Philipp Weimer
09-03-02, 01:12 PM
Ok, here we go...
Thanks to Digits ZSpherescript I was able to align the spheres perfectly on the Z-Axis, which is quite important if you want to continue to model in another Application.
So, first I roughed out the shape of the character with ZSpheres.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1031083260iat.jpg
I played around with the spheres and then created an adaptive skin.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1031083348tab.jpg
Then, after exporting as Wavefront obj file, I imported it into the modeller and cleaned up the mesh. Most work was needed on the joints of the wings and for the skin of the wings. The mesh for head, body and legs is not reworked so far and the model is still a subpatch model with just a couple of hundreds polygons.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1031083857kln.jpg
Now I could freeze the model and re-import it to ZBrush to add details... Or maybe continue modeling in Lightwave and then bring it back for texturing to ZBrush.
I have ZBrush for about a week now, but I start to love this program!!!!
Thanks to Digits ZSpherescript I was able to align the spheres perfectly on the Z-Axis, which is quite important if you want to continue to model in another Application.
So, first I roughed out the shape of the character with ZSpheres.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1031083260iat.jpg
I played around with the spheres and then created an adaptive skin.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1031083348tab.jpg
Then, after exporting as Wavefront obj file, I imported it into the modeller and cleaned up the mesh. Most work was needed on the joints of the wings and for the skin of the wings. The mesh for head, body and legs is not reworked so far and the model is still a subpatch model with just a couple of hundreds polygons.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1031083857kln.jpg
Now I could freeze the model and re-import it to ZBrush to add details... Or maybe continue modeling in Lightwave and then bring it back for texturing to ZBrush.
I have ZBrush for about a week now, but I start to love this program!!!!