Are you a professional in the CG industry? Who do you work for, and what is your position?
I started work in the CG industry about 2 years ago with Luciano Neves at InfiniteCG doing stuff for TV and Movies. I´ve done a lot of freelance work and at the moment I'm working at Tribbo Post here in Brazil as a modeler. I'm also a freelance character artist specializing in character modeling, digital sculpting and texturing.

With few exceptions, your art tends to lean toward fantasy or comics. Could you share more about what inspires you?
I like all styles, but I spend the most part of my time reading, watching comics, or looking at traditional sculptures. I'm also inspired a lot by other CG artists, so i always look at what other people do on forums. ZBrushCentral is a great resource for me. That's mostly what brought me into 3D, so I think that kind of art inspires me more.

Your models all have a tremendous amount of detail. How does ZBrush come into play with that?
With ZBrush I have the freedom to do what I have in mind in a really short time, and to give a model the quality and the details that I want. ZBrush really helps me a lot with my studies and my works. My workflow was totally changed by it.


Disturbed
(Concept by Bjorn Hurri (http://www.bjornhurri.com))


Do you use ZBrush just for modeling? Or do you also use it for texturing and other parts of your projects?
ZBrush is now part of all the processes in my projects and it's becoming my primary texturing tool.


Honda



Could you go into greater detail about your workflow?
I start working on the basemesh in Max, then I go into ZBrush with this base and start working on the proportions and giving the model the look that I want. Once this is good I bring it back to Max to work on the UV's and refine topology. Back in ZBrush, I start to have fun sculpting details and finishing the modeling. Once it's done I start to work with textures in ZBrush using polypaint and ZAppLink giving all the details that it needs. ZBrush's renderer and materials are also great. I use it a lot to show off my models. When it's all done I bring everything back into Max to work with the textures in shaders and render or export real-time characters.

Which model so far has been your favorite, and why?
I started to work on my personal portfolio about 4 months ago, so I dont think i have a favorite model yet. Maybe the "Holy Water" vampire model. This was my first model done entirely in ZBrush, and helped me a lot to understand the software's tools and features.



Holy Water


"Hunter", the model that you shared at ZBC, is just plain amazing. How long did you work on that project?
Thanks. I worked about one month, all in my free time. That was my first personal finished character.


Warhammer


How many polygons did it have? How many subtools?
It has almost 5,201,000 polygons and about 36 subtools.

You mentioned that you use ZAppLink (http://www.pixologic.com/zbrush/zapplink/). What role does it play for you?
ZAppLink is one of my favorite features in ZBrush. It helps me a lot with the texturing work, and being able to work with my favorite painting tool together with ZBrush is amazing. I usually use ZAppLink to give the texture details after I paint the base texture of my models using polypaint.


Warrior


Have you used TransPose Master (http://www.zbrushcentral.com/zbc/showthread.php?t=54270) for any posing of your models?
TransPose Master is the perfect tool to pose your model when working with subtools. It's indispensable to posing modeling. It really helps me a lot.


Spiderman


What is your favorite feature in ZBrush?
I dont think I have a favorite feature in ZBrush. All the tools that it has are fantastic: SubTools, 3D Layers, sculpting tools, TransPose, PolyPainting, Retopology, MatCap. But i would say one of my favorites would be the Sculpting Tools and the facility that they give to you to create life-like organic models. And the Texturing tools that allow you texture your model even when you are still modeling it.


Persian
(low poly model textured in ZBrush)




How long have you been using ZBrush? How did you discover it?
I discovered ZBrush in its 2.0 version with my friend Alex Oliver and was impressed by the quality of the beta screenshoot gallery. I realized the power of the software and really started to study its features about 6 months ago. I´m still impressed by what it can do. (Note: You can read Alex Oliver's interview here (http://www.zbrushcentral.com/zbc/showthread.php?t=053706).)

