View Full Version : Scared Silly Entry by Ralf Klostermann
Rastaman
10-02-07, 01:33 PM
Hi everybody,
I realy don't know whether I will have any more time than to describe my idea because I will be out for holiday during mostly the whole contest-time, but in case it works, I would like to reserve my theme before anyone else does.;)
The idea:
Little Hannibal (Lector) is having his first Halloween ...........:eek:
Short description:
Hannibal is still a very cute little boy, the sunshine of his mom and grandma, but he has already a little stange taste.
So he is standing in front of an open door, smiling at a lady through his typical and famous face-mask.
The lady is offering him some candy while little hannibal hides a chop knife behind his back , waiting for the right moment to get from the lady the candy he really likes (and has already collected in a big bag from other neighbours he previously visited), her hand.:cool:
highlander_72
10-02-07, 02:22 PM
Wicked idea, Ralf! :lol:
Cant wait to see your first wip posts! :tu:
Rastaman
10-02-07, 02:54 PM
Thanks Felix,
I hope I will have the time for it.
And I surely didn't forget our thing.;)
It's on it's way, slowly, but it's in the pipeline.:lol:
Blaine91555
10-02-07, 08:42 PM
Hannibal, my favorite evil dude :tu: Sounds fun.
highlander_72
10-02-07, 11:43 PM
Thanks Felix,
I hope I will have the time for it.
And I surely didn't forget our thing.;)
It's on it's way, slowly, but it's in the pipeline.:lol:
Same here, same here! ;)
Good luck und viel Erfolg on this one!:tu:
nightwoodwolf
10-03-07, 04:28 AM
hahaha thats really Wicked ... find the time and finsh it man :tu:
animastur
10-03-07, 12:14 PM
Very good idea. Good luck!! :D
Rastaman
10-03-07, 02:31 PM
A first try of little Hannibal :
ZSpheres:
Hanibal_zspheres.jpg
Adaptive skin:
Hanibal_skin.jpg
Some Work:
Hanibal_skin_1.jpg
Hanibal_skin_1_Head.jpg
Using topology for the base-mesh of the mask:
Hanibal_mask-topo.jpg
Hanibal_mask-skin.jpg
The current state of progress:
Hannibal_1.jpg
Two spheres are added as subtools for the eyes, but I think I will only use them as placeholders. The eyes for the final rnder will be created in C4D and will consist of several layers for cornea, Iris etc. ZBrush is not so good for that, C4D creates eyes much better and quicker.
Also the base-mask is added as subtool. For creating the holes in the mask, I will have to switch to C4D because ZBrush cannot do this (I think).
Some more tweaking is needed for creating the right mimic that I want him to look. The hair will be later added in C4D.
Plakkie
10-03-07, 02:35 PM
Go Ralf! Cool to see you compete! :tu:
Rastaman
10-03-07, 02:45 PM
Thanks Plakkie.
Unfortunately it seems that I will not be able to finish it within the competition-time. But I will try to go as far as possible.;)
Rastaman
10-03-07, 03:21 PM
Comming closer:
Hannibal_face-mimic.jpg
dustbin1_uk
10-04-07, 12:52 AM
looking great so far! :tu: :D :tu:
He looks so cute..... yet hungry....;)
Rastaman
10-04-07, 03:07 AM
Here is a short overview of how I principally constructed the head of hannibal:
This also shows some of the advantages / disadvantages ZBrush has compared to other apps when you use it completely from the very beginning.
Normally, I prefer to start with a base-mesh constructed in C4D or another app, because compared with the ZSphere-modelling-way, they give better control over the results.
ZSphere-modelling is indeed a great and very quick way, but when you first hit 'a' to preview the skin of a so far perfect looking ZSphere-construct, it's often more an 'Uuuuuhhhh' :eek: than an 'Aaaaahhhhh' :D .
But as Aurick demanded, I started this time from the scratch completely within ZBrush. Because of the little time I have for the whole thing, I decided not to use the new 'Topo-Mesh-over-ZSphere-Constructing-feature' but the 'old' way of simply using Tool -> Adaptive skin.
