View Full Version : my first head
MACROSS
05-31-04, 08:27 AM
Hello everyone ! I'm a French beginner of this fanatstic software so here's my first head
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1086017132rxf.jpg
Is it possible to attach differents parts of body to make only one editable object of it ?
Thanks ^^
Tantramancer
05-31-04, 09:38 AM
Hi. Good first try. I think you'll pick up on this program quickly.
As to your question: Yes, it is possible to create a figure from multiple parts that were modeled separately. There are 2 ways I can think of that you can do it. One is to use the 'Multimarker' tool and the second is to use the 'Insert Local Mesh' feature.
There are a bunch of tutorials and examples available on the subject of creating compound objects with Multimarkers on this site. The Quicklinks button at the top should help in finding information on that.
Insert Local Mesh is a little different. I think it's only a feature of ZBrush 2 but I'm not sure about that. There is a tutorial or two on the subject that ships with the program. I haven't seen many people on here saying they've used it yet.
They both do basically the same thing but go about doing it a bit differently.
With Multimarkers you 'Mark' the position, scale, etc of an object where you want it. Later, after clearing your canvas you can recall any marked objects and they'll all be redrawn together in the positions they were marked and can each be individually edited but are now one model.
Insert Local Mesh uses a target placeholder ZSphere on one model (like a body) as a place to insert another modeled part (such as a head). The inserted mesh fills the volume of the target ZSphere and that ZSphere becomes a magnet sphere which helps in making modifications to the inserted mesh such as scale and rotation.
Insert Local Mesh can be a bit more precise in some ways than Multimarkers but in some situations you need the more freeform approach that Multimarkers are capable of. Anyway, these are the two things you should be looking for to do what you were asking about.
These are some overly simplistic explanations that don't really say much on how to actually use these features but it would take quite alot of space to write about them in detail. There is plenty of instructional material and examples already available on the subjects to learn all you need to know. Hopefully knowing what to look for now will help you find the information you need quickly. Try starting with the quicklinks at the top. Also, if you haven't gotten it yet, you should try downloading the ZBrush Practical Guide. It's a big PDF with tons of good information and great examples. You should be able to find that off the quicklinks button as well.
Keep up the good work. Zbrush is alot of fun, 'eh?
Powered by vBulletin® Version 4.1.11 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.