Did you find ZBrush easy to learn? How much would you say it speeds up your workflow today, and how does it help with that?
Absolutely! The facilities you have to understand how the software works and learn all the tools that it has are fantastic. (ZClassroom (http://www.pixologic.com/zclassroom/) & Online Documentation (http://www.zbrush.info/wiki/index.php/Main_Page)) I "got it" really fast and most of the people that I know get it too. My workflow totally changed when I started to use ZBrush. All the processes speed up. For most of my personal projects I only use other software to make my base meshes, generate my UV´s and to export real-time models. Most of my work now is done in ZBrush.


Marine


What are your goals moving forward? What would you like to be doing in five years?
I recently got a new job and some nice opportunities to do what I really like so I'm kind of happy with what im going through right now. In five years I would like to be working in a full-time position as a Character Artist with an amazing company on awesome projects.

When you're not working or being artistic, how do you like to spend your free time?
I spend most of my free time with my girl going out. I love to travel, so when I get time I usually go to the beach and have fun.

Anything else that you'd like to share? This is your opportunity to talk about anything. :)
I'd really like to thank ZBrushCentral and all its members for the opportunity and the support. And to congratulate Pixologic for the fantastic work you have been doing all these years.


Velociraptor


Once again, we'd like to thank Rafael for taking the time to share with us. I'm sure you all will agree that his work is absolutely inspiring. Stay tuned in the coming weeks. We have a whole series of interviews planned, featuring more of the top CG professionals around!









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aesis412
02-11-08, 11:22 PM
Great interview, your an amazing artist; thanks for the insparation.

Sebcesoir
02-12-08, 12:07 AM
Cool stuffs!:tu: :tu: :tu:

piz
02-12-08, 12:31 AM
I Agree with Seb, really cool stuffs and thanks for the interview Grassetti!
But... one thing about your family name... Have you some Italian relatives?

Ciao! :tu: :cool:

henrysouth
02-12-08, 01:04 AM
cracking interview! wonderful sculpts.

brettSinclair
02-12-08, 01:11 AM
Excellent work.

adroit.jr
02-12-08, 01:35 AM
amazing

alexleia
02-12-08, 04:05 AM
Great interview buddy! ! Congratulations!!

Alex Oliver

KrakenCMT
02-12-08, 06:33 AM
Awesome interview and love the vampire sculpt!

V-MAX
02-12-08, 06:42 AM
great interview grasseti
congratulations

grassetti
02-12-08, 07:02 AM
Thanks guys for the replies and the support!
Im really happy with the interview and i will post some new stuffs on forum.

Take care all!
cheers! :D

rodion vlasov
02-12-08, 07:17 AM
great interview and works,very like first and third monsters.:D :tu: :tu: 5*.

ziriguidum
02-12-08, 08:14 AM
amazing works and great interview, dude. Congrats!:tu:

pummumu
02-12-08, 08:45 AM
great interview,Rafael! These models are looking really great. :tu:

nightwoodwolf
02-12-08, 09:45 AM
awesome models ... and very nice interview

demolidor
02-12-08, 09:46 AM
A :o :o EEEEE Parabens Rafa. eh isso ai.

Congratulations!!!!!

beautiful work.

coochaki
02-12-08, 10:06 AM
Impressive works! you are great man!....:eek:
I love your work!...
best wishes too you!

metaballs
02-12-08, 12:38 PM
Rafael,

Congratulations!
Your works is simply fantastic, each piece has absurd details and your modelling has a high level.
Tks bro for sharing your arts.

metaballs

DigitalDreamer
02-12-08, 01:33 PM
Great interview and fantastic modelling skills. Really loved the dinosaur at the end.

DoInferno
02-12-08, 02:07 PM
Congrats my friend! Good to see the international community recognizing your talent!

Intervain
02-12-08, 02:41 PM
An interesting read! You go Rafael :):tu:

FabioPaiva
02-12-08, 04:11 PM
Nice to see another great brazilian artist on the highlights.;)
Inspiring work man.