If your first preview looks like 'Uuuuuhhhhhhh' :eek: :td: , then you should first try to play with the settings in the Adaptive Skin menue. ;)
Here is what I used for my final base-mesh of Hannibal:
Adaptive_Skin-Settings.jpg
To have a good base-mesh with a clean topology-flow for all the later details, I placed ZSpheres at all the core-areas:
- Mouth
- Nose
- Eyes
- Ears
- Chin
The Ears contain 3 ZSpheres, one for the base as a connection to the head and two for the ears poles.
Every ZSphere leads to a new center for the topology-flow to provide you enough polygons for a detailed modelling, as you can see here:
(The mouth-zsphere is hidden inside the head-zsphere and not visible until you hit 'a' for the mesh-preview)
Head_construction.jpg
Hanibal_skin_1_Head.jpg
dustbin1_uk
10-04-07, 04:48 AM
Thanks for the info Ralf.
fabritz
10-04-07, 05:35 AM
Very nice start, looks like you have the Zsheres down.
Rastaman
10-04-07, 08:25 AM
Now he has his mask. :eek:
Hannibal_with_mask.jpg
Seavannah
10-06-07, 02:05 PM
ha ha ha ha love this lol great idea very inventive lol perfect didn't even think of hannibal as a kid lol hope you get time to finish this even if not for the contest.:D
Disco Stu
10-06-07, 02:35 PM
very nice job
Rastaman
10-06-07, 03:34 PM
I like Candy .......
Hannibal_2_render.jpg
Hannibal_2c.jpg
Hannibal_2b.jpg
Hannibal_2d.jpg
Rastaman
10-07-07, 12:44 PM
First Colorings:
Hannibal_painted.jpg
Hannibal_painted face.jpg
Basic Skin.jpg
Basic Face.jpg
Disco Stu
10-07-07, 01:24 PM
very nice update only thing that catches my eye is that thehand in frontlooks kinda twisted
Rastaman
10-07-07, 01:41 PM
And a shot from another angle:
Hannibal_painted_3.jpg
@ Disco Stu:
Thanks.
What do you mean with twisted ?
The palm is upwards and he is wearing a leather-glove (human leather ........ :eek: )
Disco Stu
10-07-07, 01:44 PM
i dont know how to explain it right in english it just doesnt look right maybe u should bend the arm a little bit in the elbow. other than that great work! tough competition
Rastaman
10-07-07, 01:47 PM
OK, I know what you mean.
I choosed this straightened arm-pose to support the a shy-looking pose.
But if it looks wrong to all of you, I can change this.
Rastaman
10-07-07, 02:35 PM
Disco Stu, I think you were right.
I bent the elbow a litle bit and now it should look right.
Thanks for the tip.:tu:
Disco Stu
10-07-07, 02:43 PM
thats what we are all here for i guess :cool: :tu:
Rastaman
10-11-07, 03:09 PM
OK, that's it for me for the next 2 weeks.
Hope I can do something close to the end of the time-limit.
LittleDedder
10-11-07, 03:26 PM
He is a fun little character isn't he.
sasquatchpoacher
10-11-07, 03:41 PM
texture on the hair looks good. you should add some thickness to it
Guiescob
10-11-07, 07:19 PM
Is looking nice, i like the pose.
I can see that you have a great domain of the Zspheres.
Nemoriko
10-12-07, 12:16 AM
A Very nice Hannibal Character :lol:
Megaman-man
10-19-07, 12:50 PM
Haha, i love the concept and the Cartoony Hanibal. Thinking of something that looks like that and eats people really stays with the theme
Rastaman
10-25-07, 04:41 PM
Back again.
