View Full Version : Problems with eyes and their lids
:( This is the latest pic.As you can see i only put one eye in as I could not position the second one in the right spot.It just would not go :mad: .Any suggestions?The right eye hole was the same as the left and the eye was as well but the right eye was too small. http://www2.zbrushcentral.com/zbc_uploads/user_image-1008653242mir.jpg
The next picture is of my attempt to place eye lids thet are made from different sheres but they did not join to well with the first sphere(head).Any suggestions. :) http://www2.zbrushcentral.com/zbc_uploads/user_image-1008653520uhq.jpg
:) :tu: Thanks :tu: :)
juandel
12-17-01, 09:56 PM
:confused: dunno. what i know is those materials are fantastic and the models, too!!! bravissimo, syco!
- juandel
Boy Syco,the one grey visible eye is one of the better eyeballs I've seen on this forum.
Very nice.Some nice materials too.
drjjwow
12-17-01, 11:21 PM
i like the use of materials... and texture... i would add some more light to your models... other than that great image...cant wait to see the final image..
Was the problem that you were having with the first that one eye is closer to the camera than the other? If so, you can change an object's depth in either transform:move or transform:rotate by clicking outside the gyro and dragging up or down. Up will push it farther away, and down will bring it closer to you.
For joining the eyelids to the head, you first want to make sure that the head and lids are using exactly the same material so that the pattern joins up. Next, don't use a texture -- paint your texture on after you've put everything in place (or create the whole thing as a multi-marker tool and then texture it together). Finally, to get rid of any last joins I normally like to use the blur brush and maybe a bit of smudge.
Anyway, technical advice aside you have done a wonderful job here. I really like that second pic -- the texturing is really neat and the eyes are first rate.
Ron Harris
12-18-01, 07:06 AM
very nice details...the missing eye gives yer creation character to me....art doesnt have to be planned...accidents and mishaps sometimes give the best results...keep up the good work :)
s o u t h e r n
12-18-01, 08:32 AM
In the first image I would suggest that you would only see a tiny bit of the eye anyway so don`t worry about it. One big problem I often come accros is the fact that we as artists want to put stuff into an image because we know it is there, for example, we know the avarage head has two eyes so we want to make sure that the vievers see them both. THe best way to check out the above it to get a mirror and look at you head it the same position as you have created it. YOu may find that your nose obscures most of the eye anyway. As aurick says you can move a new eye back and forward along the Z axis to get it positioned correctly if you feel it still needs one.
In the second image, which is cool, I think you need to add some shadow on the eyeball under the eyelid. Most eyelids cast some shadow as they are usually sticking out over the eyeball to a greater of lesser degree.
Anyhoo, nice stuff.
Glen
http://www2.zbrushcentral.com/zbc_uploads/user_image-1008693589ete.jpg
ps. hope you don`t mind, I would normally ask before I do this but I`m busy at work :)
filament9
12-18-01, 02:58 PM
That second image... great eyes. Both models are very cool. As far as advice goes, it's already been said.
ed_the_atom
12-18-01, 03:15 PM
My suggestion is research how an eye is effectively drawn in any situation. There is too much information taken for granted here.
The eye is a sphere.....and as such if shading, or shadow is to be applied remember the high point will have more light. If one looks in a mirror one won't notice much in the way of shadow...if any, although different lighting may make some shadow apparent.
Shadow.....or Umbra also has a penumbra. Shadows are not just one colour. They are darkened areas of the colours where light intensity is less. Also a juxtapositioning of colour within the shadow can enhance contrast. I could go on about this subject, but really........go and research the subject it is the best approach....
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