View Full Version : Why Pixolator?Why Zbrush?Why?Why?Why?
Why the edges of 3d objects are not antialiasied is some cases and they appearing too sharp showing the imperfection of low reslution. I mean you would expect automaticaly Zbrush not permiting something like that to happen. Even thought it is not difficult to solve (using blur in photoshop or Zbrush for example).
I do honestly believe that Zbrush is amazing and that is why i am asking this question.
He Might Not Reply if Your Shouting at him.
drawingtroll
03-05-02, 11:17 AM
BecauseBecauseBecause...
hehe
you need to work in a larger canvas (document settings).And scale then your models bigger. However, that for working with less pixelated borders. But there are antialiasing settings in render tab in Zbrush. If I am not wrong. My knowledge in ZB is poor, but perhaps some of this tips help you.
However, you'd like to play with render settings.
khlon, although I can't say why ZBrush has the aliasing like you notice, I can tell you that it's very easy to overcome. Simply make your image at a larger size than you plan for the final image to be, and scale it down in Photoshop when you're through. Perfect antialiasing, every time. A good rule of thumb is to work at a size of about double what you plan for the final image.
I do agree it is not really a problem. But on the other hand i do not understand why not everything been antialiased automatically. Just a silly qusetion nothing more. A useless way to destroy a few brain cells.
WingedOne
03-05-02, 11:37 AM
Also make sure to have your "color adjustments" button (found in the render pallette) switched to "on" when using anti-aliasing. I've found that helps considerably.
Mentat7
03-05-02, 11:57 AM
Yep...have to agree with all of the above. One other note...if you do a lot of highly exagerated deformations you will get more jagged edges. Make the object as large as you can and scale it down after rendering like everyone said.
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