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View Full Version : Dragon - WIP - [Zb 1.5]



Fouad B.
10-04-02, 03:00 AM
Hi all !!
Just some test of 1.5 version.
I repeat again.. This software is amazing !!!
If it will continu like that, is progression, and I will trash 3dsmax, photoshop,and many graphics tools !!!!


:tu: :tu:

http://www2.zbrushcentral.com/zbc_uploads/user_image-1033725117sqa.jpg

head

http://www2.zbrushcentral.com/zbc_uploads/user_image-1033725177ebe.jpg

Body

Head, not finished yet... made with " traditional sphere"

and body with zsphere (which look's like blob technologie but better)


I have one question:
can we put effect (like fiber brush bump etc..) on 3d model and continu to move it ? ( turn, move, edit )

if yes, can I see work step by step ?

humm.. ok my english is so poor.. I will speak in french ..

Une fois modelisé, si je desire appliquer par exemple des poils sur mon modele, il me sera impossible de retravailler dessus sans defaires les effets..
existe t il une technique pour palier à ça?

et je ne maitrise pas encore la partie texture avec bump brillance sur un modele que ej desire retravailler... comment faire..
cette technique me parait encore un peu floue.

Merci des reponse... :)

Last request : Why pixolator didn't speak french??? grahhhh !!! :d

filament9
10-04-02, 03:56 AM
Very good start here. Keep going :tu:

Mik
10-04-02, 04:13 AM
Nice bit of modeling on the dragons body.
As the fibre brush isn't a 3D tool it's not possible to add it to models and continue editing.
:tu: :tu: :tu: :tu: :)

Frenchy Pilou
10-04-02, 04:31 AM
Hello Fouad
D'après je que j'ai compris, Zbrush avec ce dernier génial "displacement" permettra de modifier en temps réel la structure 3D tout en conservant un luxe de détails donné par l'image "Bump mapping". http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=008428
Cela repond en grande partie à tes interrogations : il suffira de fabriquer ton "mappage poilu" avec Texture Master par exemple,et le tour est joué :)
As my comprehension, the last genious "displacement" can modify in real time the structure 3D with the same "Bump mapping" !
It's just enough to make the appropriate "bump" image of the wish detail and the task is made :)
Un peu de patience et bon courage :cool:
Pilou

Fouad B.
10-08-02, 02:48 AM
http://www2.zbrushcentral.com/zbc_uploads/user_image-1034070295slv.jpg

I changed modele .. more realistic.. and more bad !! :)

I profite to put one question...
I want to duplicate one tool by mirroring symetrical

ex: I modelised left hand.. and want to have rigt hand by symetrie.. but not only inverse layer.. I wnt really inverse duplicating tools ( euhh.. do you understand??)

Frenchy Pilou
10-08-02, 03:23 AM
Very easy Fouad :)
Zero : save your tool "right hand"
First : Duplicate you right hand
Second : Tools Modifiers Deformation Mirror Z
Third : Resave your tool
You have now two hands for sculpting :)
Mais un dragon n'a pas de main :D
That's all :)
Pilou

Fouad B.
10-08-02, 03:45 AM
huuuu!! I'm stupid!! pffff it's really eazy
thx Pilou !!

et oui le dragon n'a pas de mains.. c pour mon Halloween Badboy :D


I http://www2.zbrushcentral.com/zbc_uploads/user_image-1034073913lse.jpg

Fouad B.
10-08-02, 05:09 AM
ahh!! better ! :)
thx again pilou !! :tu:

http://www2.zbrushcentral.com/zbc_uploads/user_image-1034078966ale.jpg

Fouad B.
10-09-02, 06:15 AM
my first really test on textures..

helped by "EZ material tutorial" made by EZ
(thx!!)

but ... all is not clear...
I will working on again 'n again!! I promess.. :D

http://www2.zbrushcentral.com/zbc_uploads/user_image-1034169330wms.jpg