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View Full Version : First Attempt (Concept for Survival/Horror themed modeling comp)



scottgcau
07-27-04, 06:48 PM
This is my first real attempt with Zbrush. Really great program!

I have noticed that in some areas, the geometry seems to be scrambled somehow. Is there any easy way to fix this, or maybe to prevent this from happening in the first place?

http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1090978016tgl.jpg

This is a concept that I am developing for a modeling competition with a survival/horror theme. I was trying to think of the best way to use Zbrush and decided that it could be used in the way Weta use physical maquettes(sp?) to develop a concept, then I could draw on the edgeloops/proposed mesh lines/points as a texture to produce front, top, and side view images to use when building the model in Max or Maya.

Does this sound like a good idea or is it doing it the hard way?