PDA

View Full Version : make polymesh in the demo?



uriash
02-26-03, 06:23 PM
Hi :cool:
Does the "Make Polymesh" suppose to function in the demo version? I made a multimarker tool which was made of very simple 3d primitives, then pushed the 'make polymesh' button, and I've got an empty square in the tool pallete: http://www2.zbrushcentral.com/zbc_uploads/user_image-1046312019xdf.jpg
and a strange texture at the texture pallete: http://www2.zbrushcentral.com/zbc_uploads/user_image-1046312076ozx.jpg .
2. another question in this area: I found that after drawing the multimarker tool I can rotate the whole tool, and I can move each of it's components. but in this thread: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=002211
pixolator writes that you have the ability to also scale and rotate each object. how do I do that? and, is there a way to enter the edit mode of one of the objects and to edit it?
thanks in advance and have a Zday,
uriash

Muvlo
02-26-03, 08:45 PM
As far as I know, the MM tool should work in the normal way in the demo. To rotate or scale, simply select those buttons in the Transform palette as you would with a normal model. The strange texture is just a texture with all three onjects combined. And finaly, I'm guessing that the blank tool icon is just an object that is either flat or is offset to far to one side or another. (Maybe Tool ::Modifiers ::Deformation ::Unify can help?)

Edit:
Just realized the popup says there are no points or polygons, so some of what I said above is not correct. Try it with different objects... :confused: ;)

aurick
02-26-03, 11:58 PM
The MultipleMarker tool cannot be used to make a polymesh in the demo. This can only be done with the commercial version.