View Full Version : Question about models exported from AM 2002
06-22-03, 06:38 PM
I've been conducting some experiments lately with creating models in AM 2002 and
exporting from AM and then importing into
I am including a graphic to illustrate my problem.
It seems after importing a AM model object and then try to texture it with TextureMaster Ver. G the model seems to collapse.
Otherwise when I simply take the newly imported model and apply a simple material everything is fine, except when I try to texture with TexturMaster Ver. G.
Anyone that would give me some hints as how to proceed would be greatly appreciated.
Thanks in advance. http://www2.zbrushcentral.com/uploaded_from_zbc/200306/user_image-1056332311npt.jpg
06-22-03, 06:44 PM
poly count? tm smooths try divide (x2?)or more seems the poly count is too low native composite ztl.s will do the same, it needs structure.
06-22-03, 07:22 PM
Under TOOL>MODIFIERS set smooth to .01 TextureMaster automatcially smooths your object. By setting it to this very small amount you should be able to pre-empt TM and prevent the "break up" of the model.
06-22-03, 07:39 PM
I tried subdivided the model 4 times and
was able to prevent breaking up, but I still cannot get any texture to stick to it.
I also tried the low smoothing value after subdividing 4 times and still could not get
any texture to stick to it.
Thanks for the help.
06-22-03, 07:44 PM
did you assign it a big enuogh texture,try texture new 2048x2048 for starters
06-25-03, 07:26 AM
Until I can figure how to import these
models and get them to take textures,
here is my latest 'doodle'
06-25-03, 08:15 AM
Your brick Carpet recall me that
Three :D (http://www.renderosity.com/viewed.ez?galleryid=321781&Start=127&Artist=Frenchy%5FPilou&ByArtist=Yes)
Have happy furing !
The Tool>Modifiers>Smooth setting of .01 will prevent TextureMaster from activating subdivision on the model when it picks it back up.
Regarding the matter of it not accepting a texture, have you assigned any UV coordinates to it? If not, then here's what you should do:
1) Use the Texture palette to create a new texture of one of the following sizes: 256x256, 512x512, 1024x1024, 2048x2048 or 4096x4096. If you have very few polygons in the model, then you should use one of the first two.
2) Wrap the texture onto the model. If it's a white texture, you of course won't see any change.
3) In Tool>Modifiers>Texture press the UVMapping method that you prefer. Unless you have specific reasons for not using it, I recommend AUVTiles. Press the button even if it is already highlighted.
You should now be able to texture successfully. If you are still not having any luck, then check your Draw settings before picking the model up again. It may be that you're leaving all of the MRGB modes turned off, or are in ZSUB or ZCUT.
06-27-03, 10:35 PM
I've almost gone bananas trying to figure this export from AM 2002 and import into
Z-Brush and be able to use TextureMaster ver. G
Apparently this going to long term to work on.
In the meantime it just pays to stick with Z-Brush.
Here's my latested 'doodle'
Comments welcome. http://www2.zbrushcentral.com/uploaded_from_zbc/200306/user_image-1056778546haf.jpg
06-28-03, 07:15 AM
Soon, you will can open a fruits shop :)
Have happy Zbrushing!
06-28-03, 04:31 PM
bananas are really well done, but they look GROSS!! LOL
i would not eat one that looked all brown like that :P
nice work :)
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.