An update:
Hannibal_2g.jpg
Rastaman
10-28-07, 06:42 AM
A first impression of the ' Silencing Lamb ' :
Made from ZSpheres & sculpted in ZBrush:
Silencing lamb_2.jpg
Polypainting in ZBrush:
Silencing lamb_3.jpg
Plakkie
10-28-07, 08:38 AM
Hahahaha!! What a twist... didn't see that coming! That silenced lamb is a great find Rasta, and... a bit sick. :D
Joopson
10-28-07, 09:13 AM
So now Hannibal likes S and M? :lol:
LittleDedder
10-28-07, 10:50 AM
now that is just scary!!!:o
Rastaman
10-28-07, 12:09 PM
Thanks.
Yes, I had the idea yesterday when I thought about that Hannibal should have had a pet beside him.
And what could be better than a freaky silenced lamb ?
The question was then how to realize the 'silenced' aspect.
A stitched mouth or something more wired ?
So I had the idea of the S&M-elements to make the lamb silenced. :cool: :lol:
The final lamb will be a bit like a mixture of a zombie-lamb with S&M-toys but still looking cute.
Rastaman
10-28-07, 05:05 PM
The Scared Pumpkin:
Made from a a ZBrush-Sphere, polypainted, rendered in Cinema4D (the only thing in this project that is rendered outside ZBrush):
Scared_Pumpkin_1.jpg
Scared_Pumpkin_2.jpg
dustbin1_uk
10-29-07, 03:14 AM
That's funny! That lamb is just twisted and wrong on so many levels, and brilliantly funny! :lol:
Looking forward to seeing this composed. :tu:
Rastaman
10-31-07, 06:16 AM
The terrain:
Made from ZBrush's terrain-object, sculpted, polypainted:
Terrain.jpg
Rastaman
10-31-07, 11:42 AM
I have finished a first result, but will try some other options before I decide which one to post finally here.
This is just a teaser of some parts of the final image (not the complete image itself, of coarse):
Teaser.jpg
Rastaman
10-31-07, 10:01 PM
The final picture:
'Hanniballoween - the final cut'
This is only the small < 200 KB-Version, the original has 2000 x 2500 pixel and much more Details to see.
I will send it tomorrow to Aurick.
This work is ~95% ZBrush3.
All characteres except the house and the cloudy sky are made out of ZSpheres from scratch. The silencing lamb, Little Hannibal, the terrain and the gravestones are also ZBrush-rendered, only the 'Scared Pumpkin' is rendered in C4D V.10.1 with AR.
The House and the cloudy sky are based on free www-photos, then matte-painted in ZBrush3 to an basic background-layer.
The final composing was done with a frequent change between PaintShopPro 7 for the transparent-layer-work and Zbrush3 to matte-paint each arranged layer into the final picture.
So all the painting here is 100% Zbrush3.
A hard work with at least 2 whole nights work to get it done.
A very interesting and new thing for me was the use of ZBrush's 2D-Painting-features for this project.
First I created the basic background (house and sky) in ZBrush in a matte-painting-style, then I placed every (ZBrush-) rendered character and the terain in a seperate Layer inside PaintShopPro 7 and loaded every time the background + one layer as one .psd-file into ZBrush. Then I integrated the character with the ZBrush 2D-features into one picture, saved it and did the same procedure again and again until all layers were seamlessly integrated into one final picture.
Just for the records, as you can see in the final picture, I changed the theme a little bit compaired to my initial idea when it came to the final composition.
I played with some ideas and this seemed the best for me to fit all characters in an unusual and more dramatic constellation.
So the theme is now changed in:
Little Hannibal is having his first Halloween, so he and his silencing lamb invite you all to a special Halloween-party into his house.
No question that you are supposed to be the dinner, ha-ha ;)
Hope you like it.
Thanks for all the comments.
A scary & silly halloween to all,
Ralf Klostermann.
Hannibaloween_final_small.jpg
Plakkie
11-01-07, 12:24 AM
Great Job on the composition Ralf! That sheap is hilarious.
Congrats! :tu: :D
nightwoodwolf
11-01-07, 02:01 AM
cool stuff Rastaman ... good luck :tu:
dustbin1_uk
11-01-07, 05:08 AM
Well done man! this looks brilliant. the sheep is very funny!
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