Théo
06-03-04, 03:35 AM
Hi all,
I tried a technic I didn't see much discussed on the forum that might help newcomers.
It enables to gradualy increase complexity of a model with new objects but still in the end with a single object to continue working on.
I'll explain...
Start with an object, say a sphere and shape to become a face. Press "m" to mark it with a marker.
Switch to an other sphere and put the eyes and press for each one the "m" key. You now have three marked objects in the Marker buffer.
Clear the canvas and activate the marker tool. Draw the result combination of the three objects on the canvas. In the tool menu press
the make a polymesh option. Clear the canvas and find in the tool box a new polymesh object. It's now possible to continue sculpting
the face by making masks without touching the eyes but with the eye reference as you move the object.
It's possible to build up a whole character like this with all the props and details and turn around it.
This technic might seam like old stuff to most of you but I fell on it yesterday and found it incredibly usefull!
The only drawback is that it doesn't work with Zsphere objects, therefore your creations will not be posable in ZB...
http://www2.zbrushcentral.com/uploaded_from_zbc/200406/user_image-1086258783olp.jpg
I tried a technic I didn't see much discussed on the forum that might help newcomers.
It enables to gradualy increase complexity of a model with new objects but still in the end with a single object to continue working on.
I'll explain...
Start with an object, say a sphere and shape to become a face. Press "m" to mark it with a marker.
Switch to an other sphere and put the eyes and press for each one the "m" key. You now have three marked objects in the Marker buffer.
Clear the canvas and activate the marker tool. Draw the result combination of the three objects on the canvas. In the tool menu press
the make a polymesh option. Clear the canvas and find in the tool box a new polymesh object. It's now possible to continue sculpting
the face by making masks without touching the eyes but with the eye reference as you move the object.
It's possible to build up a whole character like this with all the props and details and turn around it.
This technic might seam like old stuff to most of you but I fell on it yesterday and found it incredibly usefull!
The only drawback is that it doesn't work with Zsphere objects, therefore your creations will not be posable in ZB...
http://www2.zbrushcentral.com/uploaded_from_zbc/200406/user_image-1086258783olp.jpg