aurick
12-16-02, 04:02 PM
http://www2.zbrushcentral.com/zbc_uploads/user_image-1040082957mwm.jpg
This seventh tutorial by Ken Brilliant illustrates... illustration! To be specific, it teaches how to easily create a cartoon-like or vector graphics style "look" using 3D primitives.
While it may be taking a new direction from the previous lessons (which dealt with ZSpheres), this tutorial certainly continues the Ken Brilliant tradition of teaching new ways to look at the tools in ZBrush.
:b2: :b3: :b4: Click Here to Download the PDF (408 KB) (http://www2.zbrushcentral.com/ZBC/Stylized_Illustration.zip) :b4: :b3: :b2:
Note: You must have Acrobat Reader installed to be able to view the tutorial after unzipping it.
Thank you, Ken!
In addition, we're continuing the tradition of issuing a challenge to all ZBrushCentral members:
Use the techniques shown in this tutorial to create your own stylized illustrations. Your creation can be cartoon-like or even commercially illustrative (such as for a print ad). But it should use the technique of transforming 3D primitives into 2D objects.
We look forward to seeing your results!
<hr width=75% align=center>
Other tutorials in this series:
:b2: The Octopus (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=008869)
:b2: The Cactus (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=008975)
:b2: Membrane Curvature (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009010)
:b2: Unified Skinning (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009063)
:b2: MultipleMarker Skinning (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009094)
:b2: Hard-Edged ZSpheres (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009191)
:b2: UV Mapping (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009571)
:b2: Transferring Textures (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009708)
:b2: Compositing (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=010310)
This seventh tutorial by Ken Brilliant illustrates... illustration! To be specific, it teaches how to easily create a cartoon-like or vector graphics style "look" using 3D primitives.
While it may be taking a new direction from the previous lessons (which dealt with ZSpheres), this tutorial certainly continues the Ken Brilliant tradition of teaching new ways to look at the tools in ZBrush.
:b2: :b3: :b4: Click Here to Download the PDF (408 KB) (http://www2.zbrushcentral.com/ZBC/Stylized_Illustration.zip) :b4: :b3: :b2:
Note: You must have Acrobat Reader installed to be able to view the tutorial after unzipping it.
Thank you, Ken!
In addition, we're continuing the tradition of issuing a challenge to all ZBrushCentral members:
Use the techniques shown in this tutorial to create your own stylized illustrations. Your creation can be cartoon-like or even commercially illustrative (such as for a print ad). But it should use the technique of transforming 3D primitives into 2D objects.
We look forward to seeing your results!
<hr width=75% align=center>
Other tutorials in this series:
:b2: The Octopus (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=008869)
:b2: The Cactus (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=008975)
:b2: Membrane Curvature (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009010)
:b2: Unified Skinning (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009063)
:b2: MultipleMarker Skinning (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009094)
:b2: Hard-Edged ZSpheres (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009191)
:b2: UV Mapping (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009571)
:b2: Transferring Textures (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009708)
:b2: Compositing (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=010310)