View Full Version : Using Low-Resolution Box Modeling and Edge Looping To Model A Car Body (ZScript)
WingedOne
05-30-04, 09:50 AM
Using low-resolution box modelling and edge-looping to model a car body. ZBrush 2.0 ZScript enclosed.
Car.TXT (http://www.pixolator.com/ubb/uploaded_files/user_file-1085935817nrq.txt)
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1085935734gmw.jpg
Giantsun
05-30-04, 10:45 AM
WOW...good going there, a nice real car aproximation. Keep up the good work. :D
Is it also rendered in Z2, 'couse it looks great (the lighting and the shading and that car-to-be-in-the-future) looks like an assemblingpart of one of those miniature carmodels :D
Polaris30
05-30-04, 11:37 AM
Groovie!
Thanks for the effort :) I need some pointers on makeing things with crisp edges, like buildings and cars.... I am thinking about makeing some fututeistic buildings in Zbrush, and this Zscript probably has all the pointers I need :)
Thanks for shareing!
BTW
YOur pocket PC modeler sounds realy cool, I may buy a pocket PC if I can sit and model with it :)
also,
Wings3D is open source, perhaps there is a way to port wings over without too much effort..
anyways back on topic...
Great looking car, and I am looking forward to watching this Zcinema you have provided :)
have a good day :D :tu:
Game Master 770
05-30-04, 12:41 PM
ah, you showed me something i've been looking for. How to make a 6 sided cube natively in zb2. I've always been importing 1.
Game Master 770
05-30-04, 01:07 PM
using your technique, and permission, I'm going to make a simple 8 vert cube, plug-in.
thay way, anybody can start from a simple cube, and begin edge looping.
WingedOne
05-30-04, 01:43 PM
Thanks for the feedback. :)
U-Jin, yes it's rendered in Z2.
GameMaster, permission granted. :)
boozy floozie
05-30-04, 07:28 PM
Thanks for this tutorial WingedOne
look forward to trying it when v2 for the mac comes.
WingedOne :tu: :tu: :tu:
Your posts are beatiful and interesting...
Thank you for share your knowledge.
cameyo
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