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graphinc
04-18-03, 01:49 AM
Hello,

I' m modeling a strange creature in Zbrush and I want to use it in other applications (Vue d'Esprit for that case) . I've made the diffuse UV map with texture master and I'd like to know if it's possible to create a bump map that is different from the diffuse map. I want to know if it's posssible not only to export but alos in Zbrush images to tweak more precisely my textures.

Cédric

aurick
04-18-03, 03:08 AM
If you wish to have a bump map that is different from the diffuse map, then you would at this point need to paint it separately. You can use TextureMaster, starting with a base texture of 50% gray. Put a strong Color Bump on the material, so that you can see the effects of your painting as you go.

You won't be able to see the diffuse map at the same time, however.

Pixolator has announced that in the future it will be possible to have discreet color and bump and/or displacement maps.