Hope it´s me soon :rolleyes:


Cya

funkdelic
02-12-08, 04:15 PM
awesome work my friend, keep this outstanding level of details aways, you´re a very talented and humble artist.
I wish all the lucky to you
best regards!
:tu:

renisance_x
02-12-08, 07:11 PM
GOOD LUCK MF IMPRESSIVE STUFF :tu: :tu: :tu: :tu: :td:

Super Glitcher
02-12-08, 07:21 PM
I saw the warhammer dude a while back and was blown
away. you're an amazing guy! keep it up and most
important keep having fun (and share the fun).

how lucky we are to have this community and talent
to be inspired by - and these tools to use :D

boo yea ;D

SolidSnakexxx
02-12-08, 07:31 PM
Awesome works..and very nice interview! :tu: :tu:

grassetti
02-12-08, 07:33 PM
thanks a lot guys!
glad you all like it!

undoz
02-12-08, 09:01 PM
Man, what are they feeding you there in brazil? You have done an amazing progress in only 3 years.

I like the indigen guy the most.

cashfire
02-13-08, 12:50 AM
Great work, always happy to read these great interviews, it really gives me more motivation. To hope someday I could have a interview or accomplish as much as you, and some of the other great ones.

cflorencio
02-13-08, 05:26 AM
Hi Rafa,

great interview! It´s always a pleasure to see your new models. You´re an inspired artist!

Congratz again

Cya

smeagol
02-13-08, 06:20 AM
great models ! i also all ready said that in the other forums :tu:

intresting interview and realy inspire stuff ...

take care ! :D

sirhcnait
02-13-08, 01:28 PM
Great work. I love these interviews.

frebel
02-13-08, 04:01 PM
congratulations guy , your models are awesome and you give a very nice interview , congras one more time you deserve it :tu:

Tonykidd237
02-14-08, 05:14 AM
You've been one of my favorite artists ever since I saw the hunter model... excellent work man and best wishes to you and your career.

stalsby
02-14-08, 06:54 PM
Really impressive work!

sooryan
02-15-08, 02:02 AM
great work man..amazing things.......

Quadart
02-15-08, 04:07 AM
Great interview and outstanding work!
I look forward to seeing more of your amazing creations.

Jorge Gecov
02-15-08, 04:19 AM
Parabéns cara!
Congrats, you have a strong work. Keep inspiring!

Cheers!

goktugg
02-17-08, 04:45 PM
wow! Great...

Hulkstar789
02-19-08, 10:08 AM
Baam! that's really cool stuff
i really like the design of the zombie with the club

GusYamin
02-20-08, 03:25 AM
Great work Grasseti!
Another Brazilian bro showing awesome talent! Keep it up!
The models are awesome, and the texturing matches the quality!
Keep posting more! :D

Abraco!!

Gus.

Dalton_Muniz
02-20-08, 01:09 PM
Hey man! Congratulations for the nice interview and for the great models!
Bom ver mais alguém da terrinha mandando bala!!
Abraços!

mordennight
02-20-08, 03:40 PM
Wow... that's amazing stuff. I wish I could o as good as this.

Mobikins
02-21-08, 03:41 PM
Great work man, I remember that hunter model and thinking "hey this guys pretty damn good" and then your recent stuff made me say "I was wrong, this guy is REALLLLLYYYY damn good"

great stuff man.

zhaxen
03-17-08, 05:39 PM
nice interview. nice featuring of grassetti.

my personal favorite of all shown models is ,by far, the warrior-model just below the hunter.

all models r brilliant, but this one blows me instantly from my seat^^.
why?
cos all other models r cool but somehow redundant in some points.
this warrior on the other hand makes me instantly think of new world, new gameplay, new maps, never seen before. dunno y. maybe i havent seen that much but this guy tells me a story, and thats what i call a good character-design!. thx for featuring the portfolio.
hope u make your way to the top of gaming-development:) .

skulll_monster
03-21-08, 07:24 AM
Great Interview !!! thank you !!!

Belal Saeed
09-13-09, 05:46 PM
Great interview rafa!
very inspirational works.
Best of luck.

Cheers.
Belal