Eternl Knight
06-02-04, 07:38 PM
Having just come from the Unreal Demo site for their 3rd Engine (damn awesome!) - I am curious to know if ZBrush can export normal maps for use in external renderers (similar to the way displacement maps can be used).
As anyone who has used the combination of displacement & normal maps knows - this can give some AWESOME renders that displacement along cannot.
As anyone who has used the combination of displacement & normal maps knows - this can give some AWESOME renders that displacement along cannot.