Mackarel
09-03-02, 01:09 PM
I recently purchased the full version after using the demo and I have been trying out the new Zsphere tool. I had some success with a bird model and I thought I would try to model a hand, easy I thought, but nothing looked right. The only way to get it looking some bit like a hand was to have zpheres unconnected at the wrists and adaptive skinning the model. The Problem comes with the skin over the wrists. The adaptive skinning produces these unsightly ridges where the unconnected Zpheres are. The way to sort this out was to make a unified skin from the the resultant adaptive model. This works but creates very large polygon counts. Is there another way to produce hands from Zpheres with the adpative skinning process?
http://www2.zbrushcentral.com/zbc_uploads/user_image-1031083488vtd.jpg
http://www2.zbrushcentral.com/zbc_uploads/user_image-1031083488vtd.jpg