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Théo
06-03-04, 03:35 AM
Hi all,
I tried a technic I didn't see much discussed on the forum that might help newcomers.
It enables to gradualy increase complexity of a model with new objects but still in the end with a single object to continue working on.
I'll explain...
Start with an object, say a sphere and shape to become a face. Press "m" to mark it with a marker.
Switch to an other sphere and put the eyes and press for each one the "m" key. You now have three marked objects in the Marker buffer.
Clear the canvas and activate the marker tool. Draw the result combination of the three objects on the canvas. In the tool menu press
the make a polymesh option. Clear the canvas and find in the tool box a new polymesh object. It's now possible to continue sculpting
the face by making masks without touching the eyes but with the eye reference as you move the object.
It's possible to build up a whole character like this with all the props and details and turn around it.
This technic might seam like old stuff to most of you but I fell on it yesterday and found it incredibly usefull!
The only drawback is that it doesn't work with Zsphere objects, therefore your creations will not be posable in ZB...
http://www2.zbrushcentral.com/uploaded_from_zbc/200406/user_image-1086258783olp.jpg

Mahlikus The Black
06-03-04, 06:11 AM
Yeah, the mm tool is awesome. You can, however, use the new ZSphere insert mesh funcion to apply primatives (or any other mesh) to your Zsphere objects and still have posability. :tu: :tu:

Théo
06-03-04, 08:06 AM
Yes Mahlikus, this will for sure change my way of working in ZB, especialy for costumes and objects on characters.
On top of it, masking objects makes it possible for visible objects to be edited and positionned with the deformation tools.
So cool! :) :)